Player Matchup

Pele
Pele
DoubleTap1807
Pele
Level 83
God Stats
44W - 22L
1,498 SR
Queue Stats
184W - 169L
1,437 Elo+
Party 1
Hercules
Hercules
JeSuLyToCrM
Hercules
Level 82
God Stats
0W - 3L
1,556 SR
Queue Stats
2W - 12L
1,105 Elo+
Solo
Baron Samedi
Baron Samedi
QueenDoubletap
Baron Samedi
Level 87
God Stats
13W - 20L
1,788 SR
Queue Stats
400W - 385L
1,431 Elo+
Party 1
Olorun
Olorun
bobshobs
Olorun
Level 146
God Stats
19W - 21L
1,526 SR
Queue Stats
388W - 378L
1,467 Elo+
Solo
Charon
Charon
brinax
Charon
Level 27
God Stats
14W - 5L
1,685 SR
Queue Stats
61W - 60L
1,409 Elo+
Party 1
Team Averages
Level 85
1,611 SR
1,370 Elo+

VS

Team Averages
Level 87
1,523 SR
1,479 Elo+
Mulan
Mulan
BellaLestrange98
Mulan
Level 125
God Stats
6W - 6L
1,654 SR
Queue Stats
399W - 367L
1,457 Elo+
Solo
Skadi
Skadi
Gooosiek13
Skadi
Level 72
God Stats
13W - 13L
1,325 SR
Queue Stats
147W - 136L
1,507 Elo+
Solo
Loki
Loki
Norman_Ritter98
Loki
Level 68
God Stats
11W - 10L
1,531 SR
Queue Stats
98W - 99L
1,453 Elo+
Party 2
Sylvanus
Sylvanus
StamaTarr
Sylvanus
Level 104
God Stats
21W - 8L
1,550 SR
Queue Stats
60W - 45L
1,470 Elo+
Solo
Vulcan
Vulcan
TotalerBernd97
Vulcan
Level 68
God Stats
54W - 38L
1,554 SR
Queue Stats
109W - 103L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
6,091
609
4,628
7,956
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hercules
JeSuLyToCrM
Hercules
8
0 / 3 / 0
4,869
487
2,762
7,638
5,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
QueenDoubletap
Baron Samedi
9
0 / 1 / 1
5,022
502
2,455
5,152
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
bobshobs
Olorun
8
1 / 4 / 0
4,792
479
4,210
7,192
1,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
brinax
Charon
9
0 / 3 / 1
5,299
530
2,983
8,348
3,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
6,318
632
6,113
8,038
5,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Skadi
10
4 / 1 / 1
6,190
619
6,082
4,030
1,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 0 / 3
5,801
580
3,030
5,151
1,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
StamaTarr
Sylvanus
8
1 / 1 / 3
5,055
506
3,998
10,594
4,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

10
1 / 2 / 2
5,961
596
5,545
3,840
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
11
11
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
3
0
0
3
W
Skadi
4
1
1
4.5
L
Hercules
JeSuLyToCrM
Hercules
0
3
0
0
W
2
0
3
3.5
L
Baron Samedi
QueenDoubletap
Baron Samedi
0
1
1
0.5
W
Sylvanus
StamaTarr
Sylvanus
1
1
3
2.5
W
1
2
2
1
L
Olorun
bobshobs
Olorun
1
4
0
0.25
L
Charon
brinax
Charon
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,038
Damage
24,768
36,286
Taken
31,653
15,443
Mitigated
14,340
11,055
Healing
13,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,113
476
0
3,136
8,038
5,939
0
1,581
6,389
0
34,577
L
4,628
947
0
2,824
7,956
3,042
0
199
7,658
0
52,807
W
Skadi
6,082
2,207
0
819
4,030
1,424
252
1,269
2,761
0
39,169
L
Hercules
JeSuLyToCrM
Hercules
2,762
501
0
2,876
7,638
5,461
0
3,374
4,114
0
18,193
W
3,030
481
0
3,766
5,151
1,459
0
575
4,540
0
41,093
L
Baron Samedi
QueenDoubletap
Baron Samedi
2,455
383
0
1,279
5,152
1,960
0
2,534
2,482
27,389
0
W
Sylvanus
StamaTarr
Sylvanus
3,998
1,271
349
4,678
10,594
4,328
354
5,135
5,277
13,152
3,948
W
5,545
33
0
890
3,840
1,190
0
1,057
2,746
32,410
742
L
Olorun
bobshobs
Olorun
4,210
1,636
319
1,723
7,192
1,967
92
1,413
5,703
23,064
0
L
Charon
brinax
Charon
2,983
853
1,110
924
8,348
3,013
0
1,651
6,697
19,171
1,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,073
Gold Earned
29,325
238
Minions Killed
275
0
Camps Cleared
0
1,014,802
Distance Traveled
1,041,744
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,318
632
67
7
0
191,879
0
L
Pele
6,091
609
86
9
0
231,078
0
W
Skadi
6,190
619
54
5
0
192,023
0
L
Hercules
4,869
487
30
3
0
221,233
0
W
Loki
5,801
580
77
8
0
244,955
0
L
Baron Samedi
5,022
502
48
5
0
184,676
0
W
Sylvanus
5,055
506
20
2
0
187,640
2
W
Vulcan
5,961
596
57
6
0
225,247
0
L
Olorun
4,792
479
38
4
0
185,838
0
L
Charon
5,299
530
36
4
0
191,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role