Player Matchup

Charybdis
Charybdis
JAFP
Charybdis
Level 168
God Stats
16W - 13L
1,549 SR
Queue Stats
104W - 93L
1,518 Elo+
Solo
Erlang Shen
Erlang Shen
KRypTicAsyLuM
Erlang Shen
Level 57
God Stats
3W - 2L
1,881 SR
Queue Stats
6W - 4L
1,756 Elo+
Solo
Olorun
Olorun
Mystic12950
Olorun
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 11L
1,687 Elo+
Party 1
Ymir
Ymir
kripto622
Ymir
Level 126
God Stats
18W - 12L
1,541 SR
Queue Stats
304W - 285L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
oNyxous
Sun Wukong
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 9L
1,577 Elo+
Party 1
Team Averages
Level 120
1,594 SR
1,605 Elo+

VS

Team Averages
Level 113
1,529 SR
1,491 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Clayboy94
Geb
Level 109
God Stats
1W - 1L
1,345 SR
Queue Stats
159W - 157L
1,471 Elo+
Solo
Danzaburou
Danzaburou
DatDragoonite
Danzaburou
Level 38
God Stats
2W - 1L
1,633 SR
Queue Stats
2W - 1L
1,463 Elo+
Solo
Hercules
Hercules
Synerius
Hercules
Level 159
God Stats
5W - 6L
1,575 SR
Queue Stats
242W - 226L
1,523 Elo+
Party 2
Cu Chulainn
Cu Chulainn
lZaddyDonutl
Cu Chulainn
Level 157
God Stats
114W - 81L
1,592 SR
Queue Stats
244W - 237L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JAFP
Charybdis
15
3 / 4 / 2
8,864
554
9,381
12,071
3,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
KRypTicAsyLuM
Erlang Shen
10
2 / 6 / 0
6,827
427
7,036
10,985
5,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Olorun
15
4 / 4 / 3
9,097
569
11,544
13,502
5,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
12
2 / 4 / 3
7,563
473
8,086
12,314
4,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
oNyxous
Sun Wukong
13
3 / 2 / 5
7,928
496
8,662
16,623
13,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
3 / 4 / 4
8,838
552
12,525
10,403
4,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
2 / 3 / 2
7,775
486
5,406
15,651
12,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
DatDragoonite
Danzaburou
14
3 / 4 / 2
8,469
529
8,094
10,176
3,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Synerius
Hercules
13
4 / 2 / 3
7,604
475
10,507
17,208
8,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
lZaddyDonutl
Cu Chulainn
16
8 / 1 / 3
10,459
654
12,993
10,949
5,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
14
Kills
20
20
Deaths
14
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
4
4
1.25
W
2
3
2
1
W
Danzaburou
DatDragoonite
Danzaburou
3
4
2
1
L
Charybdis
JAFP
Charybdis
3
4
2
1
L
Erlang Shen
KRypTicAsyLuM
Erlang Shen
2
6
0
0.33
L
Olorun
4
4
3
1.38
W
Hercules
Synerius
Hercules
4
2
3
2.75
L
Ymir
2
4
3
0.88
W
Cu Chulainn
lZaddyDonutl
Cu Chulainn
8
1
3
9.5
L
Sun Wukong
oNyxous
Sun Wukong
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,709
Damage
49,525
65,495
Taken
64,387
33,036
Mitigated
34,642
17,891
Healing
19,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,525
661
923
3,754
10,403
4,261
18
1,203
9,130
65,044
0
W
5,406
429
0
3,265
15,651
12,232
0
5,291
10,022
45,603
0
W
Danzaburou
DatDragoonite
Danzaburou
8,094
2,952
0
3,021
10,176
3,818
1,086
5,459
4,587
0
56,288
L
Charybdis
JAFP
Charybdis
9,381
3,753
0
3,599
12,071
3,759
0
4,635
6,992
0
75,780
L
Erlang Shen
KRypTicAsyLuM
Erlang Shen
7,036
4,185
0
3,513
10,985
5,599
0
716
10,237
0
26,217
L
Olorun
11,544
6,580
474
5,669
13,502
5,423
0
1,312
12,190
82,129
467
W
Hercules
Synerius
Hercules
10,507
3,867
0
5,536
17,208
8,446
0
5,154
11,656
0
56,030
L
Ymir
8,086
699
0
3,150
12,314
4,843
0
4,344
7,745
44,701
328
W
Cu Chulainn
lZaddyDonutl
Cu Chulainn
12,993
2,853
0
3,199
10,949
5,885
236
1,455
9,112
286
72,832
L
Sun Wukong
oNyxous
Sun Wukong
8,662
1,165
0
1,486
16,623
13,412
0
6,307
9,848
0
29,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,279
Gold Earned
43,145
402
Minions Killed
471
0
Camps Cleared
0
1,535,478
Distance Traveled
1,626,336
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,838
552
116
7
0
296,867
0
W
Geb
7,775
486
50
3
0
320,886
1
W
Danzaburou
8,469
529
94
6
0
321,945
0
L
Charybdis
8,864
554
125
8
0
318,145
0
L
Erlang Shen
6,827
427
45
3
0
259,200
0
L
Olorun
9,097
569
121
8
0
287,774
2
W
Hercules
7,604
475
73
5
0
375,127
2
L
Ymir
7,563
473
68
4
0
326,093
0
W
Cu Chulainn
10,459
654
138
9
0
311,511
1
L
Sun Wukong
7,928
496
43
3
0
344,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role