Player Matchup

Odin
Odin
Arkarab
Odin
Level 29
God Stats
2W - 1L
1,625 SR
Queue Stats
129W - 120L
1,511 Elo+
Party 1
Kukulkan
Kukulkan
Runenhand
Kukulkan
Level 119
God Stats
2W - 1L
1,560 SR
Queue Stats
77W - 78L
1,473 Elo+
Party 1
Cerberus
Cerberus
RyuObsessed
Cerberus
Level 112
God Stats
2W - 0L
1,696 SR
Queue Stats
83W - 99L
1,448 Elo+
Party 1
Neith
Neith
Trolicpawa
Neith
Level 149
God Stats
5W - 2L
1,149 SR
Queue Stats
341W - 136L
1,636 Elo+
Party 2
Yemoja
Yemoja
Økanilipawa
Yemoja
Level 126
God Stats
2W - 2L
1,277 SR
Queue Stats
349W - 140L
1,635 Elo+
Party 2
Team Averages
Level 107
1,462 SR
1,541 Elo+

VS

Team Averages
Level 124
1,507 SR
1,512 Elo+
Yemoja
Yemoja
Irvine6210
Yemoja
Level 139
God Stats
2W - 1L
1,837 SR
Queue Stats
36W - 44L
1,473 Elo+
Solo
Ne Zha
Ne Zha
RedReaper27
Ne Zha
Level 149
God Stats
13W - 10L
1,557 SR
Queue Stats
388W - 400L
1,458 Elo+
Party 3
Thanatos
Thanatos
ZzDeCsTeR100zZ
Thanatos
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,694 Elo+
Solo
Sol
Sol
whiteshadow2332
Sol
Level 157
God Stats
2W - 12L
1,212 SR
Queue Stats
449W - 463L
1,434 Elo+
Party 3
Chronos
Chronos
xVMx Zanpakuto
Chronos
Level 128
God Stats
2W - 7L
1,426 SR
Queue Stats
827W - 858L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Arkarab
Odin
10
1 / 1 / 5
5,970
995
3,636
6,040
4,078
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
Runenhand
Kukulkan
11
0 / 0 / 5
6,619
1,103
3,304
2,911
899
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cerberus
RyuObsessed
Cerberus
12
1 / 0 / 4
6,744
1,124
2,802
6,433
4,994
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
13
4 / 0 / 3
7,014
1,169
5,058
4,573
1,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
11
1 / 1 / 6
6,702
1,117
1,152
5,974
3,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Irvine6210
Yemoja
10
0 / 2 / 1
5,444
907
2,120
5,006
3,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ne Zha
12
1 / 1 / 0
5,514
919
6,292
4,841
1,704
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thanatos
6
0 / 3 / 0
4,706
784
1,043
2,996
804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 0
5,502
917
6,460
2,530
772
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 0 / 1
5,233
872
1,694
1,606
538
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
7
Kills
2
2
Deaths
7
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Odin
Arkarab
Odin
1
1
5
3.5
L
Yemoja
Irvine6210
Yemoja
0
2
1
0.25
L
Ne Zha
1
1
0
1
W
Kukulkan
Runenhand
Kukulkan
0
0
5
2.5
W
Cerberus
RyuObsessed
Cerberus
1
0
4
3
W
Neith
4
0
3
5.5
L
Thanatos
0
3
0
0
L
1
1
0
1
L
0
0
1
0.5
W
Yemoja
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,952
Damage
17,609
25,931
Taken
16,979
15,196
Mitigated
6,908
16,267
Healing
5,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Arkarab
Odin
3,636
623
994
476
6,040
4,078
0
2,611
3,429
0
5,444
L
Yemoja
Irvine6210
Yemoja
2,120
98
2,478
846
5,006
3,090
0
2,905
2,101
3,700
0
L
Ne Zha
6,292
339
96
1,136
4,841
1,704
0
1,586
3,255
0
14,524
W
Kukulkan
Runenhand
Kukulkan
3,304
219
2,053
840
2,911
899
456
987
1,924
12,535
0
W
Cerberus
RyuObsessed
Cerberus
2,802
0
0
1,643
6,433
4,994
0
1,939
4,494
10,444
0
W
Neith
5,058
1,079
0
837
4,573
1,440
977
2,462
2,111
0
20,001
L
Thanatos
1,043
211
0
260
2,996
804
0
907
2,089
0
1,904
L
6,460
644
0
291
2,530
772
0
891
1,639
13,649
0
L
1,694
92
0
180
1,606
538
0
969
637
7,644
327
W
Yemoja
1,152
193
7,152
2,272
5,974
3,785
514
2,172
3,802
3,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,049
Gold Earned
26,399
89
Minions Killed
50
0
Camps Cleared
0
659,760
Distance Traveled
522,905
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,970
995
8
1
0
136,986
0
L
Yemoja
5,444
907
3
1
0
109,924
0
L
Ne Zha
5,514
919
5
1
0
137,321
0
W
Kukulkan
6,619
1,103
33
6
0
126,213
0
W
Cerberus
6,744
1,124
25
4
0
135,855
0
W
Neith
7,014
1,169
23
4
0
130,090
0
L
Thanatos
4,706
784
3
1
0
60,616
0
L
Sol
5,502
917
20
3
0
103,229
0
L
Chronos
5,233
872
19
3
0
111,815
0
W
Yemoja
6,702
1,117
0
0
0
130,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role