Player Matchup

Hercules
Hercules
Diamond V
 
Hercules
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond IV
 
Raijin
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond IV
 
Ymir
Diamond IV
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond V
iGxhz
Hou Yi
Diamond V
Level 129
God Stats
5W - 7L
1,642 SR
Queue Stats
109W - 105L
2,009 MMR
Solo
Serqet
Serqet
Platinum I
jame_jones1
Serqet
Platinum I
Level 48
God Stats
14W - 7L
1,718 SR
Queue Stats
78W - 60L
1,941 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,572 SR
1,690 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,642 SR
1,924 MMR
Chaac
Chaac
Masters
 
Chaac
Masters
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
FallJoeT
Anhur
Diamond IV
Level 236
God Stats
17W - 15L
1,650 SR
Queue Stats
352W - 340L
2,016 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum I
Orbox
Tsukuyomi
Platinum I
Level 158
God Stats
5W - 2L
1,840 SR
Queue Stats
86W - 74L
2,053 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
TwoCanT
Kuzenbo
Platinum III
Level 117
God Stats
5W - 5L
1,419 SR
Queue Stats
362W - 355L
1,872 MMR
Solo
Thoth
Thoth
Diamond III
artumaxVR
Thoth
Diamond III
Level 158
God Stats
11W - 3L
1,802 SR
Queue Stats
119W - 92L
2,178 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 0 / 3
4,053
811
1,474
3,866
1,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Raijin
 
Raijin
7
1 / 1 / 2
3,723
745
2,442
2,471
599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
 
Ymir
2
0 / 1 / 0
2,639
528
477
1,934
562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
iGxhz
Hou Yi
7
0 / 0 / 0
3,528
706
2,251
2,853
579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
7
4 / 1 / 0
4,030
806
1,966
3,618
856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Nu WaBacchusAmaterasuCharybdis

VS

Bans
Ao KuangCerberusNe ZhaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
0 / 1 / 0
3,507
701
2,729
3,725
1,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
FallJoeT
Anhur
6
1 / 0 / 1
3,701
740
2,457
2,494
585
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
Orbox
Tsukuyomi
6
1 / 2 / 2
3,514
703
1,516
3,421
878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
TwoCanT
Kuzenbo
6
1 / 1 / 2
3,973
795
1,058
4,263
2,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thoth
artumaxVR
Thoth
7
0 / 1 / 0
3,767
753
1,587
2,259
478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
5
Kills
3
3
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
3
1.5
L
Raijin
 
Raijin
1
1
2
2
L
Ymir
 
Ymir
0
1
0
0
W
Chaac
 
Chaac
0
1
0
0
W
Anhur
FallJoeT
Anhur
1
0
1
1.5
W
Tsukuyomi
Orbox
Tsukuyomi
1
2
2
1
W
Kuzenbo
TwoCanT
Kuzenbo
1
1
2
2
W
Thoth
artumaxVR
Thoth
0
1
0
0
L
Hou Yi
iGxhz
Hou Yi
0
0
0
0
L
Serqet
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,610
Damage
9,347
14,742
Taken
16,162
4,556
Mitigated
5,634
6,353
Healing
5,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,474
542
0
1,686
3,866
1,960
0
0
3,866
0
20,625
L
Raijin
 
Raijin
2,442
415
0
625
2,471
599
0
1,167
1,102
19,496
0
L
Ymir
 
Ymir
477
125
0
586
1,934
562
0
186
1,748
3,396
0
W
Chaac
 
Chaac
2,729
435
0
1,618
3,725
1,117
0
544
3,181
0
18,096
W
Anhur
FallJoeT
Anhur
2,457
2,018
0
1,344
2,494
585
0
111
2,383
0
21,197
W
Tsukuyomi
Orbox
Tsukuyomi
1,516
254
0
505
3,421
878
0
999
2,356
0
12,418
W
Kuzenbo
TwoCanT
Kuzenbo
1,058
449
0
1,265
4,263
2,576
0
690
3,427
7,807
1,739
W
Thoth
artumaxVR
Thoth
1,587
40
0
626
2,259
478
0
575
1,684
20,545
463
L
Hou Yi
iGxhz
Hou Yi
2,251
1,340
0
1,567
2,853
579
0
56
2,797
0
21,251
L
Serqet
1,966
457
0
1,889
3,618
856
0
886
2,706
0
15,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,973
Gold Earned
18,462
162
Minions Killed
175
0
Camps Cleared
0
467,766
Distance Traveled
555,915
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,053
811
47
9
0
103,464
0
L
Raijin
3,723
745
29
6
0
97,080
0
L
Ymir
2,639
528
5
1
0
33,072
0
W
Chaac
3,507
701
38
8
0
112,560
0
W
Anhur
3,701
740
46
9
0
95,747
0
W
Tsukuyomi
3,514
703
25
5
0
129,505
0
W
Kuzenbo
3,973
795
13
3
0
112,018
2
W
Thoth
3,767
753
53
11
0
106,085
0
L
Hou Yi
3,528
706
42
8
0
93,874
0
L
Serqet
4,030
806
39
8
0
140,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role