Player Matchup

Hun Batz
Hun Batz
Buff_Star
Hun Batz
Level 138
God Stats
3W - 1L
1,834 SR
Queue Stats
147W - 144L
1,510 Elo+
Party 3
Ymir
Ymir
Guldbar
Ymir
Level 29
God Stats
1W - 3L
1,535 SR
Queue Stats
1W - 4L
1,469 Elo+
Party 1
Neith
Neith
Marlako
Neith
Level 64
God Stats
44W - 32L
1,544 SR
Queue Stats
198W - 236L
1,417 Elo+
Solo
Tiamat
Tiamat
ViPeR_xNeoTiiK
Tiamat
Level 129
God Stats
15W - 13L
1,547 SR
Queue Stats
127W - 119L
1,518 Elo+
Party 3
Cupid
Cupid
madtilmennesker
Cupid
Level 67
God Stats
1W - 3L
1,308 SR
Queue Stats
3W - 4L
1,469 Elo+
Party 1
Team Averages
Level 85
1,554 SR
1,477 Elo+

VS

Team Averages
Level 97
1,495 SR
1,430 Elo+
Charon
Charon
LokiiHUBoCOM
Charon
Level 119
God Stats
30W - 17L
1,395 SR
Queue Stats
60W - 47L
1,446 Elo+
Solo
Medusa
Medusa
NimpO78
Medusa
Level 69
God Stats
27W - 24L
1,563 SR
Queue Stats
140W - 151L
1,421 Elo+
Party 2
Fenrir
Fenrir
QuaLityEroR
Fenrir
Level 40
God Stats
5W - 6L
1,488 SR
Queue Stats
34W - 53L
1,374 Elo+
Solo
Sun Wukong
Sun Wukong
RolandBullet12
Sun Wukong
Level 148
God Stats
22W - 24L
1,493 SR
Queue Stats
190W - 193L
1,477 Elo+
Solo
Hades
Hades
richou78000
Hades
Level 109
God Stats
18W - 15L
1,540 SR
Queue Stats
99W - 91L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Buff_Star
Hun Batz
8
1 / 2 / 0
4,397
550
3,180
5,040
1,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Guldbar
Ymir
7
0 / 1 / 1
4,329
541
1,274
4,994
3,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Neith
Marlako
Neith
2
0 / 1 / 0
3,259
407
552
1,143
201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 1 / 0
5,084
636
3,345
4,074
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

6
0 / 3 / 0
3,677
460
2,460
5,132
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
8
1 / 0 / 3
5,419
677
3,051
3,536
2,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
NimpO78
Medusa
8
0 / 1 / 3
4,735
592
3,157
3,413
973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
10
5 / 0 / 1
5,456
682
3,011
5,594
2,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Sun Wukong
RolandBullet12
Sun Wukong
10
2 / 0 / 1
6,457
807
1,156
4,983
1,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 2 / 2
5,131
641
2,505
5,618
1,713
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
8
8
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Buff_Star
Hun Batz
1
2
0
0.5
L
Ymir
Guldbar
Ymir
0
1
1
0.5
W
Charon
1
0
3
2.5
L
Neith
Marlako
Neith
0
1
0
0
W
Medusa
NimpO78
Medusa
0
1
3
1.5
W
Fenrir
5
0
1
5.5
W
Sun Wukong
RolandBullet12
Sun Wukong
2
0
1
2.5
L
2
1
0
2
L
0
3
0
0
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,811
Damage
12,880
20,383
Taken
23,144
8,232
Mitigated
8,724
6,913
Healing
8,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Buff_Star
Hun Batz
3,180
979
0
2,238
5,040
1,407
0
434
4,606
0
27,645
L
Ymir
Guldbar
Ymir
1,274
424
0
934
4,994
3,176
0
1,626
3,368
7,801
0
W
Charon
3,051
425
39
1,188
3,536
2,067
0
753
2,783
14,709
1,017
L
Neith
Marlako
Neith
552
229
0
300
1,143
201
0
0
1,143
0
4,231
W
Medusa
NimpO78
Medusa
3,157
1,061
0
230
3,413
973
763
452
2,961
0
28,320
W
Fenrir
3,011
474
0
1,564
5,594
2,029
0
484
5,110
0
30,082
W
Sun Wukong
RolandBullet12
Sun Wukong
1,156
292
0
1,506
4,983
1,942
1,176
207
4,776
0
39,265
L
3,345
338
0
1,618
4,074
1,973
0
2,401
1,673
30,352
0
L
2,460
902
295
1,528
5,132
1,475
0
873
4,259
0
18,695
W
2,505
153
209
3,376
5,618
1,713
0
2,723
2,895
30,769
1,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,746
Gold Earned
27,198
173
Minions Killed
275
0
Camps Cleared
0
684,271
Distance Traveled
763,220
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,397
550
53
7
0
180,712
0
L
Ymir
4,329
541
7
1
0
174,306
0
W
Charon
5,419
677
31
4
0
155,257
2
L
Neith
3,259
407
9
1
0
24,045
0
W
Medusa
4,735
592
37
5
0
146,423
2
W
Fenrir
5,456
682
51
6
0
181,392
0
W
Sun Wukong
6,457
807
83
10
0
140,106
0
L
Tiamat
5,084
636
67
8
0
166,396
1
L
Cupid
3,677
460
37
5
0
138,812
0
W
Hades
5,131
641
73
9
0
140,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role