Player Matchup

Pele
Pele
GMC_OnlyCake
Pele
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
221W - 216L
1,489 Elo+
Party 1
Zeus
Zeus
Leosbad9491
Zeus
Level 86
God Stats
4W - 3L
1,631 SR
Queue Stats
137W - 138L
1,527 Elo+
Solo
Atlas
Atlas
NBA-NI-KAGE
Atlas
Level 129
God Stats
2W - 8L
1,376 SR
Queue Stats
314W - 322L
1,463 Elo+
Party 1
Chronos
Chronos
Original_Dmoney
Chronos
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 215L
1,395 Elo+
Solo
Surtr
Surtr
xDBxBigMike
Surtr
Level 158
God Stats
1W - 3L
1,376 SR
Queue Stats
230W - 219L
1,549 Elo+
Solo
Team Averages
Level 127
1,477 SR
1,485 Elo+

VS

Team Averages
Level 105
1,526 SR
1,450 Elo+
Bellona
Bellona
BRIMST0NE
Bellona
Level 87
God Stats
149W - 114L
1,528 SR
Queue Stats
239W - 219L
1,473 Elo+
Solo
Anubis
Anubis
Capt_Red_Eye
Anubis
Level 127
God Stats
6W - 8L
1,409 SR
Queue Stats
93W - 104L
1,442 Elo+
Solo
Neith
Neith
OhVxzy
Neith
Level 69
God Stats
2W - 2L
1,563 SR
Queue Stats
7W - 10L
1,373 Elo+
Solo
Sun Wukong
Sun Wukong
joey_otakuboy17
Sun Wukong
Level 139
God Stats
34W - 23L
1,630 SR
Queue Stats
501W - 501L
1,473 Elo+
Solo
Cerberus
Cerberus
zarkroos
Cerberus
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 53L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
7,082
506
6,728
12,303
4,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 5 / 0
5,916
423
3,172
8,667
1,601
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 3 / 3
6,607
472
7,165
15,517
9,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 4 / 0
6,240
446
4,500
8,652
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 4 / 1
8,574
612
14,144
17,789
15,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BRIMST0NE
Bellona
13
5 / 3 / 4
8,381
599
10,071
17,578
16,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Anubis
14
7 / 2 / 2
9,086
649
8,707
8,053
3,191
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Neith
OhVxzy
Neith
13
3 / 4 / 6
7,763
555
9,704
8,818
3,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
joey_otakuboy17
Sun Wukong
13
2 / 1 / 2
7,532
538
6,990
12,446
6,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cerberus
zarkroos
Cerberus
13
2 / 0 / 6
8,520
609
6,119
12,999
10,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
10
Kills
19
20
Deaths
10
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bellona
BRIMST0NE
Bellona
5
3
4
2.33
W
Anubis
7
2
2
4
L
3
4
3
1.13
L
1
5
0
0.2
L
0
3
3
0.5
W
Neith
OhVxzy
Neith
3
4
6
1.5
L
1
4
0
0.25
W
Sun Wukong
joey_otakuboy17
Sun Wukong
2
1
2
3
L
5
4
1
1.38
W
Cerberus
zarkroos
Cerberus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,709
Damage
41,591
62,928
Taken
59,894
33,015
Mitigated
38,798
16,837
Healing
23,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BRIMST0NE
Bellona
10,071
5,069
0
5,936
17,578
16,258
0
1,834
15,744
0
52,375
W
Anubis
8,707
539
0
3,863
8,053
3,191
1,660
3,075
4,978
59,593
1,769
L
6,728
1,264
0
1,602
12,303
4,108
357
2,400
9,903
0
40,861
L
3,172
618
0
2,781
8,667
1,601
0
2,867
5,800
32,622
1,314
L
7,165
2,635
2,215
4,436
15,517
9,065
0
5,716
9,801
22,521
850
W
Neith
OhVxzy
Neith
9,704
5,539
0
2,893
8,818
3,047
0
3,741
5,077
0
51,767
L
4,500
1,153
0
416
8,652
2,532
0
2,234
6,418
41,133
1,630
W
Sun Wukong
joey_otakuboy17
Sun Wukong
6,990
1,359
0
6,497
12,446
6,140
111
2,772
9,674
0
61,434
L
14,144
6,274
0
5,387
17,789
15,709
48
1,299
16,490
2,533
59,152
W
Cerberus
zarkroos
Cerberus
6,119
994
0
4,444
12,999
10,162
53
4,890
8,109
30,312
3,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,419
Gold Earned
41,282
309
Minions Killed
448
0
Camps Cleared
0
1,292,989
Distance Traveled
1,369,625
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,381
599
90
6
0
289,705
5
W
Anubis
9,086
649
94
7
0
226,593
0
L
Pele
7,082
506
59
4
0
300,585
0
L
Zeus
5,916
423
52
4
0
216,426
0
L
Atlas
6,607
472
36
3
0
267,460
3
W
Neith
7,763
555
91
7
0
247,760
3
L
Chronos
6,240
446
71
5
0
247,614
3
W
Sun Wukong
7,532
538
97
7
0
323,427
0
L
Surtr
8,574
612
91
7
0
260,904
0
W
Cerberus
8,520
609
76
5
0
282,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role