Player Matchup

Cabrakan
Cabrakan
B_imagine_wagons
Cabrakan
Level 125
God Stats
0W - 1L
1,664 SR
Queue Stats
6W - 6L
1,443 Elo+
Solo
Hachiman
Hachiman
Brohamed217
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,523 Elo+
Party 1
Odin
Odin
MrSoloDolo5165
Odin
Level 157
God Stats
10W - 10L
1,567 SR
Queue Stats
999W - 993L
1,545 Elo+
Solo
Cthulhu
Cthulhu
MysticGolden
Cthulhu
Level 108
God Stats
5W - 3L
1,669 SR
Queue Stats
34W - 46L
1,459 Elo+
Party 1
Ix Chel
Ix Chel
TheWeedWizard_
Ix Chel
Level 155
God Stats
5W - 10L
1,488 SR
Queue Stats
121W - 124L
1,470 Elo+
Solo
Team Averages
Level 110
1,578 SR
1,488 Elo+

VS

Team Averages
Level 139
1,466 SR
1,521 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
SpecialButton
Chang'e
Level 128
God Stats
14W - 13L
1,465 SR
Queue Stats
227W - 214L
1,516 Elo+
Party 2
Hercules
Hercules
jda 2k
Hercules
Level 128
God Stats
56W - 54L
1,530 SR
Queue Stats
424W - 433L
1,497 Elo+
Solo
Heimdallr
Heimdallr
richa_c10
Heimdallr
Level 107
God Stats
3W - 8L
1,309 SR
Queue Stats
49W - 54L
1,520 Elo+
Party 2
Jormungandr
Jormungandr
vzPUNISHERzv
Jormungandr
Level 177
God Stats
4W - 3L
1,525 SR
Queue Stats
84W - 78L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
5,212
401
2,211
11,039
5,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Brohamed217
Hachiman
8
0 / 8 / 0
4,957
381
1,887
9,416
2,345
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 3
6,883
529
5,581
12,490
11,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
MysticGolden
Cthulhu
9
1 / 5 / 0
5,629
433
6,057
14,092
8,725
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 5 / 0
7,064
543
6,408
8,973
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
3 / 2 / 3
8,236
634
5,582
11,334
8,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chang'e
13
2 / 1 / 7
7,766
597
5,971
7,111
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
jda 2k
Hercules
14
10 / 1 / 7
8,534
656
11,035
9,530
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
richa_c10
Heimdallr
13
8 / 1 / 6
7,955
612
10,416
6,993
2,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
vzPUNISHERzv
Jormungandr
12
7 / 0 / 9
7,605
585
9,837
9,991
6,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
4
Kills
30
30
Deaths
5
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
2
3
2.25
L
0
7
1
0.07
L
Hachiman
Brohamed217
Hachiman
0
8
0
0
L
1
5
3
0.5
L
Cthulhu
MysticGolden
Cthulhu
1
5
0
0.2
W
Chang'e
2
1
7
5.5
L
2
5
0
0.4
W
Hercules
jda 2k
Hercules
10
1
7
13.5
W
Heimdallr
richa_c10
Heimdallr
8
1
6
11
W
Jormungandr
vzPUNISHERzv
Jormungandr
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,144
Damage
42,841
56,010
Taken
44,959
30,258
Mitigated
22,701
10,081
Healing
19,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,582
941
0
3,955
11,334
8,182
554
230
10,595
0
52,096
L
2,211
486
0
2,070
11,039
5,871
0
3,922
7,052
21,420
143
L
Hachiman
Brohamed217
Hachiman
1,887
1,210
0
808
9,416
2,345
0
2,409
7,007
0
13,549
L
5,581
1,250
0
3,204
12,490
11,310
0
1,669
10,257
507
36,596
L
Cthulhu
MysticGolden
Cthulhu
6,057
449
0
2,413
14,092
8,725
0
3,987
10,061
27,726
0
W
Chang'e
5,971
355
1,104
3,217
7,111
2,085
0
2,273
4,754
47,250
0
L
6,408
672
336
1,250
8,973
2,007
0
3,340
5,326
41,246
639
W
Hercules
jda 2k
Hercules
11,035
4,458
0
4,893
9,530
3,648
0
2,977
6,472
0
56,494
W
Heimdallr
richa_c10
Heimdallr
10,416
5,433
0
1,900
6,993
2,408
820
4,470
2,523
0
47,339
W
Jormungandr
vzPUNISHERzv
Jormungandr
9,837
2,890
0
4,196
9,991
6,378
288
5,066
4,882
43,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,745
Gold Earned
40,096
266
Minions Killed
432
0
Camps Cleared
0
1,288,790
Distance Traveled
1,265,019
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,236
634
90
7
0
229,857
3
L
Cabrakan
5,212
401
52
4
0
254,150
0
L
Hachiman
4,957
381
23
2
0
304,814
0
L
Odin
6,883
529
70
5
0
227,775
0
L
Cthulhu
5,629
433
48
4
0
292,714
0
W
Chang'e
7,766
597
107
8
0
254,716
0
L
Ix Chel
7,064
543
73
6
0
209,337
0
W
Hercules
8,534
656
97
7
0
290,454
2
W
Heimdallr
7,955
612
68
5
0
246,811
0
W
Jormungandr
7,605
585
70
5
0
243,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role