Player Matchup

Zhong Kui
Zhong Kui
Platinum V
ByJuanito02
Zhong Kui
Platinum V
Level 179
God Stats
1W - 1L
1,807 SR
Queue Stats
174W - 173L
1,767 MMR
Solo
Bacchus
Bacchus
Gold III
Cabezox12
Bacchus
Gold III
Level 114
God Stats
12W - 11L
1,680 SR
Queue Stats
37W - 36L
1,595 MMR
Solo
Apollo
Apollo
Gold II
IDONOTF6
Apollo
Gold II
Level 159
God Stats
5W - 9L
1,538 SR
Queue Stats
457W - 477L
1,602 MMR
Solo
Ix Chel
Ix Chel
Gold V
TTV_Whoisdumbo
Ix Chel
Gold V
Level 104
God Stats
10W - 9L
1,595 SR
Queue Stats
181W - 191L
1,310 MMR
Solo
Pele
Pele
Gold IV
berserkerlml
Pele
Gold IV
Level 156
God Stats
5W - 5L
1,799 SR
Queue Stats
156W - 154L
1,575 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,684 SR
1,570 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,598 SR
1,611 MMR
Horus
Horus
Silver I
 
Horus
Silver I
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum IV
Im1up
Sol
Platinum IV
Level 128
God Stats
30W - 22L
1,620 SR
Queue Stats
141W - 139L
1,710 MMR
Solo
Olorun
Olorun
Gold II
Kpulee
Olorun
Gold II
Level 147
God Stats
85W - 68L
1,640 SR
Queue Stats
360W - 381L
1,611 MMR
Solo
Nike
Nike
Gold I
PoundCake6
Nike
Gold I
Level 157
God Stats
5W - 3L
1,628 SR
Queue Stats
143W - 145L
1,569 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
xFeelin
Tsukuyomi
Gold II
Level 115
God Stats
20W - 23L
1,604 SR
Queue Stats
73W - 70L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ByJuanito02
Zhong Kui
6
0 / 1 / 0
3,461
692
844
3,161
1,624
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
Cabezox12
Bacchus
5
1 / 4 / 0
3,289
658
583
4,548
2,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
IDONOTF6
Apollo
3
0 / 0 / 0
2,759
552
422
1,840
372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
1 / 3 / 0
3,688
738
1,675
2,884
617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
0 / 0 / 1
3,178
636
431
3,259
694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
Chang'eAwilixHel

VS

Bans
DanzaburouNu WaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
2 / 1 / 3
4,041
808
2,053
4,190
1,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sol
Im1up
Sol
7
0 / 1 / 2
3,726
745
774
2,958
655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Olorun
Kpulee
Olorun
6
2 / 0 / 2
4,121
824
2,116
393
117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 1 / 1
3,577
715
2,097
3,334
1,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tsukuyomi
xFeelin
Tsukuyomi
7
4 / 0 / 0
4,052
810
1,535
2,370
599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
8
8
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
3
3.5
L
Zhong Kui
ByJuanito02
Zhong Kui
0
1
0
0
L
Bacchus
Cabezox12
Bacchus
1
4
0
0.25
L
Apollo
IDONOTF6
Apollo
0
0
0
0
W
Sol
Im1up
Sol
0
1
2
1
W
Olorun
Kpulee
Olorun
2
0
2
3
W
0
1
1
0.5
L
1
3
0
0.33
L
0
0
1
0.5
W
Tsukuyomi
xFeelin
Tsukuyomi
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,955
Damage
8,575
15,692
Taken
13,245
5,632
Mitigated
4,389
6,553
Healing
6,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,053
1,087
64
1,132
4,190
1,562
18
593
3,585
0
4,671
L
Zhong Kui
ByJuanito02
Zhong Kui
844
290
0
1,910
3,161
1,624
0
0
2,853
15,755
0
L
Bacchus
Cabezox12
Bacchus
583
188
0
632
4,548
2,325
0
1,602
2,946
5,610
0
L
Apollo
IDONOTF6
Apollo
422
316
0
1,243
1,840
372
0
422
1,418
0
7,305
W
Sol
Im1up
Sol
774
472
0
1,504
2,958
655
0
1,200
1,592
19,553
1,524
W
Olorun
Kpulee
Olorun
2,116
1,342
345
162
393
117
572
27
366
23,180
2,049
W
2,097
86
0
1,263
3,334
1,456
0
724
2,610
0
17,962
L
1,675
175
0
419
2,884
617
0
240
2,644
13,255
0
L
431
261
0
2,349
3,259
694
0
476
2,750
0
13,318
W
Tsukuyomi
xFeelin
Tsukuyomi
1,535
288
0
1,645
2,370
599
0
346
1,990
0
15,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,375
Gold Earned
19,517
117
Minions Killed
164
0
Camps Cleared
0
488,232
Distance Traveled
533,286
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,041
808
3
1
0
114,362
2
L
Zhong Kui
3,461
692
28
6
0
85,808
2
L
Bacchus
3,289
658
6
1
0
119,441
5
L
Apollo
2,759
552
14
3
0
60,606
0
W
Sol
3,726
745
41
8
0
104,968
0
W
Olorun
4,121
824
49
10
0
79,203
0
W
Nike
3,577
715
29
6
0
90,508
1
L
Ix Chel
3,688
738
34
7
0
110,418
1
L
Pele
3,178
636
35
7
0
111,959
2
W
Tsukuyomi
4,052
810
42
8
0
144,245
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role