Player Matchup

Mercury
Mercury
 
Mercury
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Boadisafa
Chaac
Level 144
God Stats
22W - 22L
1,520 SR
Queue Stats
385W - 395L
1,431 Elo+
Solo
Izanami
Izanami
ElianSwag27
Izanami
Level 82
God Stats
4W - 3L
1,648 SR
Queue Stats
198W - 186L
1,493 Elo+
Solo
Olorun
Olorun
TommyGoViral
Olorun
Level 100
God Stats
4W - 3L
1,500 SR
Queue Stats
140W - 132L
1,467 Elo+
Solo
Khepri
Khepri
jaluvisi
Khepri
Level 205
God Stats
42W - 26L
1,521 SR
Queue Stats
485W - 465L
1,377 Elo+
Party 2
Team Averages
Level 118
1,538 SR
1,453 Elo+

VS

Team Averages
Level 102
1,551 SR
1,455 Elo+
Hou Yi
Hou Yi
CreeperMine05
Hou Yi
Level 108
God Stats
4W - 4L
1,592 SR
Queue Stats
206W - 201L
1,505 Elo+
Party 1
Sun Wukong
Sun Wukong
Ext st0rm1541
Sun Wukong
Level 94
God Stats
125W - 74L
1,679 SR
Queue Stats
202W - 206L
1,483 Elo+
Party 1
Atlas
Atlas
MachoMan-XCVIII
Atlas
Level 123
God Stats
36W - 41L
1,494 SR
Queue Stats
160W - 153L
1,499 Elo+
Solo
Hel
Hel
Pinkie878
Hel
Level 40
God Stats
2W - 1L
1,739 SR
Queue Stats
69W - 73L
1,410 Elo+
Solo
Achilles
Achilles
SuperSticky3080
Achilles
Level 145
God Stats
1W - 3L
1,254 SR
Queue Stats
246W - 242L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
4 / 3 / 0
8,076
505
7,833
13,442
5,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Boadisafa
Chaac
12
2 / 4 / 1
7,768
486
8,975
14,482
14,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
ElianSwag27
Izanami
12
0 / 3 / 2
7,746
484
8,464
13,857
4,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
8
0 / 3 / 0
5,903
369
5,499
6,636
1,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Khepri
jaluvisi
Khepri
6
0 / 2 / 0
5,630
352
1,702
4,865
2,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,510
532
7,861
8,538
2,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Ext st0rm1541
Sun Wukong
15
3 / 2 / 2
9,755
610
9,229
13,598
12,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 1 / 7
8,263
516
4,930
14,305
9,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
3 / 1 / 4
8,701
544
9,104
10,954
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
14
6 / 2 / 2
8,480
530
8,705
14,067
6,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
6
Kills
15
15
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
3
0
1.33
L
Chaac
Boadisafa
Chaac
2
4
1
0.63
W
2
0
5
4.5
L
Izanami
ElianSwag27
Izanami
0
3
2
0.33
W
Sun Wukong
Ext st0rm1541
Sun Wukong
3
2
2
2
W
1
1
7
4.5
W
3
1
4
5
W
Achilles
6
2
2
3.5
L
Olorun
0
3
0
0
L
Khepri
jaluvisi
Khepri
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,473
Damage
39,829
53,282
Taken
61,462
29,052
Mitigated
34,781
17,115
Healing
20,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,833
4,336
0
3,268
13,442
5,573
0
3,806
9,636
0
65,782
L
Chaac
Boadisafa
Chaac
8,975
1,785
0
6,169
14,482
14,659
0
2,036
12,446
0
50,372
W
7,861
3,138
0
2,135
8,538
2,788
3,865
1,763
6,775
0
60,022
L
Izanami
ElianSwag27
Izanami
8,464
5,652
0
4,216
13,857
4,829
0
6,009
7,848
0
59,507
W
Sun Wukong
Ext st0rm1541
Sun Wukong
9,229
3,014
0
2,834
13,598
12,196
123
0
12,768
530
62,260
W
4,930
1,859
708
4,306
14,305
9,590
291
3,764
10,541
18,204
1,195
W
9,104
958
1,677
5,805
10,954
3,676
991
0
10,911
63,766
0
W
Achilles
8,705
2,689
0
2,925
14,067
6,531
787
1,206
12,819
0
51,148
L
Olorun
5,499
2,275
80
2,018
6,636
1,764
0
1,347
5,289
30,703
0
L
Khepri
jaluvisi
Khepri
1,702
29
0
1,364
4,865
2,227
0
967
3,898
9,588
2,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,123
Gold Earned
43,709
372
Minions Killed
395
0
Camps Cleared
0
1,141,519
Distance Traveled
1,576,734
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,076
505
114
7
0
350,105
0
L
Chaac
7,768
486
86
5
0
245,249
0
W
Hou Yi
8,510
532
100
6
0
291,160
0
L
Izanami
7,746
484
105
7
0
265,138
3
W
Sun Wukong
9,755
610
89
6
0
291,857
1
W
Atlas
8,263
516
15
1
0
321,885
7
W
Hel
8,701
544
113
7
0
306,033
0
W
Achilles
8,480
530
78
5
0
365,799
0
L
Olorun
5,903
369
56
4
0
167,280
0
L
Khepri
5,630
352
11
1
0
113,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role