Player Matchup

Cthulhu
Cthulhu
Precise5
Cthulhu
Level 127
God Stats
32W - 37L
1,428 SR
Queue Stats
269W - 251L
1,445 Elo+
Solo
Vamana
Vamana
Toxin_Respect
Vamana
Level 88
God Stats
5W - 8L
1,242 SR
Queue Stats
340W - 305L
1,447 Elo+
Solo
Medusa
Medusa
WoopsiPeepwpsi
Medusa
Level 242
God Stats
32W - 22L
1,649 SR
Queue Stats
403W - 388L
1,457 Elo+
Solo
Anubis
Anubis
syther332
Anubis
Level 45
God Stats
19W - 15L
1,710 SR
Queue Stats
47W - 55L
1,419 Elo+
Solo
Da Ji
Da Ji
xMurdaSheSaid
Da Ji
Level 80
God Stats
19W - 15L
1,564 SR
Queue Stats
97W - 81L
1,553 Elo+
Solo
Team Averages
Level 116
1,519 SR
1,464 Elo+

VS

Team Averages
Level 119
1,580 SR
1,521 Elo+
Chang'e
Chang'e
BigBlackTingz
Chang'e
Level 129
God Stats
0W - 1L
1,456 SR
Queue Stats
43W - 39L
1,509 Elo+
Party 1
Atlas
Atlas
DemiseTV_
Atlas
Level 158
God Stats
0W - 1L
1,809 SR
Queue Stats
53W - 43L
1,553 Elo+
Party 1
Kukulkan
Kukulkan
KingOfHell666420
Kukulkan
Level 82
God Stats
2W - 2L
1,625 SR
Queue Stats
318W - 296L
1,531 Elo+
Solo
Neith
Neith
Tezssy
Neith
Level 146
God Stats
1W - 1L
1,511 SR
Queue Stats
115W - 128L
1,512 Elo+
Solo
Sun Wukong
Sun Wukong
TheAppStore
Sun Wukong
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 75L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Precise5
Cthulhu
10
2 / 0 / 5
5,748
575
5,135
8,155
3,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
0 / 0 / 1
5,701
570
5,153
6,389
4,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 2
5,943
594
7,537
7,153
2,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
syther332
Anubis
11
2 / 1 / 3
6,582
658
7,605
3,496
1,489
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

12
8 / 1 / 2
6,947
695
6,474
7,761
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
2 / 3 / 0
5,852
585
3,980
9,072
1,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
DemiseTV_
Atlas
8
2 / 4 / 1
5,195
520
5,340
11,664
5,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
0 / 3 / 2
5,360
536
1,139
6,696
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Tezssy
Neith
10
0 / 2 / 2
5,080
508
5,313
8,822
2,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
TheAppStore
Sun Wukong
8
0 / 1 / 0
5,046
505
3,001
6,823
2,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
4
4
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
2
3
0
0.67
L
Atlas
DemiseTV_
Atlas
2
4
1
0.63
L
0
3
2
0.33
W
Cthulhu
Precise5
Cthulhu
2
0
5
4.5
L
Neith
Tezssy
Neith
0
2
2
0.5
L
Sun Wukong
TheAppStore
Sun Wukong
0
1
0
0
W
0
0
1
0.5
W
1
2
2
1
W
Anubis
syther332
Anubis
2
1
3
3.5
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,904
Damage
18,773
32,954
Taken
43,077
15,301
Mitigated
13,110
9,207
Healing
12,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
3,980
117
240
4,595
9,072
1,963
0
2,159
6,877
37,266
0
L
Atlas
DemiseTV_
Atlas
5,340
2,003
0
2,711
11,664
5,404
0
4,370
7,294
16,379
498
L
1,139
34
0
1,125
6,696
952
76
4,453
2,243
29,703
0
W
Cthulhu
Precise5
Cthulhu
5,135
365
106
1,764
8,155
3,610
0
2,777
5,378
18,741
0
L
Neith
Tezssy
Neith
5,313
1,480
0
2,282
8,822
2,148
0
1,717
7,105
0
35,287
L
Sun Wukong
TheAppStore
Sun Wukong
3,001
974
0
1,628
6,823
2,643
0
0
6,320
0
18,487
W
5,153
2,144
0
1,615
6,389
4,923
0
623
5,766
0
37,343
W
7,537
2,765
0
3,018
7,153
2,409
0
2,135
5,018
0
49,696
W
Anubis
syther332
Anubis
7,605
455
0
1,231
3,496
1,489
0
2,425
1,071
43,250
635
W
6,474
2,001
0
1,473
7,761
2,870
0
2,279
5,482
0
49,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,921
Gold Earned
26,533
329
Minions Killed
270
0
Camps Cleared
0
1,040,520
Distance Traveled
1,006,943
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,852
585
76
8
0
209,729
0
L
Atlas
5,195
520
15
2
0
186,040
1
L
Kukulkan
5,360
536
68
7
0
193,827
0
W
Cthulhu
5,748
575
19
2
0
241,669
4
L
Neith
5,080
508
67
7
0
200,723
2
L
Sun Wukong
5,046
505
44
4
0
216,624
0
W
Vamana
5,701
570
68
7
0
198,012
0
W
Medusa
5,943
594
85
9
0
195,586
0
W
Anubis
6,582
658
82
8
0
175,636
4
W
Da Ji
6,947
695
75
8
0
229,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role