Player Matchup

Atlas
Atlas
BlindMarshy
Atlas
Level 139
God Stats
3W - 2L
1,762 SR
Queue Stats
262W - 225L
1,529 Elo+
Party 1
Thanatos
Thanatos
M0x3y1
Thanatos
Level 108
God Stats
3W - 8L
1,407 SR
Queue Stats
326W - 319L
1,485 Elo+
Solo
Ah Puch
Ah Puch
ghostrider6212
Ah Puch
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
325W - 338L
1,466 Elo+
Solo
Hercules
Hercules
lvTHANATOSvl
Hercules
Level 158
God Stats
5W - 3L
1,552 SR
Queue Stats
282W - 287L
1,477 Elo+
Solo
Sobek
Sobek
victimofadown
Sobek
Level 197
God Stats
9W - 5L
1,622 SR
Queue Stats
277W - 246L
1,490 Elo+
Party 1
Team Averages
Level 152
1,569 SR
1,489 Elo+

VS

Team Averages
Level 124
1,375 SR
1,506 Elo+
Bacchus
Bacchus
AstroXDark
Bacchus
Level 128
God Stats
1W - 4L
1,101 SR
Queue Stats
242W - 160L
1,630 Elo+
Solo
He Bo
He Bo
HeyMonroe
He Bo
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
KithKin93
Baba Yaga
Level 126
God Stats
0W - 2L
1,274 SR
Queue Stats
108W - 110L
1,450 Elo+
Solo
Tiamat
Tiamat
OU812
Tiamat
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
167W - 206L
1,385 Elo+
Solo
Fafnir
Fafnir
lampard1911
Fafnir
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 20
9,579
958
10,324
7,085
8,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
M0x3y1
Thanatos
15
8 / 2 / 15
9,329
933
6,973
8,807
4,041
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

15
2 / 2 / 19
9,043
904
11,087
7,173
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hercules
lvTHANATOSvl
Hercules
13
5 / 1 / 14
8,710
871
3,312
7,104
5,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
7 / 2 / 18
9,891
989
8,501
9,230
12,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AstroXDark
Bacchus
13
2 / 3 / 3
7,468
747
9,240
10,785
12,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
HeyMonroe
He Bo
12
2 / 7 / 3
7,610
761
3,928
7,134
2,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Baba Yaga
KithKin93
Baba Yaga
15
3 / 5 / 1
7,849
785
4,601
7,892
3,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
OU812
Tiamat
11
0 / 8 / 4
6,330
633
3,931
9,181
5,647
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
13
1 / 6 / 3
6,987
699
3,176
9,867
10,971
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
22
29
Kills
8
8
Deaths
29
86
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AstroXDark
Bacchus
2
3
3
1.17
W
7
1
20
17
L
He Bo
HeyMonroe
He Bo
2
7
3
0.5
L
Baba Yaga
KithKin93
Baba Yaga
3
5
1
0.7
W
Thanatos
M0x3y1
Thanatos
8
2
15
7.75
L
Tiamat
OU812
Tiamat
0
8
4
0.25
W
2
2
19
5.75
L
Fafnir
1
6
3
0.42
W
Hercules
lvTHANATOSvl
Hercules
5
1
14
12
W
7
2
18
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,197
Damage
24,876
39,399
Taken
44,859
32,904
Mitigated
35,302
19,209
Healing
5,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AstroXDark
Bacchus
9,240
687
470
2,817
10,785
12,623
0
7,195
3,590
16,592
215
W
10,324
3,046
359
687
7,085
8,079
967
4,726
2,359
20,206
345
L
He Bo
HeyMonroe
He Bo
3,928
341
109
15
7,134
2,649
0
6,155
979
6,607
230
L
Baba Yaga
KithKin93
Baba Yaga
4,601
208
82
1,726
7,892
3,412
0
5,574
2,318
15,310
0
W
Thanatos
M0x3y1
Thanatos
6,973
1,850
2,241
5,701
8,807
4,041
1,869
6,162
2,645
0
14,199
L
Tiamat
OU812
Tiamat
3,931
421
126
150
9,181
5,647
0
5,053
4,128
6,532
70
W
11,087
554
1,112
1,373
7,173
3,074
570
4,410
2,763
29,178
0
L
Fafnir
3,176
600
0
379
9,867
10,971
0
5,573
4,294
10,486
0
W
Hercules
lvTHANATOSvl
Hercules
3,312
1,192
2,398
2,494
7,104
5,654
481
4,357
2,747
0
7,454
W
8,501
873
248
2,596
9,230
12,056
395
4,962
4,268
14,753
267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,552
Gold Earned
36,244
111
Minions Killed
71
0
Camps Cleared
0
969,179
Distance Traveled
791,218
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,468
747
18
2
0
155,335
2
W
Atlas
9,579
958
17
2
0
188,498
0
L
He Bo
7,610
761
14
1
0
157,962
0
L
Baba Yaga
7,849
785
23
2
0
166,944
0
W
Thanatos
9,329
933
20
2
0
206,963
0
L
Tiamat
6,330
633
2
0
0
145,544
0
W
Ah Puch
9,043
904
45
5
0
178,307
0
L
Fafnir
6,987
699
14
1
0
165,433
0
W
Hercules
8,710
871
14
1
0
200,764
0
W
Sobek
9,891
989
15
2
0
194,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role