Player Matchup

Apollo
Apollo
 
Apollo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
SIMPLOOD
Anubis
Level 26
God Stats
7W - 2L
1,668 SR
Queue Stats
53W - 87L
1,171 Elo+
Party 2
Bacchus
Bacchus
elcheba
Bacchus
Level 40
God Stats
3W - 6L
1,500 SR
Queue Stats
77W - 118L
1,336 Elo+
Party 2
Arachne
Arachne
krazuryto
Arachne
Level 126
God Stats
6W - 6L
1,576 SR
Queue Stats
446W - 402L
1,458 Elo+
Solo
Team Averages
Level 85
1,549 SR
1,393 Elo+

VS

Team Averages
Level 104
1,412 SR
1,449 Elo+
Cthulhu
Cthulhu
Loki_Baka
Cthulhu
Level 102
God Stats
0W - 2L
1,518 SR
Queue Stats
53W - 52L
1,437 Elo+
Party 1
Mulan
Mulan
ShqipE96
Mulan
Level 120
God Stats
10W - 21L
1,346 SR
Queue Stats
236W - 253L
1,411 Elo+
Party 3
Bastet
Bastet
VaToS II LoCoS
Bastet
Level 127
God Stats
2W - 5L
1,256 SR
Queue Stats
229W - 236L
1,421 Elo+
Party 3
Tiamat
Tiamat
ZuRu-Otashima
Tiamat
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,524 Elo+
Party 1
Charybdis
Charybdis
xFATALSk1LLZx
Charybdis
Level 129
God Stats
20W - 22L
1,441 SR
Queue Stats
104W - 107L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
3 / 0 / 0
6,435
715
5,504
6,918
5,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Danzaburou
 
Danzaburou
10
4 / 1 / 0
6,422
714
5,081
4,380
1,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Anubis
SIMPLOOD
Anubis
11
3 / 0 / 2
6,487
721
3,489
4,957
1,845
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
elcheba
Bacchus
9
0 / 3 / 2
5,537
615
2,107
7,866
6,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
krazuryto
Arachne
12
4 / 0 / 0
6,381
709
3,226
6,609
2,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Loki_Baka
Cthulhu
1
0 / 0 / 0
1,840
204
0
0
0
Mulan
ShqipE96
Mulan
8
0 / 3 / 0
4,484
498
3,611
6,935
2,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
2 / 2 / 1
4,884
543
2,603
5,767
1,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 6 / 0
4,641
516
2,611
6,666
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
xFATALSk1LLZx
Charybdis
10
2 / 3 / 2
5,373
597
5,095
9,293
2,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
14
Kills
4
4
Deaths
14
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
0
0
3
W
Danzaburou
 
Danzaburou
4
1
0
4
L
Cthulhu
Loki_Baka
Cthulhu
0
0
0
0
W
Anubis
SIMPLOOD
Anubis
3
0
2
4
L
Mulan
ShqipE96
Mulan
0
3
0
0
L
2
2
1
1.25
L
0
6
0
0
W
Bacchus
elcheba
Bacchus
0
3
2
0.33
W
Arachne
krazuryto
Arachne
4
0
0
4
L
Charybdis
xFATALSk1LLZx
Charybdis
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,407
Damage
13,920
30,730
Taken
28,661
17,864
Mitigated
8,991
11,936
Healing
6,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,504
2,724
0
2,150
6,918
5,644
0
0
6,918
0
41,249
W
Danzaburou
 
Danzaburou
5,081
2,557
0
1,408
4,380
1,402
1,301
0
4,380
0
33,269
L
Cthulhu
Loki_Baka
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
SIMPLOOD
Anubis
3,489
382
0
2,094
4,957
1,845
484
2,441
2,516
38,425
1,011
L
Mulan
ShqipE96
Mulan
3,611
647
0
625
6,935
2,662
0
0
6,484
0
22,460
L
2,603
745
0
1,109
5,767
1,915
0
439
5,297
0
24,097
L
2,611
262
0
798
6,666
1,941
0
3,455
3,211
22,707
0
W
Bacchus
elcheba
Bacchus
2,107
412
0
956
7,866
6,785
299
0
7,866
22,348
0
W
Arachne
krazuryto
Arachne
3,226
2,220
0
5,328
6,609
2,188
0
282
6,327
0
51,143
L
Charybdis
xFATALSk1LLZx
Charybdis
5,095
2,751
55
3,938
9,293
2,473
0
1,668
7,606
0
36,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
21,222
326
Minions Killed
207
0
Camps Cleared
0
929,266
Distance Traveled
750,155
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,435
715
75
8
0
174,480
4
W
Danzaburou
6,422
714
60
7
0
168,907
0
L
Cthulhu
1,840
204
0
0
0
0
0
W
Anubis
6,487
721
71
8
0
183,365
0
L
Mulan
4,484
498
38
4
0
194,313
0
L
Bastet
4,884
543
48
5
0
222,536
0
L
Tiamat
4,641
516
49
5
0
179,414
0
W
Bacchus
5,537
615
32
4
0
188,429
0
W
Arachne
6,381
709
88
10
0
214,085
1
L
Charybdis
5,373
597
72
8
0
153,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role