Player Matchup

Surtr
Surtr
Bronze IV
Rostek642
Surtr
Bronze IV
Level 145
God Stats
2W - 2L
1,514 SR
Queue Stats
14W - 18L
1,480 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 145
1,514 SR
1,480 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,743 SR
1,409 MMR
Charon
Charon
Silver IV
MorenoBlack94
Charon
Silver IV
Level 107
God Stats
0W - 1L
1,743 SR
Queue Stats
6W - 12L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Rostek642
Surtr
17
1 / 0 / 0
12,246
1,021
11,061
11,098
6,991
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
FreyaArtemisHe BoHou YiUllr

VS

Bans
ChironSkadiAnhurMartichorasDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 0
9,987
832
4,845
14,103
12,267
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Surtr
Rostek642
Surtr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,061
Damage
4,845
11,098
Taken
14,103
6,991
Mitigated
12,267
2,959
Healing
4,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,845
735
0
4,376
14,103
12,267
0
1,998
12,105
50,478
1,637
W
Surtr
Rostek642
Surtr
11,061
3,687
0
2,959
11,098
6,991
835
5,493
5,605
3,959
69,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,246
Gold Earned
9,987
152
Minions Killed
97
8
Camps Cleared
2
225,443
Distance Traveled
242,009
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
9,987
832
97
8
2
242,009
0
W
Surtr
12,246
1,021
152
13
8
225,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role