Player Matchup

Cthulhu
Cthulhu
Ikerurbina
Cthulhu
Level 67
God Stats
2W - 2L
1,667 SR
Queue Stats
28W - 18L
1,581 Elo+
Solo
Janus
Janus
Venomekk_
Janus
Level 29
God Stats
0W - 2L
1,216 SR
Queue Stats
4W - 12L
1,290 Elo+
Party 1
Aphrodite
Aphrodite
Xantari_
Aphrodite
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,271 Elo+
Party 1
Hou Yi
Hou Yi
Xenorekx
Hou Yi
Level 40
God Stats
2W - 7L
999 SR
Queue Stats
19W - 27L
1,320 Elo+
Party 1
Mercury
Mercury
tesla_pl
Mercury
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,288 Elo+
Party 1
Team Averages
Level 38
1,376 SR
1,350 Elo+

VS

Team Averages
Level 113
1,554 SR
1,430 Elo+
Tsukuyomi
Tsukuyomi
DarkRas108
Tsukuyomi
Level 102
God Stats
3W - 0L
1,780 SR
Queue Stats
14W - 15L
1,429 Elo+
Solo
King Arthur
King Arthur
Gamakichi02
King Arthur
Level 51
God Stats
3W - 6L
1,304 SR
Queue Stats
113W - 135L
1,424 Elo+
Solo
Khepri
Khepri
Metenite
Khepri
Level 224
God Stats
1W - 0L
1,596 SR
Queue Stats
23W - 28L
1,397 Elo+
Solo
Ix Chel
Ix Chel
NikoriG
Ix Chel
Level 103
God Stats
4W - 6L
1,459 SR
Queue Stats
115W - 123L
1,401 Elo+
Solo
Cupid
Cupid
adgamon
Cupid
Level 84
God Stats
24W - 9L
1,633 SR
Queue Stats
401W - 409L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ikerurbina
Cthulhu
13
2 / 3 / 1
7,406
494
9,619
12,222
12,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Venomekk_
Janus
11
3 / 3 / 2
7,109
474
7,343
5,722
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Xantari_
Aphrodite
9
1 / 6 / 5
6,410
427
1,705
10,298
6,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
Xenorekx
Hou Yi
12
4 / 2 / 4
7,492
499
9,895
8,486
2,755
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
tesla_pl
Mercury
10
1 / 4 / 4
6,290
419
2,131
10,799
3,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DarkRas108
Tsukuyomi
11
4 / 4 / 4
7,304
487
5,412
10,842
3,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

King Arthur
Gamakichi02
King Arthur
13
2 / 3 / 4
8,156
544
8,203
14,917
8,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Khepri
Metenite
Khepri
11
1 / 2 / 8
7,180
479
7,277
6,968
5,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
NikoriG
Ix Chel
14
3 / 1 / 1
7,917
528
4,089
8,097
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
adgamon
Cupid
15
8 / 1 / 2
9,411
627
9,373
7,061
2,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
11
Kills
18
18
Deaths
11
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
DarkRas108
Tsukuyomi
4
4
4
1.5
W
King Arthur
Gamakichi02
King Arthur
2
3
4
1.33
L
Cthulhu
Ikerurbina
Cthulhu
2
3
1
0.83
W
Khepri
Metenite
Khepri
1
2
8
2.5
W
Ix Chel
NikoriG
Ix Chel
3
1
1
3.5
L
Janus
Venomekk_
Janus
3
3
2
1.33
L
Aphrodite
Xantari_
Aphrodite
1
6
5
0.58
L
Hou Yi
Xenorekx
Hou Yi
4
2
4
3
W
Cupid
adgamon
Cupid
8
1
2
9
L
Mercury
tesla_pl
Mercury
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,693
Damage
34,354
47,527
Taken
47,885
26,991
Mitigated
22,203
11,192
Healing
16,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
DarkRas108
Tsukuyomi
5,412
991
0
2,906
10,842
3,264
77
2,451
8,194
0
33,255
W
King Arthur
Gamakichi02
King Arthur
8,203
989
0
3,425
14,917
8,565
217
7,540
6,333
0
51,004
L
Cthulhu
Ikerurbina
Cthulhu
9,619
807
318
2,850
12,222
12,049
0
1,504
10,718
41,386
1,666
W
Khepri
Metenite
Khepri
7,277
292
0
680
6,968
5,032
286
2,195
4,447
21,875
0
W
Ix Chel
NikoriG
Ix Chel
4,089
214
905
4,623
8,097
2,854
192
2,427
5,290
45,511
1,749
L
Janus
Venomekk_
Janus
7,343
450
0
705
5,722
1,774
0
2,964
2,758
37,469
110
L
Aphrodite
Xantari_
Aphrodite
1,705
417
1,023
2,735
10,298
6,539
0
2,869
7,429
11,817
0
L
Hou Yi
Xenorekx
Hou Yi
9,895
3,261
0
1,766
8,486
2,755
0
2,659
5,827
0
35,659
W
Cupid
adgamon
Cupid
9,373
4,419
334
3,371
7,061
2,488
3,546
1,440
5,431
0
72,991
L
Mercury
tesla_pl
Mercury
2,131
941
0
1,795
10,799
3,874
0
1,360
9,439
0
27,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,707
Gold Earned
39,968
262
Minions Killed
361
0
Camps Cleared
0
1,475,650
Distance Traveled
1,497,399
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,304
487
44
3
0
358,000
1
W
King Arthur
8,156
544
83
6
0
273,240
0
L
Cthulhu
7,406
494
86
6
0
264,895
4
W
Khepri
7,180
479
20
1
0
291,443
2
W
Ix Chel
7,917
528
86
6
0
289,673
0
L
Janus
7,109
474
67
4
0
274,455
0
L
Aphrodite
6,410
427
20
1
0
285,045
0
L
Hou Yi
7,492
499
45
3
0
304,066
0
W
Cupid
9,411
627
128
9
0
285,043
4
L
Mercury
6,290
419
44
3
0
347,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role