Player Matchup

Rama
Rama
 
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Jagger-_-HellDog
Hun Batz
Level 62
God Stats
4W - 4L
1,499 SR
Queue Stats
71W - 70L
1,426 Elo+
Party 1
Horus
Horus
VPuleo75
Horus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,385 Elo+
Solo
Vamana
Vamana
Yuliyi_
Vamana
Level 101
God Stats
1W - 1L
1,367 SR
Queue Stats
27W - 25L
1,392 Elo+
Party 1
Hera
Hera
yRyoo-
Hera
Level 38
God Stats
3W - 4L
1,390 SR
Queue Stats
42W - 40L
1,422 Elo+
Party 1
Team Averages
Level 94
1,451 SR
1,425 Elo+

VS

Team Averages
Level 112
1,545 SR
1,390 Elo+
Jormungandr
Jormungandr
ElidaTdF
Jormungandr
Level 122
God Stats
48W - 39L
1,664 SR
Queue Stats
165W - 177L
1,467 Elo+
Solo
Cerberus
Cerberus
ImmortalXanX
Cerberus
Level 162
God Stats
23W - 13L
1,447 SR
Queue Stats
406W - 389L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
OG_OdOG
Sun Wukong
Level 51
God Stats
0W - 1L
1,616 SR
Queue Stats
25W - 37L
1,328 Elo+
Solo
Ravana
Ravana
Sweetums14
Ravana
Level 38
God Stats
0W - 6L
1,500 SR
Queue Stats
70W - 98L
1,282 Elo+
Solo
Nu Wa
Nu Wa
oOzowieOo
Nu Wa
Level 185
God Stats
7W - 3L
1,499 SR
Queue Stats
34W - 32L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
2 / 0 / 2
7,981
570
4,752
7,044
2,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 1 / 5
8,044
575
8,014
11,902
4,103
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
VPuleo75
Horus
12
1 / 0 / 8
7,480
534
5,472
11,082
8,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vamana
Yuliyi_
Vamana
13
3 / 2 / 3
8,113
580
4,231
9,477
8,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
yRyoo-
Hera
13
5 / 2 / 6
8,243
589
9,659
7,664
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ElidaTdF
Jormungandr
12
4 / 3 / 0
7,573
541
8,851
12,424
4,927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cerberus
ImmortalXanX
Cerberus
12
0 / 1 / 0
6,681
477
1,928
10,695
7,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
OG_OdOG
Sun Wukong
10
1 / 3 / 0
6,276
448
5,551
9,720
4,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Ravana
Sweetums14
Ravana
9
0 / 4 / 1
5,623
402
2,980
7,019
2,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
oOzowieOo
Nu Wa
11
0 / 5 / 3
6,723
480
6,948
10,118
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
5
5
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
2
3
L
Jormungandr
ElidaTdF
Jormungandr
4
3
0
1.33
L
Cerberus
ImmortalXanX
Cerberus
0
1
0
0
W
4
1
5
6.5
L
Sun Wukong
OG_OdOG
Sun Wukong
1
3
0
0.33
L
Ravana
Sweetums14
Ravana
0
4
1
0.13
W
Horus
VPuleo75
Horus
1
0
8
5
W
Vamana
Yuliyi_
Vamana
3
2
3
2.25
L
Nu Wa
oOzowieOo
Nu Wa
0
5
3
0.3
W
Hera
yRyoo-
Hera
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,128
Damage
26,258
47,169
Taken
49,976
25,651
Mitigated
22,477
19,118
Healing
13,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,752
3,678
0
2,669
7,044
2,517
806
3,147
3,897
0
53,652
L
Jormungandr
ElidaTdF
Jormungandr
8,851
857
0
4,348
12,424
4,927
0
2,236
10,141
32,558
1,171
L
Cerberus
ImmortalXanX
Cerberus
1,928
29
0
3,028
10,695
7,638
0
722
9,973
55,768
0
W
8,014
2,110
0
6,252
11,902
4,103
0
3,338
8,564
0
60,714
L
Sun Wukong
OG_OdOG
Sun Wukong
5,551
1,055
0
1,186
9,720
4,981
0
550
8,766
0
31,152
L
Ravana
Sweetums14
Ravana
2,980
542
0
2,074
7,019
2,088
0
1,981
5,038
0
26,101
W
Horus
VPuleo75
Horus
5,472
1,555
1,700
4,933
11,082
8,049
96
5,364
5,718
0
14,883
W
Vamana
Yuliyi_
Vamana
4,231
1,058
0
1,538
9,477
8,592
588
1,147
8,330
0
44,866
L
Nu Wa
oOzowieOo
Nu Wa
6,948
2,240
0
2,510
10,118
2,843
0
4,170
5,903
41,806
123
W
Hera
yRyoo-
Hera
9,659
2,227
0
2,026
7,664
2,390
165
4,566
3,098
52,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,861
Gold Earned
32,876
395
Minions Killed
360
0
Camps Cleared
0
1,401,960
Distance Traveled
1,251,658
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,981
570
116
8
0
246,707
3
L
Jormungandr
7,573
541
53
4
0
277,284
5
L
Cerberus
6,681
477
145
10
0
227,708
0
W
Hun Batz
8,044
575
104
7
0
294,670
0
L
Sun Wukong
6,276
448
47
3
0
262,653
0
L
Ravana
5,623
402
47
3
0
223,138
0
W
Horus
7,480
534
15
1
0
309,268
2
W
Vamana
8,113
580
80
6
0
259,933
6
L
Nu Wa
6,723
480
68
5
0
260,875
0
W
Hera
8,243
589
80
6
0
291,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role