Player Matchup

Sobek
Sobek
 
Sobek
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Captaincooki163
Izanami
Level 49
God Stats
0W - 1L
1,374 SR
Queue Stats
68W - 93L
1,406 Elo+
Solo
Zeus
Zeus
Th3Ent
Zeus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 60L
1,341 Elo+
Solo
Bellona
Bellona
dariopm21
Bellona
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 18L
1,462 Elo+
Party 2
Mercury
Mercury
david_risitas
Mercury
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 44L
1,416 Elo+
Party 2
Team Averages
Level 56
1,475 SR
1,425 Elo+

VS

Team Averages
Level 53
1,519 SR
1,401 Elo+
Cupid
Cupid
EchoRaiin
Cupid
Level 31
God Stats
12W - 10L
1,501 SR
Queue Stats
53W - 80L
1,394 Elo+
Party 1
Thanatos
Thanatos
IzzyImzOfficial
Thanatos
Level 54
God Stats
16W - 15L
1,555 SR
Queue Stats
70W - 110L
1,397 Elo+
Party 1
Merlin
Merlin
Milner0000
Merlin
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,373 Elo+
Solo
Cthulhu
Cthulhu
OutcxstNinja
Cthulhu
Level 29
God Stats
18W - 18L
1,555 SR
Queue Stats
49W - 75L
1,392 Elo+
Party 1
Anubis
Anubis
fabulous_bloke00
Anubis
Level 52
God Stats
9W - 15L
1,486 SR
Queue Stats
192W - 216L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 4 / 2
5,048
421
3,127
10,696
7,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 2 / 1
5,462
455
3,341
6,365
1,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
Th3Ent
Zeus
7
0 / 2 / 0
4,915
410
1,354
3,362
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bellona
dariopm21
Bellona
10
0 / 3 / 0
5,120
427
1,201
7,696
3,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
9
3 / 4 / 1
5,690
474
4,383
7,821
2,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
EchoRaiin
Cupid
10
3 / 0 / 4
6,491
541
6,017
5,389
1,478
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
12
4 / 1 / 5
7,193
599
4,346
9,220
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Merlin
Milner0000
Merlin
12
4 / 1 / 1
7,261
605
4,807
4,490
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
OutcxstNinja
Cthulhu
10
1 / 2 / 8
6,770
564
4,850
10,005
6,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 0 / 0
8,562
714
4,164
4,629
1,756
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
15
15
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
4
2
0.25
L
1
2
1
0.75
W
Cupid
EchoRaiin
Cupid
3
0
4
5
W
Thanatos
4
1
5
6.5
W
Merlin
Milner0000
Merlin
4
1
1
4.5
W
Cthulhu
OutcxstNinja
Cthulhu
1
2
8
2.5
L
Zeus
Th3Ent
Zeus
0
2
0
0
L
Bellona
dariopm21
Bellona
0
3
0
0
L
Mercury
3
4
1
0.88
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,406
Damage
24,184
35,940
Taken
33,733
15,885
Mitigated
13,726
7,686
Healing
19,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,127
167
0
2,772
10,696
7,521
0
3,125
7,547
10,667
1,185
L
3,341
1,858
380
1,626
6,365
1,884
144
2,151
4,184
0
28,591
W
Cupid
EchoRaiin
Cupid
6,017
3,722
796
2,244
5,389
1,478
1,412
1,546
3,843
0
33,067
W
Thanatos
4,346
482
0
8,246
9,220
3,260
292
430
8,790
0
45,474
W
Merlin
Milner0000
Merlin
4,807
482
0
750
4,490
1,143
1,166
484
4,006
34,995
90
W
Cthulhu
OutcxstNinja
Cthulhu
4,850
722
1,900
2,021
10,005
6,089
221
1,680
8,325
18,837
0
L
Zeus
Th3Ent
Zeus
1,354
236
0
730
3,362
731
0
1,455
1,773
17,406
0
L
Bellona
dariopm21
Bellona
1,201
0
0
1,728
7,696
3,371
0
4,396
3,245
0
23,297
L
Mercury
4,383
1,747
0
450
7,821
2,378
0
2,058
5,567
0
26,533
W
4,164
288
0
3,545
4,629
1,756
146
0
4,267
57,347
1,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,235
Gold Earned
36,277
202
Minions Killed
329
0
Camps Cleared
0
1,152,814
Distance Traveled
1,147,680
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,048
421
21
2
0
239,921
2
L
Izanami
5,462
455
57
5
0
228,715
3
W
Cupid
6,491
541
51
4
0
217,699
0
W
Thanatos
7,193
599
76
6
0
262,439
1
W
Merlin
7,261
605
65
5
0
236,054
0
W
Cthulhu
6,770
564
22
2
0
224,905
3
L
Zeus
4,915
410
38
3
0
167,390
0
L
Bellona
5,120
427
44
4
0
235,871
1
L
Mercury
5,690
474
42
4
0
280,917
0
W
Anubis
8,562
714
115
10
0
206,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role