Player Matchup

Mulan
Mulan
 
Mulan
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Golf-3all
Janus
Level 128
God Stats
1W - 5L
1,611 SR
Queue Stats
570W - 560L
1,481 Elo+
Solo
Kumbhakarna
Kumbhakarna
Jazze Senpai
Kumbhakarna
Level 138
God Stats
19W - 14L
1,699 SR
Queue Stats
467W - 518L
1,517 Elo+
Solo
Cu Chulainn
Cu Chulainn
ToastyNinjaZ
Cu Chulainn
Level 146
God Stats
19W - 23L
1,525 SR
Queue Stats
134W - 126L
1,524 Elo+
Solo
Team Averages
Level 123
1,567 SR
1,504 Elo+

VS

Team Averages
Level 113
1,488 SR
1,494 Elo+
Horus
Horus
II T8NY II
Horus
Level 111
God Stats
1W - 1L
1,304 SR
Queue Stats
23W - 17L
1,548 Elo+
Solo
Ne Zha
Ne Zha
Orishi
Ne Zha
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 178L
1,481 Elo+
Party 1
Thanatos
Thanatos
ZIZIFO
Thanatos
Level 156
God Stats
4W - 6L
1,352 SR
Queue Stats
340W - 302L
1,532 Elo+
Solo
Izanami
Izanami
iHyperlink99
Izanami
Level 18
God Stats
15W - 20L
1,408 SR
Queue Stats
27W - 31L
1,408 Elo+
Party 1
Janus
Janus
laflammemike
Janus
Level 137
God Stats
1W - 1L
1,874 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
1 / 1 / 5
5,562
695
7,606
7,191
5,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Danzaburou
 
Danzaburou
7
2 / 2 / 0
4,444
556
3,347
2,709
805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
Golf-3all
Janus
10
1 / 1 / 1
5,207
651
2,375
3,367
817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Jazze Senpai
Kumbhakarna
9
2 / 2 / 0
4,752
594
2,774
7,325
2,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cu Chulainn
ToastyNinjaZ
Cu Chulainn
6
1 / 1 / 0
4,581
573
1,697
3,163
864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
0 / 1 / 4
4,966
621
3,471
8,316
4,704
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ne Zha
Orishi
Ne Zha
9
4 / 2 / 3
5,518
690
4,710
6,071
1,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
ZIZIFO
Thanatos
9
0 / 1 / 2
5,248
656
816
5,346
1,518
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
iHyperlink99
Izanami
8
1 / 3 / 1
4,504
563
1,390
6,019
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 0 / 0
5,855
732
1,955
3,136
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
7
Kills
7
7
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
1
5
3.5
L
Danzaburou
 
Danzaburou
2
2
0
1
L
Janus
Golf-3all
Janus
1
1
1
1.5
W
Horus
0
1
4
2
L
Kumbhakarna
Jazze Senpai
Kumbhakarna
2
2
0
1
W
Ne Zha
Orishi
Ne Zha
4
2
3
2.75
L
Cu Chulainn
ToastyNinjaZ
Cu Chulainn
1
1
0
1
W
Thanatos
ZIZIFO
Thanatos
0
1
2
1
W
Izanami
iHyperlink99
Izanami
1
3
1
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,799
Damage
12,342
23,755
Taken
28,888
11,013
Mitigated
10,700
8,873
Healing
11,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,606
953
0
3,006
7,191
5,969
0
0
7,191
2,466
22,839
L
Danzaburou
 
Danzaburou
3,347
1,050
0
308
2,709
805
416
854
1,785
0
18,055
L
Janus
Golf-3all
Janus
2,375
236
0
1,163
3,367
817
0
513
2,734
31,506
0
W
Horus
3,471
1,552
510
2,758
8,316
4,704
0
1,698
6,538
380
10,881
L
Kumbhakarna
Jazze Senpai
Kumbhakarna
2,774
584
0
3,391
7,325
2,558
0
290
6,995
21,637
0
W
Ne Zha
Orishi
Ne Zha
4,710
2,403
0
1,387
6,071
1,960
0
2,419
3,538
0
28,643
L
Cu Chulainn
ToastyNinjaZ
Cu Chulainn
1,697
221
0
1,005
3,163
864
0
0
3,163
206
17,498
W
Thanatos
ZIZIFO
Thanatos
816
150
0
4,901
5,346
1,518
920
107
5,239
0
27,114
W
Izanami
iHyperlink99
Izanami
1,390
1,010
0
821
6,019
1,624
0
1,103
4,916
0
22,051
W
1,955
183
0
1,244
3,136
894
0
857
2,171
42,126
721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,546
Gold Earned
26,091
206
Minions Killed
248
0
Camps Cleared
0
796,019
Distance Traveled
874,997
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,562
695
27
3
0
162,615
0
L
Danzaburou
4,444
556
32
4
0
173,709
2
L
Janus
5,207
651
76
10
0
168,925
0
W
Horus
4,966
621
14
2
0
194,440
1
L
Kumbhakarna
4,752
594
40
5
0
187,575
0
W
Ne Zha
5,518
690
48
6
0
182,713
0
L
Cu Chulainn
4,581
573
31
4
0
103,195
4
W
Thanatos
5,248
656
53
7
0
140,149
2
W
Izanami
4,504
563
49
6
0
171,412
0
W
Janus
5,855
732
84
11
0
186,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role