Player Matchup

Baron Samedi
Baron Samedi
Jerefied_
Baron Samedi
Level 128
God Stats
4W - 3L
1,508 SR
Queue Stats
32W - 46L
1,425 Elo+
Party 1
Lancelot
Lancelot
Majin_Tim20
Lancelot
Level 149
God Stats
11W - 11L
1,569 SR
Queue Stats
157W - 161L
1,493 Elo+
Party 1
Gilgamesh
Gilgamesh
Mugiwara_No_Tez
Gilgamesh
Level 148
God Stats
1W - 2L
1,430 SR
Queue Stats
98W - 101L
1,458 Elo+
Party 1
Anhur
Anhur
queenOfDaRez
Anhur
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 171L
1,438 Elo+
Solo
Ymir
Ymir
xI3 o vv s e r
Ymir
Level 166
God Stats
11W - 3L
1,730 SR
Queue Stats
210W - 224L
1,480 Elo+
Solo
Team Averages
Level 135
1,547 SR
1,459 Elo+

VS

Team Averages
Level 99
1,555 SR
1,477 Elo+
Cerberus
Cerberus
 
Cerberus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
ADD_ALL_DAY
Skadi
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 107L
1,348 Elo+
Solo
Thor
Thor
ImElkay
Thor
Level 126
God Stats
42W - 34L
1,620 SR
Queue Stats
85W - 72L
1,554 Elo+
Solo
Aphrodite
Aphrodite
NovaCreation
Aphrodite
Level 65
God Stats
9W - 13L
1,596 SR
Queue Stats
108W - 87L
1,512 Elo+
Solo
Chang'e
Chang'e
TROYAMAN_
Chang'e
Level 141
God Stats
7W - 9L
1,560 SR
Queue Stats
125W - 134L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jerefied_
Baron Samedi
13
5 / 2 / 4
7,932
567
6,675
6,498
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
Majin_Tim20
Lancelot
15
6 / 0 / 5
9,213
658
12,825
12,690
9,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gilgamesh
Mugiwara_No_Tez
Gilgamesh
14
7 / 0 / 5
8,300
593
6,358
11,305
5,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 5 / 5
7,523
537
4,214
8,161
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 0 / 11
7,803
557
3,523
8,718
6,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 4 / 2
6,147
439
7,042
13,602
9,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
2 / 8 / 0
5,763
412
4,383
9,679
1,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
ImElkay
Thor
13
3 / 4 / 0
7,146
510
3,493
11,364
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
NovaCreation
Aphrodite
11
1 / 2 / 4
6,509
465
4,188
8,866
6,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
TROYAMAN_
Chang'e
8
1 / 4 / 0
5,712
408
3,967
6,226
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
22
Kills
7
7
Deaths
22
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
2
0.25
L
2
8
0
0.25
L
Thor
ImElkay
Thor
3
4
0
0.75
W
Baron Samedi
Jerefied_
Baron Samedi
5
2
4
3.5
W
Lancelot
Majin_Tim20
Lancelot
6
0
5
8.5
W
Gilgamesh
Mugiwara_No_Tez
Gilgamesh
7
0
5
9.5
L
Aphrodite
NovaCreation
Aphrodite
1
2
4
1.5
L
Chang'e
TROYAMAN_
Chang'e
1
4
0
0.25
W
3
5
5
1.1
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,595
Damage
23,073
47,372
Taken
49,737
25,999
Mitigated
22,804
10,189
Healing
17,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,042
396
0
3,752
13,602
9,086
0
2,738
10,355
32,702
1,193
L
4,383
1,678
0
260
9,679
1,880
74
1,550
8,041
0
27,805
L
Thor
ImElkay
Thor
3,493
632
0
4,454
11,364
4,188
0
1,785
9,579
0
47,263
W
Baron Samedi
Jerefied_
Baron Samedi
6,675
762
453
1,341
6,498
2,578
714
3,351
3,079
45,485
2,087
W
Lancelot
Majin_Tim20
Lancelot
12,825
3,186
0
3,410
12,690
9,189
0
4,692
7,596
0
62,814
W
Gilgamesh
Mugiwara_No_Tez
Gilgamesh
6,358
2,874
0
2,111
11,305
5,056
652
2,043
9,182
0
54,447
L
Aphrodite
NovaCreation
Aphrodite
4,188
1,131
1,952
4,876
8,866
6,061
0
1,173
7,555
25,053
0
L
Chang'e
TROYAMAN_
Chang'e
3,967
63
238
1,723
6,226
1,589
0
2,641
3,585
23,275
0
W
4,214
2,153
0
580
8,161
2,214
1,501
2,175
5,920
0
36,592
W
3,523
718
0
2,294
8,718
6,962
337
2,204
6,431
25,683
893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,771
Gold Earned
31,277
362
Minions Killed
280
0
Camps Cleared
0
1,386,023
Distance Traveled
1,118,403
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,147
439
85
6
0
239,057
0
L
Skadi
5,763
412
33
2
0
189,958
0
L
Thor
7,146
510
94
7
0
284,568
0
W
Baron Samedi
7,932
567
84
6
0
268,926
0
W
Lancelot
9,213
658
99
7
0
291,640
0
W
Gilgamesh
8,300
593
82
6
0
316,009
0
L
Aphrodite
6,509
465
26
2
0
247,480
0
L
Chang'e
5,712
408
42
3
0
157,340
1
W
Anhur
7,523
537
57
4
0
237,700
0
W
Ymir
7,803
557
40
3
0
271,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role