Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Hoozer--Daddy
Nu Wa
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 30L
1,531 Elo+
Solo
Poseidon
Poseidon
Luucasgb
Poseidon
Level 109
God Stats
15W - 5L
1,724 SR
Queue Stats
82W - 31L
1,688 Elo+
Solo
Izanami
Izanami
NepNepZilla
Izanami
Level 162
God Stats
11W - 6L
1,709 SR
Queue Stats
155W - 125L
1,532 Elo+
Solo
Team Averages
Level 144
1,586 SR
1,550 Elo+

VS

Team Averages
Level 149
1,480 SR
1,533 Elo+
Anhur
Anhur
 
Anhur
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Alucard_0399
Set
Level 156
God Stats
3W - 14L
1,233 SR
Queue Stats
354W - 333L
1,588 Elo+
Solo
Thor
Thor
TheManiacLovesU
Thor
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 108L
1,507 Elo+
Solo
Fafnir
Fafnir
kornmuffin77
Fafnir
Level 109
God Stats
14W - 20L
1,589 SR
Queue Stats
112W - 111L
1,519 Elo+
Solo
Hera
Hera
zxFENxz
Hera
Level 170
God Stats
6W - 4L
1,578 SR
Queue Stats
155W - 154L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
2 / 2 / 2
6,551
596
5,477
5,726
1,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
 
Guan Yu
10
1 / 2 / 3
5,937
540
2,064
8,553
5,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 1 / 0
6,845
622
5,766
4,079
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
Luucasgb
Poseidon
13
6 / 2 / 2
7,869
715
6,015
6,707
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
NepNepZilla
Izanami
13
3 / 3 / 3
7,861
715
5,112
6,780
1,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
4 / 4 / 2
6,280
571
5,814
8,032
1,926
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
2 / 3 / 1
5,367
488
3,162
8,900
2,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 1 / 1
5,336
485
2,080
9,868
3,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
9
3 / 2 / 4
5,524
502
4,036
7,606
5,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hera
zxFENxz
Hera
11
1 / 2 / 2
6,027
548
4,414
3,911
888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
12
Kills
10
10
Deaths
12
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
2
2
1.5
W
Guan Yu
 
Guan Yu
1
2
3
1.25
L
Anhur
 
Anhur
4
4
2
1.25
L
2
3
1
0.83
W
0
1
0
0
W
Poseidon
Luucasgb
Poseidon
6
2
2
3.5
W
Izanami
NepNepZilla
Izanami
3
3
3
1.5
L
0
1
1
0.5
L
Fafnir
3
2
4
2.5
L
Hera
zxFENxz
Hera
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,434
Damage
19,506
31,845
Taken
38,317
11,730
Mitigated
14,566
10,552
Healing
10,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,477
1,355
0
2,363
5,726
1,699
0
2,385
3,102
0
42,895
W
Guan Yu
 
Guan Yu
2,064
619
567
2,370
8,553
5,442
0
2,343
5,875
0
15,538
L
Anhur
 
Anhur
5,814
3,485
0
2,944
8,032
1,926
0
1,959
6,031
0
40,174
L
3,162
1,177
0
2,109
8,900
2,948
0
1,612
7,179
0
29,619
W
5,766
1,611
0
1,102
4,079
979
513
320
3,446
39,859
2,845
W
Poseidon
Luucasgb
Poseidon
6,015
1,477
0
2,347
6,707
1,753
0
1,638
5,069
64,063
0
W
Izanami
NepNepZilla
Izanami
5,112
3,024
0
1,803
6,780
1,857
607
1,386
5,171
0
57,960
L
2,080
145
0
3,670
9,868
3,013
0
4,436
5,070
0
29,052
L
Fafnir
4,036
1,012
0
1,070
7,606
5,791
0
1,843
5,635
11,225
0
L
Hera
zxFENxz
Hera
4,414
786
0
718
3,911
888
0
1,001
2,846
49,281
1,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,063
Gold Earned
28,534
393
Minions Killed
274
0
Camps Cleared
0
1,112,776
Distance Traveled
1,111,286
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,551
596
86
8
0
240,472
0
W
Guan Yu
5,937
540
23
2
0
230,325
6
L
Anhur
6,280
571
52
5
0
194,613
2
L
Set
5,367
488
52
5
0
246,681
0
W
Nu Wa
6,845
622
80
7
0
181,382
0
W
Poseidon
7,869
715
94
9
0
256,514
2
W
Izanami
7,861
715
110
10
0
204,083
0
L
Thor
5,336
485
59
5
0
198,777
0
L
Fafnir
5,524
502
21
2
0
234,525
6
L
Hera
6,027
548
90
8
0
236,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role