Player Matchup

Cthulhu
Cthulhu
I Aldrick I
Cthulhu
Level 60
God Stats
11W - 16L
1,414 SR
Queue Stats
63W - 134L
1,306 Elo+
Solo
Neith
Neith
Penguinplayer11
Neith
Level 84
God Stats
80W - 85L
1,390 SR
Queue Stats
152W - 154L
1,307 Elo+
Solo
Baron Samedi
Baron Samedi
Winter_SoldierWS
Baron Samedi
Level 49
God Stats
5W - 7L
1,664 SR
Queue Stats
130W - 161L
1,370 Elo+
Solo
Team Averages
Level 64
1,489 SR
1,328 Elo+

VS

Team Averages
Level 75
1,550 SR
1,430 Elo+
Odin
Odin
CHUNKERSAINT
Odin
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 17L
1,309 Elo+
Solo
Medusa
Medusa
Irrida
Medusa
Level 122
God Stats
3W - 0L
1,704 SR
Queue Stats
22W - 7L
1,576 Elo+
Solo
Ix Chel
Ix Chel
falufalu05
Ix Chel
Level 62
God Stats
3W - 1L
1,447 SR
Queue Stats
133W - 146L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I Aldrick I
Cthulhu
16
4 / 3 / 3
10,151
846
10,718
18,461
13,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 5 / 3
9,232
769
3,702
12,383
3,443
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Baron Samedi
Winter_SoldierWS
Baron Samedi
15
2 / 5 / 4
10,032
836
4,920
10,264
3,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 8
10,561
880
4,002
10,538
8,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Medusa
Irrida
Medusa
16
5 / 3 / 5
10,824
902
15,064
10,135
3,862
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
falufalu05
Ix Chel
19
5 / 2 / 8
11,505
959
15,734
5,958
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
7
Kills
13
13
Deaths
7
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
L
Cthulhu
I Aldrick I
Cthulhu
4
3
3
1.83
W
Medusa
Irrida
Medusa
5
3
5
2.5
L
1
5
3
0.5
L
Baron Samedi
Winter_SoldierWS
Baron Samedi
2
5
4
0.8
W
Ix Chel
falufalu05
Ix Chel
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,340
Damage
34,800
41,108
Taken
26,631
20,788
Mitigated
14,359
4,098
Healing
5,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,002
600
0
1,671
10,538
8,281
943
6,433
4,105
162
14,482
L
Cthulhu
I Aldrick I
Cthulhu
10,718
959
158
283
18,461
13,697
512
6,821
10,843
27,491
0
W
Medusa
Irrida
Medusa
15,064
6,201
0
1,956
10,135
3,862
1,467
5,630
4,505
0
54,915
L
3,702
634
0
1,884
12,383
3,443
815
4,571
7,368
0
26,206
L
Baron Samedi
Winter_SoldierWS
Baron Samedi
4,920
905
1,226
547
10,264
3,648
174
2,927
7,140
25,515
0
W
Ix Chel
falufalu05
Ix Chel
15,734
269
640
1,524
5,958
2,216
1,466
3,838
2,120
52,332
860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,415
Gold Earned
32,890
127
Minions Killed
177
0
Camps Cleared
0
618,935
Distance Traveled
651,568
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,561
880
22
2
0
217,575
0
L
Cthulhu
10,151
846
39
3
0
239,138
0
W
Medusa
10,824
902
66
6
0
197,076
0
L
Neith
9,232
769
53
4
0
187,794
2
L
Baron Samedi
10,032
836
35
3
0
192,003
0
W
Ix Chel
11,505
959
89
7
0
236,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role