Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
LipSmacker
Guan Yu
Level 154
God Stats
27W - 18L
1,721 SR
Queue Stats
144W - 107L
1,565 Elo+
Solo
Chaac
Chaac
T00GRIM
Chaac
Level 129
God Stats
37W - 27L
1,553 SR
Queue Stats
144W - 131L
1,462 Elo+
Solo
Ra
Ra
adamlg123
Ra
Level 123
God Stats
29W - 20L
1,625 SR
Queue Stats
363W - 333L
1,490 Elo+
Solo
Team Averages
Level 154
1,580 SR
1,503 Elo+

VS

Team Averages
Level 162
1,472 SR
1,479 Elo+
Fenrir
Fenrir
 
Fenrir
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
HastyGosling339
Xing Tian
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 286L
1,529 Elo+
Solo
Kuzenbo
Kuzenbo
PIGGY9094
Kuzenbo
Level 158
God Stats
48W - 45L
1,513 SR
Queue Stats
320W - 307L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
SaVi0oouRSuResH
Gilgamesh
Level 151
God Stats
1W - 3L
1,345 SR
Queue Stats
130W - 137L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
3 / 0 / 0
6,681
607
2,799
5,334
1,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
 
Nu Wa
12
0 / 2 / 1
6,145
559
6,759
3,736
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Guan Yu
LipSmacker
Guan Yu
12
3 / 1 / 2
7,091
645
5,285
8,281
3,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
T00GRIM
Chaac
12
1 / 0 / 3
7,359
669
5,842
6,456
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 2 / 2
7,454
678
6,763
4,651
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 1 / 2
6,629
603
1,870
8,983
2,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
 
Neith
10
1 / 2 / 2
5,842
531
3,398
7,010
1,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Xing Tian
HastyGosling339
Xing Tian
9
1 / 5 / 1
5,440
495
4,806
12,538
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
PIGGY9094
Kuzenbo
9
1 / 0 / 3
5,868
533
1,803
7,268
7,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Gilgamesh
SaVi0oouRSuResH
Gilgamesh
8
0 / 2 / 0
4,781
435
1,106
7,716
5,744
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
10
Kills
5
5
Deaths
10
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
0
0
3
W
Nu Wa
 
Nu Wa
0
2
1
0.25
L
Fenrir
 
Fenrir
2
1
2
3
L
Neith
 
Neith
1
2
2
1
L
Xing Tian
HastyGosling339
Xing Tian
1
5
1
0.3
W
Guan Yu
LipSmacker
Guan Yu
3
1
2
4
L
Kuzenbo
PIGGY9094
Kuzenbo
1
0
3
2.5
L
Gilgamesh
SaVi0oouRSuResH
Gilgamesh
0
2
0
0
W
Chaac
T00GRIM
Chaac
1
0
3
2.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,448
Damage
12,983
28,458
Taken
43,515
12,041
Mitigated
21,938
11,777
Healing
14,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
2,799
1,184
0
1,327
5,334
1,935
1,446
1,016
4,318
0
47,232
W
Nu Wa
 
Nu Wa
6,759
889
0
96
3,736
1,003
511
736
3,000
39,311
0
L
Fenrir
 
Fenrir
1,870
194
0
5,731
8,983
2,869
0
1,790
6,910
0
57,311
L
Neith
 
Neith
3,398
1,497
0
2,935
7,010
1,583
53
2,734
3,881
0
46,559
L
Xing Tian
HastyGosling339
Xing Tian
4,806
243
0
1,790
12,538
4,628
0
4,529
7,401
31,830
0
W
Guan Yu
LipSmacker
Guan Yu
5,285
493
2,434
4,416
8,281
3,736
0
1,302
6,979
0
32,821
L
Kuzenbo
PIGGY9094
Kuzenbo
1,803
590
49
2,700
7,268
7,114
0
1,668
5,191
19,726
0
L
Gilgamesh
SaVi0oouRSuResH
Gilgamesh
1,106
411
0
1,268
7,716
5,744
0
507
7,057
0
14,086
W
Chaac
T00GRIM
Chaac
5,842
994
0
1,900
6,456
3,614
208
122
6,334
201
45,830
W
6,763
519
476
1,128
4,651
1,753
70
3,433
1,218
46,878
1,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,730
Gold Earned
28,560
396
Minions Killed
320
0
Camps Cleared
0
1,157,651
Distance Traveled
1,159,978
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,681
607
81
7
0
236,412
0
W
Nu Wa
6,145
559
90
8
0
198,036
0
L
Fenrir
6,629
603
117
11
0
256,988
0
L
Neith
5,842
531
91
8
0
212,136
3
L
Xing Tian
5,440
495
58
5
0
210,299
2
W
Guan Yu
7,091
645
37
3
0
250,615
4
L
Kuzenbo
5,868
533
21
2
0
230,031
7
L
Gilgamesh
4,781
435
33
3
0
250,524
0
W
Chaac
7,359
669
88
8
0
229,211
0
W
Ra
7,454
678
100
9
0
243,377
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role