Player Matchup

Horus
Horus
 
Horus
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Majunior744
Maui
Level 143
God Stats
6W - 1L
1,997 SR
Queue Stats
525W - 531L
1,422 Elo+
Solo
Martichoras
Martichoras
chynaa_b
Martichoras
Level 79
God Stats
7W - 8L
1,537 SR
Queue Stats
366W - 405L
1,439 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
moonb3rry9651
Ah Muzen Cab
Level 66
God Stats
0W - 2L
1,271 SR
Queue Stats
54W - 60L
1,511 Elo+
Solo
Raijin
Raijin
xxPRESTOWIGxx
Raijin
Level 193
God Stats
10W - 9L
1,516 SR
Queue Stats
583W - 578L
1,400 Elo+
Solo
Team Averages
Level 134
1,564 SR
1,454 Elo+

VS

Team Averages
Level 99
1,520 SR
1,466 Elo+
Nu Wa
Nu Wa
Grassdragon7977
Nu Wa
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 24L
1,532 Elo+
Party 1
Izanami
Izanami
LarzzB420
Izanami
Level 47
God Stats
1W - 0L
1,434 SR
Queue Stats
7W - 6L
1,379 Elo+
Solo
Serqet
Serqet
Mistorylovely
Serqet
Level 94
God Stats
3W - 0L
1,782 SR
Queue Stats
215W - 215L
1,466 Elo+
Solo
Bacchus
Bacchus
phontyman
Bacchus
Level 149
God Stats
2W - 1L
1,384 SR
Queue Stats
38W - 33L
1,509 Elo+
Party 1
Guan Yu
Guan Yu
zeromortal
Guan Yu
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
259W - 175L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 2 / 6
8,168
908
7,025
15,139
8,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 2 / 5
7,995
888
6,153
9,456
7,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
chynaa_b
Martichoras
14
3 / 2 / 4
7,720
858
10,708
8,354
3,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Muzen Cab
moonb3rry9651
Ah Muzen Cab
12
1 / 2 / 4
6,891
766
8,204
6,046
2,461
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

5
0 / 0 / 0
5,264
585
0
675
180

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 3
8,165
907
13,379
5,343
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
LarzzB420
Izanami
14
1 / 1 / 4
7,752
861
8,210
6,882
2,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

6
0 / 1 / 1
5,800
644
426
798
564
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
phontyman
Bacchus
16
4 / 1 / 4
8,759
973
7,240
11,250
14,559
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Guan Yu
zeromortal
Guan Yu
13
0 / 4 / 5
7,085
787
5,216
13,861
12,481
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
9
Kills
8
8
Deaths
9
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
6
2.5
W
3
2
3
2.25
W
Izanami
LarzzB420
Izanami
1
1
4
3
L
3
2
5
2.75
W
0
1
1
0.5
L
Martichoras
chynaa_b
Martichoras
3
2
4
2.5
L
Ah Muzen Cab
moonb3rry9651
Ah Muzen Cab
1
2
4
1.5
W
Bacchus
phontyman
Bacchus
4
1
4
6
L
0
0
0
0
W
Guan Yu
zeromortal
Guan Yu
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,090
Damage
34,471
39,670
Taken
38,134
22,187
Mitigated
32,830
18,274
Healing
14,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,025
2,897
2,724
7,971
15,139
8,442
0
7,550
7,589
0
14,822
W
13,379
4,208
1,071
230
5,343
2,291
512
975
4,368
24,234
0
W
Izanami
LarzzB420
Izanami
8,210
5,053
0
1,012
6,882
2,935
971
420
6,462
0
21,510
L
6,153
1,177
112
2,089
9,456
7,803
0
4,734
4,722
12,600
0
W
426
0
0
0
798
564
253
0
798
0
374
L
Martichoras
chynaa_b
Martichoras
10,708
2,973
1,641
2,658
8,354
3,301
0
4,984
3,370
0
31,557
L
Ah Muzen Cab
moonb3rry9651
Ah Muzen Cab
8,204
2,289
314
765
6,046
2,461
0
2,676
3,202
0
24,770
W
Bacchus
phontyman
Bacchus
7,240
781
777
3,019
11,250
14,559
475
1,614
9,636
16,918
0
L
0
0
0
0
675
180
0
675
0
0
0
W
Guan Yu
zeromortal
Guan Yu
5,216
333
3,182
5,459
13,861
12,481
372
3,144
10,717
0
9,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,038
Gold Earned
37,561
114
Minions Killed
98
0
Camps Cleared
0
660,664
Distance Traveled
743,723
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,168
908
22
2
0
177,590
0
W
Nu Wa
8,165
907
27
3
0
158,345
0
W
Izanami
7,752
861
44
5
0
171,393
0
L
Maui
7,995
888
17
2
0
184,415
0
W
Serqet
5,800
644
1
0
0
30,560
0
L
Martichoras
7,720
858
31
3
0
152,070
0
L
Ah Muzen Cab
6,891
766
44
5
0
146,589
0
W
Bacchus
8,759
973
10
1
0
188,689
0
L
Raijin
5,264
585
0
0
0
0
0
W
Guan Yu
7,085
787
16
2
0
194,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role