Player Matchup

Fenrir
Fenrir
Platinum II
EDUARDINS101
Fenrir
Platinum II
Level 147
God Stats
0W - 1L
1,649 SR
Queue Stats
447W - 438L
1,850 MMR
Solo
Horus
Horus
Platinum IV
ItzMatt15
Horus
Platinum IV
Level 136
God Stats
5W - 2L
1,617 SR
Queue Stats
127W - 128L
1,792 MMR
Solo
Medusa
Medusa
Platinum V
KyDaS
Medusa
Platinum V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,675 MMR
Party 1
Chang'e
Chang'e
Platinum II
Talonsky
Chang'e
Platinum II
Level 174
God Stats
7W - 7L
1,725 SR
Queue Stats
254W - 253L
1,853 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum IV
碧桂园五星上将国米
Kumbhakarna
Platinum IV
Level 273
God Stats
8W - 16L
1,405 SR
Queue Stats
1,196W - 1,211L
1,792 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 170
1,579 SR
1,792 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 181
1,507 SR
1,613 MMR
Ra
Ra
Platinum IV
 
Ra
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum III
 
Fafnir
Platinum III
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum III
 
Serqet
Platinum III
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum I
InsaneAsFxxk
Cthulhu
Platinum I
Level 157
God Stats
9W - 8L
1,626 SR
Queue Stats
135W - 119L
1,868 MMR
Solo
Chiron
Chiron
Platinum V
xNeesia
Chiron
Platinum V
Level 218
God Stats
4W - 8L
1,408 SR
Queue Stats
369W - 370L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
1 / 2 / 2
4,647
465
1,065
4,343
1,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
ItzMatt15
Horus
10
1 / 2 / 1
5,662
566
6,508
9,334
4,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
KyDaS
Medusa
9
0 / 2 / 0
4,999
500
1,788
5,583
1,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
Talonsky
Chang'e
11
2 / 4 / 0
5,869
587
3,693
7,596
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 1 / 0
4,868
487
683
6,683
3,444
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Bake KujiraScyllaGeb

VS

Bans
SusanoAo KuangSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 1 / 2
6,960
696
4,100
4,663
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
 
Fafnir
10
1 / 0 / 4
6,521
652
2,176
4,811
3,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
 
Serqet
11
2 / 2 / 4
5,849
585
3,584
6,799
2,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
InsaneAsFxxk
Cthulhu
11
3 / 1 / 1
6,458
646
6,656
7,588
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chiron
xNeesia
Chiron
11
2 / 0 / 1
6,140
614
3,101
3,375
1,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
11
11
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
2
4
W
Fafnir
 
Fafnir
1
0
4
3
W
Serqet
 
Serqet
2
2
4
2
L
Fenrir
1
2
2
1
W
Cthulhu
InsaneAsFxxk
Cthulhu
3
1
1
3.5
L
Horus
ItzMatt15
Horus
1
2
1
0.75
L
Medusa
KyDaS
Medusa
0
2
0
0
L
Chang'e
Talonsky
Chang'e
2
4
0
0.5
W
Chiron
xNeesia
Chiron
2
0
1
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,737
Damage
19,617
33,539
Taken
27,236
12,207
Mitigated
12,100
10,035
Healing
9,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,100
255
518
2,145
4,663
1,399
0
1,482
2,963
54,325
470
W
Fafnir
 
Fafnir
2,176
700
0
1,726
4,811
3,497
0
641
4,060
13,602
0
W
Serqet
 
Serqet
3,584
825
0
1,521
6,799
2,325
0
1,216
5,437
0
39,661
L
Fenrir
1,065
335
0
703
4,343
1,362
0
698
3,327
0
14,339
W
Cthulhu
InsaneAsFxxk
Cthulhu
6,656
657
0
1,707
7,588
3,862
0
0
7,282
29,620
770
L
Horus
ItzMatt15
Horus
6,508
3,322
80
4,197
9,334
4,022
0
5,270
3,200
0
31,071
L
Medusa
KyDaS
Medusa
1,788
888
0
667
5,583
1,482
0
937
4,646
0
30,682
L
Chang'e
Talonsky
Chang'e
3,693
131
359
2,508
7,596
1,897
0
3,569
3,151
37,385
2,627
W
Chiron
xNeesia
Chiron
3,101
1,319
145
1,825
3,375
1,017
855
495
2,880
0
49,590
L
683
0
0
1,521
6,683
3,444
0
759
5,924
22,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,045
Gold Earned
31,928
272
Minions Killed
363
0
Camps Cleared
0
879,305
Distance Traveled
1,035,966
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,960
696
108
11
0
225,600
1
W
Fafnir
6,521
652
22
2
0
208,458
4
W
Serqet
5,849
585
70
7
0
243,760
1
L
Fenrir
4,647
465
34
3
0
115,050
0
W
Cthulhu
6,458
646
67
7
0
176,749
2
L
Horus
5,662
566
65
7
0
172,508
0
L
Medusa
4,999
500
58
6
0
196,649
0
L
Chang'e
5,869
587
78
8
0
191,238
3
W
Chiron
6,140
614
96
10
0
181,399
1
L
Kumbhakarna
4,868
487
37
4
0
203,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role