Player Matchup

Bastet
Bastet
JAKEfIRE
Bastet
Level 120
God Stats
7W - 9L
1,208 SR
Queue Stats
459W - 468L
1,493 Elo+
Solo
Mercury
Mercury
Jdakk
Mercury
Level 123
God Stats
7W - 7L
1,450 SR
Queue Stats
355W - 366L
1,532 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ValeryianSteel
Morgan Le Fay
Level 85
God Stats
1W - 1L
1,644 SR
Queue Stats
22W - 19L
1,542 Elo+
Solo
Hel
Hel
Ðîvîne
Hel
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 145L
1,543 Elo+
Solo
Kumbhakarna
Kumbhakarna
蜘蛛女皇
Kumbhakarna
Level 26
God Stats
2W - 0L
1,722 SR
Queue Stats
9W - 15L
1,359 Elo+
Solo
Team Averages
Level 104
1,505 SR
1,494 Elo+

VS

Team Averages
Level 163
1,498 SR
1,488 Elo+
Geb
Geb
 
Geb
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DARKWRLD24
Kukulkan
Level 151
God Stats
0W - 1L
1,476 SR
Queue Stats
9W - 15L
1,408 Elo+
Party 1
Raijin
Raijin
OpponentBR
Raijin
Level 178
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 39L
1,551 Elo+
Solo
Yemoja
Yemoja
TandooriElk488
Yemoja
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 141L
1,545 Elo+
Solo
Chaac
Chaac
deslagod
Chaac
Level 149
God Stats
0W - 3L
1,515 SR
Queue Stats
24W - 33L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
JAKEfIRE
Bastet
18
6 / 1 / 12
10,988
845
15,589
14,507
7,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Mercury
Jdakk
Mercury
15
3 / 6 / 12
9,482
729
7,893
12,621
5,749
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
ValeryianSteel
Morgan Le Fay
20
4 / 0 / 17
12,115
932
20,625
16,569
11,454
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

19
12 / 2 / 10
12,111
932
16,707
23,416
25,029
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
蜘蛛女皇
Kumbhakarna
12
0 / 2 / 9
9,177
706
1,651
14,238
10,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
0 / 1 / 6
8,379
645
9,662
10,322
10,448
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
DARKWRLD24
Kukulkan
17
5 / 5 / 3
10,432
802
12,131
8,122
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Raijin
OpponentBR
Raijin
13
1 / 7 / 5
7,916
609
9,816
11,802
4,101
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 5 / 7
8,656
666
11,151
15,132
12,897
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
deslagod
Chaac
16
4 / 7 / 3
9,047
696
16,174
20,827
21,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
35
25
Kills
11
11
Deaths
25
60
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
6
3
L
Kukulkan
DARKWRLD24
Kukulkan
5
5
3
1.3
W
Bastet
JAKEfIRE
Bastet
6
1
12
12
W
Mercury
Jdakk
Mercury
3
6
12
1.5
L
Raijin
OpponentBR
Raijin
1
7
5
0.5
L
1
5
7
0.9
W
Morgan Le Fay
ValeryianSteel
Morgan Le Fay
4
0
17
12.5
L
Chaac
deslagod
Chaac
4
7
3
0.79
W
12
2
10
8.5
W
Kumbhakarna
蜘蛛女皇
Kumbhakarna
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,465
Damage
58,934
81,351
Taken
66,205
60,390
Mitigated
52,117
42,790
Healing
17,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
9,662
742
74
1,449
10,322
10,448
0
5,688
4,534
13,558
0
L
Kukulkan
DARKWRLD24
Kukulkan
12,131
487
0
334
8,122
3,042
0
4,376
3,746
25,141
0
W
Bastet
JAKEfIRE
Bastet
15,589
3,887
2,709
3,499
14,507
7,566
228
8,930
5,412
0
25,112
W
Mercury
Jdakk
Mercury
7,893
2,401
1,108
702
12,621
5,749
493
7,537
4,936
0
15,429
L
Raijin
OpponentBR
Raijin
9,816
477
1,745
1,063
11,802
4,101
0
7,285
4,517
23,606
652
L
11,151
1,121
4,844
2,946
15,132
12,897
0
7,508
7,624
18,968
0
W
Morgan Le Fay
ValeryianSteel
Morgan Le Fay
20,625
2,151
338
3,077
16,569
11,454
2,447
8,507
7,934
50,639
4,118
L
Chaac
deslagod
Chaac
16,174
1,376
544
4,411
20,827
21,629
0
10,725
9,995
7,957
22,846
W
16,707
1,128
13,608
12,546
23,416
25,029
91
10,848
12,054
28,744
1,639
W
Kumbhakarna
蜘蛛女皇
Kumbhakarna
1,651
244
2,839
2,364
14,238
10,592
244
10,202
3,834
4,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,873
Gold Earned
44,430
155
Minions Killed
145
0
Camps Cleared
0
1,345,536
Distance Traveled
1,015,389
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,379
645
14
1
0
196,593
0
L
Kukulkan
10,432
802
41
3
0
189,820
0
W
Bastet
10,988
845
21
2
0
302,892
0
W
Mercury
9,482
729
26
2
0
250,179
0
L
Raijin
7,916
609
17
1
0
207,311
0
L
Yemoja
8,656
666
37
3
0
219,123
0
W
Morgan Le Fay
12,115
932
77
6
0
260,202
0
L
Chaac
9,047
696
36
3
0
202,542
0
W
Hel
12,111
932
27
2
0
268,323
0
W
Kumbhakarna
9,177
706
4
0
0
263,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role