Player Matchup

Ra
Ra
RogerBiometal
Ra
Level 87
God Stats
41W - 32L
1,681 SR
Queue Stats
167W - 141L
1,552 Elo+
Solo
Surtr
Surtr
ThanatosRZ
Surtr
Level 126
God Stats
7W - 3L
1,570 SR
Queue Stats
396W - 98L
1,820 Elo+
Party 1
Hachiman
Hachiman
donkatsu999
Hachiman
Level 128
God Stats
4W - 0L
1,623 SR
Queue Stats
262W - 61L
1,848 Elo+
Party 1
Raijin
Raijin
linernotes
Raijin
Level 128
God Stats
4W - 0L
1,897 SR
Queue Stats
514W - 116L
1,901 Elo+
Party 1
Sylvanus
Sylvanus
rovelR
Sylvanus
Level 128
God Stats
14W - 0L
1,930 SR
Queue Stats
494W - 110L
1,871 Elo+
Party 1
Team Averages
Level 119
1,740 SR
1,798 Elo+

VS

Team Averages
Level 134
1,420 SR
1,453 Elo+
Agni
Agni
BenjiGonzalo
Agni
Level 149
God Stats
226W - 277L
1,480 SR
Queue Stats
389W - 426L
1,498 Elo+
Solo
Skadi
Skadi
Gratifying
Skadi
Level 184
God Stats
1W - 5L
1,180 SR
Queue Stats
80W - 88L
1,511 Elo+
Solo
Zeus
Zeus
HAPPYEAR666
Zeus
Level 117
God Stats
4W - 7L
1,420 SR
Queue Stats
108W - 138L
1,453 Elo+
Solo
Maui
Maui
eTay2456
Maui
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 32L
1,325 Elo+
Solo
Janus
Janus
kaveonik
Janus
Level 66
God Stats
15W - 16L
1,521 SR
Queue Stats
64W - 65L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 7
6,496
1,299
1,471
6,067
1,871
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
11
2 / 0 / 8
5,962
1,192
3,647
5,971
3,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
donkatsu999
Hachiman
11
3 / 1 / 6
6,576
1,315
4,787
3,880
1,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
linernotes
Raijin
11
5 / 0 / 6
7,025
1,405
6,049
4,064
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
rovelR
Sylvanus
11
0 / 1 / 11
6,226
1,245
3,678
3,843
2,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Team 1 Tickets

380

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,047
1,009
446
1,372
344
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Skadi
10
2 / 2 / 3
6,039
1,208
7,061
5,870
1,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
2 / 0 / 2
6,150
1,230
6,067
1,751
492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Maui
10
0 / 2 / 3
5,658
1,132
992
4,913
3,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
kaveonik
Janus
10
1 / 7 / 4
5,914
1,183
6,387
6,842
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
13
Kills
5
5
Deaths
13
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Skadi
2
2
3
1.75
L
2
0
2
3
W
3
3
7
2.17
W
Surtr
2
0
8
6
W
Hachiman
donkatsu999
Hachiman
3
1
6
6
L
Maui
0
2
3
0.75
L
Janus
kaveonik
Janus
1
7
4
0.43
W
Raijin
linernotes
Raijin
5
0
6
8
W
Sylvanus
rovelR
Sylvanus
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,632
Damage
20,953
23,825
Taken
20,748
10,798
Mitigated
7,882
6,810
Healing
649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
446
149
0
14
1,372
344
0
971
401
3,851
0
L
Skadi
7,061
2,683
0
18
5,870
1,606
0
3,176
2,660
0
18,878
L
6,067
589
55
250
1,751
492
0
780
971
16,034
396
W
1,471
229
210
1,477
6,067
1,871
0
2,915
3,012
15,350
400
W
Surtr
3,647
895
0
1,080
5,971
3,898
0
3,655
2,174
195
4,464
W
Hachiman
donkatsu999
Hachiman
4,787
2,493
0
669
3,880
1,158
0
2,057
1,743
0
10,091
L
Maui
992
429
0
312
4,913
3,430
0
2,977
1,793
4,066
0
L
Janus
kaveonik
Janus
6,387
410
0
0
6,842
2,010
0
3,090
3,610
13,739
0
W
Raijin
linernotes
Raijin
6,049
1,044
0
572
4,064
1,228
0
2,423
1,555
16,851
451
W
Sylvanus
rovelR
Sylvanus
3,678
530
1,486
1,316
3,843
2,643
0
2,089
1,600
5,514
126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,285
Gold Earned
28,808
77
Minions Killed
98
5
Camps Cleared
3
491,540
Distance Traveled
379,390
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,047
1,009
6
1
1
28,335
0
L
Skadi
6,039
1,208
26
5
1
96,871
0
L
Zeus
6,150
1,230
38
8
0
94,933
0
W
Ra
6,496
1,299
33
7
1
92,191
0
W
Surtr
5,962
1,192
6
1
1
108,353
0
W
Hachiman
6,576
1,315
9
2
2
105,530
0
L
Maui
5,658
1,132
7
1
0
77,762
0
L
Janus
5,914
1,183
21
4
1
81,489
0
W
Raijin
7,025
1,405
26
5
1
93,883
0
W
Sylvanus
6,226
1,245
3
1
0
91,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role