Player Matchup

Discordia
Discordia
Masters
 
Discordia
Masters
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond II
Dimas1997
Bacchus
Diamond II
Level 161
God Stats
25W - 9L
1,927 SR
Queue Stats
189W - 160L
2,032 MMR
Party 1
Mulan
Mulan
Diamond II
zardorcito
Mulan
Diamond II
Level 136
God Stats
94W - 76L
1,682 SR
Queue Stats
360W - 294L
2,212 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,703 SR
1,915 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,444 SR
1,706 MMR
Ix Chel
Ix Chel
Gold I
Glouse
Ix Chel
Gold I
Level 106
God Stats
43W - 57L
1,541 SR
Queue Stats
202W - 243L
1,840 MMR
Solo
Medusa
Medusa
Gold II
Huvaka
Medusa
Gold II
Level 130
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 20L
1,645 MMR
Solo
Atlas
Atlas
Gold I
Ssrommero
Atlas
Gold I
Level 108
God Stats
0W - 2L
1,292 SR
Queue Stats
119W - 128L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
2 / 2 / 9
10,307
859
15,048
5,721
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Dimas1997
Bacchus
16
4 / 1 / 8
9,807
817
3,539
8,706
9,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
16
6 / 1 / 5
10,321
860
6,936
9,301
7,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
CthulhuNe ZhaKuzenboSerqetKumbhakarna

VS

Bans
ThothCerberusTerraAthenaHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Glouse
Ix Chel
14
2 / 6 / 2
8,854
738
5,580
10,713
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Huvaka
Medusa
15
1 / 1 / 1
8,772
731
4,583
6,560
1,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Ssrommero
Atlas
12
0 / 5 / 3
7,879
657
3,647
10,954
7,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
12
Kills
3
4
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
2
9
3.25
W
Bacchus
Dimas1997
Bacchus
4
1
8
8
L
Ix Chel
Glouse
Ix Chel
2
6
2
0.5
L
Medusa
Huvaka
Medusa
1
1
1
1.5
L
Atlas
Ssrommero
Atlas
0
5
3
0.3
W
Mulan
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,523
Damage
13,810
23,728
Taken
28,227
19,107
Mitigated
11,614
7,947
Healing
5,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
15,048
547
0
1,079
5,721
1,843
579
2,260
3,264
64,621
1,213
W
Bacchus
Dimas1997
Bacchus
3,539
478
0
3,881
8,706
9,944
780
2,631
5,637
15,314
0
L
Ix Chel
Glouse
Ix Chel
5,580
376
635
1,775
10,713
2,726
62
7,204
2,958
26,513
0
L
Medusa
Huvaka
Medusa
4,583
1,366
0
1,945
6,560
1,876
58
3,745
2,543
0
30,350
L
Atlas
Ssrommero
Atlas
3,647
613
0
975
10,954
7,012
0
6,809
3,533
12,395
300
W
Mulan
6,936
203
0
2,987
9,301
7,320
782
3,844
5,050
654
24,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,435
Gold Earned
25,505
145
Minions Killed
133
0
Camps Cleared
0
702,134
Distance Traveled
641,364
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,307
859
95
8
0
224,863
0
W
Bacchus
9,807
817
12
1
0
240,952
0
L
Ix Chel
8,854
738
50
4
0
212,099
2
L
Medusa
8,772
731
71
6
0
254,716
0
L
Atlas
7,879
657
12
1
0
174,549
0
W
Mulan
10,321
860
38
3
0
236,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role