Player Matchup

Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Platinum I
 
Cerberus
Platinum I
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Platinum V
 
Anhur
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold III
KhepriçkLamar
Awilix
Gold III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,784 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
NaRiEl-90-NaRiEl
Kuzenbo
Platinum V
Level 158
God Stats
1W - 1L
1,820 SR
Queue Stats
33W - 26L
1,773 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 163
1,564 SR
1,611 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,655 SR
1,875 MMR
Maman Brigitte
Maman Brigitte
Platinum III
BENITO1233
Maman Brigitte
Platinum III
Level 159
God Stats
22W - 21L
1,573 SR
Queue Stats
113W - 108L
1,900 MMR
Party 1
Artemis
Artemis
Platinum III
Caprimorte
Artemis
Platinum III
Level 184
God Stats
3W - 2L
1,851 SR
Queue Stats
87W - 80L
1,861 MMR
Party 1
Atlas
Atlas
Platinum IV
Whiskyto_Gamer
Atlas
Platinum IV
Level 86
God Stats
3W - 3L
1,653 SR
Queue Stats
275W - 271L
1,766 MMR
Solo
King Arthur
King Arthur
Platinum III
Zazhu
King Arthur
Platinum III
Level 145
God Stats
16W - 9L
1,668 SR
Queue Stats
47W - 42L
1,877 MMR
Solo
Raijin
Raijin
Platinum I
ÃłìštãŔ
Raijin
Platinum I
Level 138
God Stats
9W - 13L
1,531 SR
Queue Stats
206W - 202L
1,972 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 5 / 1
6,073
607
2,084
7,851
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cerberus
 
Cerberus
9
0 / 3 / 0
5,114
511
4,612
10,851
6,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anhur
 
Anhur
9
1 / 2 / 0
5,016
502
5,815
7,415
1,876
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
1 / 7 / 5
5,768
577
5,039
10,039
2,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 3 / 0
5,473
547
3,718
8,768
7,753
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ChronosArtioMedusaNe ZhaSusano

VS

Bans
ThorLokiKumbhakarnaSkadiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
BENITO1233
Maman Brigitte
12
7 / 4 / 4
6,934
693
9,089
9,404
3,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Caprimorte
Artemis
11
2 / 2 / 4
5,998
600
6,699
6,641
1,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 1 / 4
6,391
639
4,814
9,920
5,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Zazhu
King Arthur
12
0 / 0 / 4
7,042
704
6,594
9,194
4,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
7 / 0 / 2
7,808
781
5,811
2,654
783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
20
20
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
5
1
0.7
L
Cerberus
 
Cerberus
0
3
0
0
L
Anhur
 
Anhur
1
2
0
0.5
W
Maman Brigitte
BENITO1233
Maman Brigitte
7
4
4
2.25
W
Artemis
Caprimorte
Artemis
2
2
4
2
L
1
7
5
0.5
L
1
3
0
0.33
W
4
1
4
6
W
King Arthur
Zazhu
King Arthur
0
0
4
2
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,268
Damage
33,007
44,924
Taken
37,813
20,599
Mitigated
15,357
10,402
Healing
13,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,084
167
0
550
7,851
1,407
0
6,367
1,214
33,713
0
L
Cerberus
 
Cerberus
4,612
407
0
4,065
10,851
6,960
0
1,630
9,181
31,238
0
L
Anhur
 
Anhur
5,815
3,531
0
1,965
7,415
1,876
0
2,376
5,039
0
37,065
W
Maman Brigitte
BENITO1233
Maman Brigitte
9,089
526
0
3,982
9,404
3,112
657
2,353
6,931
40,771
0
W
Artemis
Caprimorte
Artemis
6,699
3,884
0
2,531
6,641
1,527
30
1,463
5,138
0
36,205
L
5,039
1,666
0
1,835
10,039
2,603
0
4,695
5,188
0
26,146
L
3,718
1,595
0
1,987
8,768
7,753
27
3,759
5,009
21,187
0
W
4,814
2,309
0
3,440
9,920
5,362
0
1,817
8,029
24,535
3,141
W
King Arthur
Zazhu
King Arthur
6,594
707
0
2,838
9,194
4,573
0
3,585
5,011
0
55,866
W
5,811
624
0
625
2,654
783
0
324
2,290
52,673
1,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,444
Gold Earned
34,173
305
Minions Killed
378
0
Camps Cleared
0
1,039,489
Distance Traveled
1,026,190
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,073
607
75
8
0
204,368
0
L
Cerberus
5,114
511
94
9
0
192,789
0
L
Anhur
5,016
502
77
8
0
203,414
1
W
Maman Brigitte
6,934
693
76
8
0
218,438
2
W
Artemis
5,998
600
64
6
0
183,280
0
L
Awilix
5,768
577
44
4
0
218,872
0
L
Kuzenbo
5,473
547
15
2
0
220,046
0
W
Atlas
6,391
639
32
3
0
208,919
0
W
King Arthur
7,042
704
100
10
0
203,092
2
W
Raijin
7,808
781
106
11
0
212,461
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role