Player Matchup

Nemesis
Nemesis
MemoryStays
Nemesis
Level 223
God Stats
7W - 12L
1,435 SR
Queue Stats
440W - 405L
1,557 Elo+
Party 1
Atlas
Atlas
RedEyeJediThe1st
Atlas
Level 65
God Stats
11W - 11L
1,544 SR
Queue Stats
187W - 212L
1,446 Elo+
Solo
Izanami
Izanami
Robitotabi
Izanami
Level 268
God Stats
763W - 726L
1,558 SR
Queue Stats
1,869W - 1,854L
1,458 Elo+
Solo
Agni
Agni
Warningsignz
Agni
Level 162
God Stats
11W - 10L
1,522 SR
Queue Stats
304W - 286L
1,529 Elo+
Party 1
Pele
Pele
acevedobrent
Pele
Level 122
God Stats
5W - 3L
1,589 SR
Queue Stats
83W - 91L
1,492 Elo+
Solo
Team Averages
Level 168
1,530 SR
1,497 Elo+

VS

Team Averages
Level 131
1,647 SR
1,496 Elo+
Ao Kuang
Ao Kuang
Craz3dHULK
Ao Kuang
Level 89
God Stats
0W - 2L
1,287 SR
Queue Stats
12W - 21L
1,427 Elo+
Party 2
Ah Puch
Ah Puch
Gizmodo90
Ah Puch
Level 128
God Stats
5W - 2L
1,899 SR
Queue Stats
53W - 62L
1,517 Elo+
Party 2
Xbalanque
Xbalanque
GoblinPants
Xbalanque
Level 143
God Stats
1W - 2L
1,483 SR
Queue Stats
195W - 178L
1,536 Elo+
Party 2
Cupid
Cupid
Namrow
Cupid
Level 157
God Stats
3W - 2L
1,764 SR
Queue Stats
268W - 269L
1,443 Elo+
Solo
Horus
Horus
SirrSanity
Horus
Level 137
God Stats
3W - 2L
1,802 SR
Queue Stats
476W - 435L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MemoryStays
Nemesis
12
5 / 0 / 5
6,103
678
4,705
5,584
1,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 0
4,631
515
3,879
5,450
4,136
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Izanami
Robitotabi
Izanami
9
0 / 0 / 1
4,900
544
2,309
2,369
856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 0 / 3
6,624
736
5,699
3,430
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 0
6,393
710
5,616
9,151
2,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Craz3dHULK
Ao Kuang
10
2 / 2 / 0
5,047
561
1,416
6,859
2,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Puch
Gizmodo90
Ah Puch
9
0 / 6 / 0
4,912
546
3,258
7,235
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
GoblinPants
Xbalanque
9
0 / 1 / 1
4,944
549
3,459
6,298
1,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
Namrow
Cupid
8
0 / 1 / 1
4,828
536
1,530
5,751
2,866
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
9
2 / 4 / 1
5,384
598
5,893
8,247
3,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
14
Kills
4
4
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Craz3dHULK
Ao Kuang
2
2
0
1
L
Ah Puch
Gizmodo90
Ah Puch
0
6
0
0
L
Xbalanque
GoblinPants
Xbalanque
0
1
1
0.5
W
Nemesis
MemoryStays
Nemesis
5
0
5
7.5
L
Cupid
Namrow
Cupid
0
1
1
0.5
W
1
1
0
1
W
Izanami
Robitotabi
Izanami
0
0
1
0.5
L
Horus
2
4
1
0.63
W
5
0
3
6.5
W
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,208
Damage
15,556
25,984
Taken
34,390
10,040
Mitigated
12,253
7,448
Healing
11,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Craz3dHULK
Ao Kuang
1,416
619
0
1,310
6,859
2,338
0
1,722
4,931
30,473
0
L
Ah Puch
Gizmodo90
Ah Puch
3,258
50
0
971
7,235
1,778
0
3,138
3,784
21,337
515
L
Xbalanque
GoblinPants
Xbalanque
3,459
1,301
0
2,582
6,298
1,576
0
1,413
4,751
0
32,397
W
Nemesis
MemoryStays
Nemesis
4,705
1,961
0
708
5,584
1,901
0
1,442
4,026
0
41,710
L
Cupid
Namrow
Cupid
1,530
962
1,095
2,861
5,751
2,866
0
2,139
3,419
0
17,261
W
3,879
1,282
0
1,000
5,450
4,136
0
19
5,431
15,858
0
W
Izanami
Robitotabi
Izanami
2,309
1,469
0
577
2,369
856
0
268
2,101
0
39,399
L
Horus
5,893
3,128
18
2,817
8,247
3,695
0
0
8,247
0
28,741
W
5,699
596
0
730
3,430
982
0
2,014
1,128
34,349
2,634
W
5,616
942
0
4,433
9,151
2,165
153
520
8,631
0
44,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,651
Gold Earned
25,115
337
Minions Killed
252
0
Camps Cleared
0
930,787
Distance Traveled
894,179
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,047
561
65
7
0
221,918
1
L
Ah Puch
4,912
546
55
6
0
161,106
2
L
Xbalanque
4,944
549
67
7
0
172,793
1
W
Nemesis
6,103
678
62
7
0
223,125
0
L
Cupid
4,828
536
22
2
0
163,514
1
W
Atlas
4,631
515
18
2
0
168,894
1
W
Izanami
4,900
544
91
10
0
161,872
0
L
Horus
5,384
598
43
5
0
174,848
2
W
Agni
6,624
736
90
10
0
210,343
1
W
Pele
6,393
710
76
8
0
166,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role