Player Matchup

Ares
Ares
BLACKMAJIC617
Ares
Level 125
God Stats
2W - 2L
1,731 SR
Queue Stats
157W - 161L
1,484 Elo+
Solo
Rama
Rama
Gera9235
Rama
Level 138
God Stats
12W - 12L
1,466 SR
Queue Stats
678W - 688L
1,449 Elo+
Solo
Kukulkan
Kukulkan
Saullzee
Kukulkan
Level 69
God Stats
6W - 6L
1,475 SR
Queue Stats
261W - 280L
1,435 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WtbEuphoria
Ah Muzen Cab
Level 109
God Stats
17W - 11L
1,572 SR
Queue Stats
565W - 552L
1,521 Elo+
Solo
Vulcan
Vulcan
pleasestopsister
Vulcan
Level 66
God Stats
1W - 2L
1,622 SR
Queue Stats
95W - 109L
1,489 Elo+
Solo
Team Averages
Level 101
1,573 SR
1,476 Elo+

VS

Team Averages
Level 89
1,558 SR
1,446 Elo+
Raijin
Raijin
 
Raijin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
KrazyChicken15
Da Ji
Level 127
God Stats
2W - 1L
1,499 SR
Queue Stats
112W - 100L
1,440 Elo+
Party 1
Fenrir
Fenrir
Zombieruler30
Fenrir
Level 108
God Stats
6W - 3L
1,793 SR
Queue Stats
96W - 83L
1,453 Elo+
Party 1
Ymir
Ymir
lunam1
Ymir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 28L
1,403 Elo+
Party 1
Heimdallr
Heimdallr
txbv50
Heimdallr
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 30L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 7 / 13
12,159
811
7,183
21,224
33,244
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rama
20
11 / 7 / 5
13,261
884
16,309
18,402
8,889
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kukulkan
Saullzee
Kukulkan
8
0 / 4 / 3
7,943
530
452
3,561
745
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
WtbEuphoria
Ah Muzen Cab
5
0 / 3 / 3
4,991
333
0
2,204
420
20
8 / 7 / 10
13,629
909
26,010
13,722
6,579

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
5 / 5 / 12
11,656
777
12,770
13,731
5,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 6 / 13
13,345
890
17,743
16,609
7,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
9 / 4 / 9
12,750
850
10,286
17,977
13,632
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ymir
lunam1
Ymir
19
2 / 6 / 18
12,449
830
4,955
19,697
23,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
txbv50
Heimdallr
18
3 / 6 / 13
12,250
817
7,702
13,944
6,472
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
92
25
Kills
27
28
Deaths
27
34
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
5
12
2.2
L
6
7
13
1.79
L
Rama
11
7
5
1.93
W
8
6
13
2.42
L
Kukulkan
Saullzee
Kukulkan
0
4
3
0.38
L
Ah Muzen Cab
WtbEuphoria
Ah Muzen Cab
0
3
3
0.5
W
9
4
9
3.38
W
Ymir
lunam1
Ymir
2
6
18
1.83
L
8
7
10
1.86
W
Heimdallr
txbv50
Heimdallr
3
6
13
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,954
Damage
53,456
59,113
Taken
81,958
49,877
Mitigated
56,369
10,110
Healing
20,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
12,770
1,069
1,097
3,205
13,731
5,252
841
6,670
7,061
41,053
422
L
7,183
551
498
1,564
21,224
33,244
1,069
8,648
12,576
12,821
0
L
Rama
16,309
8,392
446
3,128
18,402
8,889
2,250
3,186
15,216
0
45,100
W
17,743
3,732
347
4,668
16,609
7,354
1,872
5,591
9,888
0
36,681
L
Kukulkan
Saullzee
Kukulkan
452
0
0
0
3,561
745
0
1,454
2,107
452
0
L
Ah Muzen Cab
WtbEuphoria
Ah Muzen Cab
0
0
0
0
2,204
420
0
1,079
1,125
0
0
W
10,286
2,461
138
4,491
17,977
13,632
1,285
7,295
9,222
0
23,408
W
Ymir
lunam1
Ymir
4,955
706
1,228
1,869
19,697
23,659
488
8,303
11,394
13,381
328
L
26,010
248
1,150
3,324
13,722
6,579
205
3,257
10,465
53,075
0
W
Heimdallr
txbv50
Heimdallr
7,702
2,947
872
2,247
13,944
6,472
2,269
5,786
8,158
1,060
30,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,983
Gold Earned
62,450
125
Minions Killed
186
0
Camps Cleared
0
738,982
Distance Traveled
1,323,644
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,656
777
58
4
0
250,058
0
L
Ares
12,159
811
7
0
0
238,145
0
L
Rama
13,261
884
63
4
0
204,968
0
W
Da Ji
13,345
890
48
3
0
262,627
0
L
Kukulkan
7,943
530
0
0
0
27,316
0
L
Ah Muzen Cab
4,991
333
0
0
0
0
0
W
Fenrir
12,750
850
23
2
0
311,494
0
W
Ymir
12,449
830
19
1
0
249,018
0
L
Vulcan
13,629
909
55
4
0
268,553
0
W
Heimdallr
12,250
817
38
3
0
250,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role