Player Matchup

Kuzenbo
Kuzenbo
LegitVegan8525
Kuzenbo
Level 88
God Stats
6W - 2L
1,618 SR
Queue Stats
66W - 79L
1,480 Elo+
Party 2
Cernunnos
Cernunnos
NanmanQueen
Cernunnos
Level 125
God Stats
38W - 19L
1,633 SR
Queue Stats
403W - 382L
1,495 Elo+
Solo
King Arthur
King Arthur
Transatos
King Arthur
Level 146
God Stats
10W - 10L
1,444 SR
Queue Stats
223W - 245L
1,509 Elo+
Party 2
Awilix
Awilix
autisticvgantaco
Awilix
Level 146
God Stats
18W - 26L
1,408 SR
Queue Stats
329W - 340L
1,530 Elo+
Party 2
Ah Puch
Ah Puch
xll-luka98-llx
Ah Puch
Level 127
God Stats
20W - 11L
1,603 SR
Queue Stats
216W - 193L
1,491 Elo+
Solo
Team Averages
Level 126
1,541 SR
1,501 Elo+

VS

Team Averages
Level 99
1,486 SR
1,383 Elo+
Sol
Sol
DaddyRell130
Sol
Level 128
God Stats
35W - 50L
1,444 SR
Queue Stats
299W - 286L
1,467 Elo+
Solo
Sobek
Sobek
Duval Goyim
Sobek
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,091 Elo+
Party 3
Artemis
Artemis
ImHimmler
Artemis
Level 34
God Stats
0W - 4L
1,177 SR
Queue Stats
11W - 32L
1,319 Elo+
Party 3
Chiron
Chiron
MariahCarrys
Chiron
Level 29
God Stats
1W - 1L
1,715 SR
Queue Stats
39W - 38L
1,543 Elo+
Party 1
Ao Kuang
Ao Kuang
yeyovac
Ao Kuang
Level 178
God Stats
5W - 7L
1,593 SR
Queue Stats
32W - 40L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 2
6,360
636
2,885
5,480
3,725
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cernunnos
NanmanQueen
Cernunnos
12
2 / 1 / 7
6,374
637
7,756
5,220
1,598
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

King Arthur
Transatos
King Arthur
12
2 / 1 / 3
6,558
656
3,860
11,131
5,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
6 / 2 / 3
6,503
650
5,756
6,847
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 0
5,740
574
4,575
4,543
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,562
556
6,570
6,154
1,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 4 / 2
4,864
486
2,343
8,746
5,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
ImHimmler
Artemis
6
1 / 5 / 0
4,434
443
1,632
5,903
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chiron
12
3 / 0 / 2
6,370
637
2,827
6,231
2,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ao Kuang
yeyovac
Ao Kuang
12
4 / 2 / 3
6,360
636
5,671
9,397
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
15
Kills
9
9
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
0
4
2
0.25
L
Artemis
ImHimmler
Artemis
1
5
0
0.2
W
5
1
2
6
L
Chiron
3
0
2
4
W
Cernunnos
NanmanQueen
Cernunnos
2
1
7
5.5
W
King Arthur
Transatos
King Arthur
2
1
3
3.5
W
6
2
3
3.75
W
0
4
0
0
L
Ao Kuang
yeyovac
Ao Kuang
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,832
Damage
19,043
33,221
Taken
36,431
13,832
Mitigated
13,442
10,767
Healing
10,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,570
2,905
0
2,001
6,154
1,539
0
111
6,043
31,059
5,932
L
2,343
84
0
1,508
8,746
5,405
0
1,810
6,936
13,361
708
L
Artemis
ImHimmler
Artemis
1,632
701
0
809
5,903
1,452
0
682
5,221
0
16,486
W
2,885
1,055
266
957
5,480
3,725
235
929
4,548
17,189
0
L
Chiron
2,827
932
264
1,639
6,231
2,063
0
3,566
2,665
0
41,322
W
Cernunnos
NanmanQueen
Cernunnos
7,756
4,356
0
2,850
5,220
1,598
995
1,802
3,413
0
51,705
W
King Arthur
Transatos
King Arthur
3,860
319
0
3,622
11,131
5,369
0
6,406
4,705
736
39,024
W
5,756
1,953
0
2,568
6,847
1,996
0
1,928
4,897
0
33,033
W
4,575
156
0
504
4,543
1,144
168
2,507
2,022
40,896
393
L
Ao Kuang
yeyovac
Ao Kuang
5,671
1,082
0
4,027
9,397
2,983
0
1,607
7,790
38,135
1,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,535
Gold Earned
27,590
313
Minions Killed
265
0
Camps Cleared
0
1,064,122
Distance Traveled
915,837
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,562
556
55
6
0
154,450
0
L
Sobek
4,864
486
21
2
0
186,132
0
L
Artemis
4,434
443
33
3
0
142,136
0
W
Kuzenbo
6,360
636
17
2
0
213,158
0
L
Chiron
6,370
637
82
8
0
209,497
2
W
Cernunnos
6,374
637
87
9
0
179,048
2
W
King Arthur
6,558
656
78
8
0
217,564
0
W
Awilix
6,503
650
61
6
0
267,512
0
W
Ah Puch
5,740
574
70
7
0
186,840
0
L
Ao Kuang
6,360
636
74
7
0
223,622
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role