Player Matchup

Horus
Horus
A_Walkin_Splikak
Horus
Level 156
God Stats
3W - 1L
1,425 SR
Queue Stats
51W - 54L
1,541 Elo+
Party 2
Chang'e
Chang'e
Cuddle_Core420
Chang'e
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
258W - 240L
1,518 Elo+
Solo
Mulan
Mulan
Fajitarius
Mulan
Level 108
God Stats
5W - 6L
1,605 SR
Queue Stats
131W - 119L
1,540 Elo+
Solo
Sol
Sol
SplikakDaddy
Sol
Level 124
God Stats
3W - 0L
1,874 SR
Queue Stats
41W - 35L
1,539 Elo+
Party 2
Sobek
Sobek
TheFlassh25
Sobek
Level 176
God Stats
1W - 0L
1,608 SR
Queue Stats
180W - 158L
1,539 Elo+
Solo
Team Averages
Level 142
1,603 SR
1,535 Elo+

VS

Team Averages
Level 120
1,500 SR
1,535 Elo+
Ymir
Ymir
MoistHandys
Ymir
Level 122
God Stats
20W - 30L
1,468 SR
Queue Stats
291W - 299L
1,474 Elo+
Party 1
Ravana
Ravana
MoonlightIX
Ravana
Level 107
God Stats
4W - 4L
1,636 SR
Queue Stats
135W - 108L
1,568 Elo+
Party 3
Janus
Janus
Sansplayy
Janus
Level 106
God Stats
2W - 8L
1,407 SR
Queue Stats
131W - 110L
1,573 Elo+
Party 3
Bastet
Bastet
TanukiStackhouse
Bastet
Level 127
God Stats
11W - 16L
1,486 SR
Queue Stats
233W - 223L
1,564 Elo+
Party 1
Jing Wei
Jing Wei
lilbrownbean57
Jing Wei
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
481W - 476L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
6,569
547
3,009
6,869
5,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
6 / 1 / 1
8,128
677
6,535
4,387
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
13
3 / 3 / 3
7,402
617
9,840
11,515
5,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
2 / 1 / 4
6,084
507
5,382
5,739
1,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
4 / 1 / 7
6,644
554
4,795
8,385
3,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,937
495
2,814
9,188
6,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ravana
12
3 / 3 / 2
6,511
543
6,889
7,645
2,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Sansplayy
Janus
13
1 / 4 / 2
6,999
583
2,308
6,681
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 5 / 2
5,954
496
7,072
12,047
4,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
9
0 / 2 / 0
4,856
405
2,258
5,714
1,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
17
Kills
6
6
Deaths
17
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
6
1
1
6.5
W
Mulan
3
3
3
1.5
L
0
3
1
0.17
L
Ravana
3
3
2
1.33
L
Janus
Sansplayy
Janus
1
4
2
0.5
W
2
1
4
4
L
2
5
2
0.6
W
4
1
7
7.5
L
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,561
Damage
21,341
36,895
Taken
41,275
16,552
Mitigated
15,619
16,338
Healing
9,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,009
1,448
402
2,227
6,869
5,058
0
1,487
5,302
0
12,657
W
6,535
569
601
2,297
4,387
1,054
0
1,331
2,976
52,718
1,057
W
Mulan
9,840
2,167
0
3,755
11,515
5,154
0
597
10,878
0
49,140
L
2,814
307
0
1,469
9,188
6,168
0
3,686
5,502
28,385
0
L
Ravana
6,889
2,320
0
2,879
7,645
2,425
0
4,248
3,397
0
41,766
L
Janus
Sansplayy
Janus
2,308
413
0
1,170
6,681
1,531
0
4,403
2,278
56,367
0
W
5,382
2,274
0
2,553
5,739
1,418
592
1,248
4,485
43,980
1,705
L
7,072
1,735
0
1,933
12,047
4,122
0
1,438
10,609
0
24,930
W
4,795
586
0
4,503
8,385
3,868
0
253
8,132
33,811
1,103
L
Jing Wei
2,258
1,547
0
2,036
5,714
1,373
0
2,488
3,226
0
22,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,827
Gold Earned
30,257
373
Minions Killed
295
0
Camps Cleared
0
1,238,235
Distance Traveled
1,162,039
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,569
547
21
2
0
246,924
2
W
Chang'e
8,128
677
114
10
0
261,201
0
W
Mulan
7,402
617
91
8
0
222,477
0
L
Ymir
5,937
495
30
3
0
223,410
3
L
Ravana
6,511
543
72
6
0
268,951
3
L
Janus
6,999
583
111
9
0
238,459
0
W
Sol
6,084
507
81
7
0
227,449
0
L
Bastet
5,954
496
37
3
0
244,538
0
W
Sobek
6,644
554
66
6
0
280,184
2
L
Jing Wei
4,856
405
45
4
0
186,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role