Player Matchup

Artemis
Artemis
Gold I
 
Artemis
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum V
Itzcolihqui100
Terra
Platinum V
Level 165
God Stats
26W - 23L
1,690 SR
Queue Stats
179W - 185L
1,668 MMR
Solo
Bakasura
Bakasura
Diamond V
MegaThaMan
Bakasura
Diamond V
Level 81
God Stats
3W - 1L
1,656 SR
Queue Stats
196W - 178L
1,951 MMR
Solo
Merlin
Merlin
Platinum I
daniboi_central
Merlin
Platinum I
Level 139
God Stats
16W - 10L
1,655 SR
Queue Stats
336W - 327L
1,891 MMR
Solo
Bellona
Bellona
Bronze III
phillydr
Bellona
Bronze III
Level 31
God Stats
56W - 55L
1,755 SR
Queue Stats
510W - 516L
1,600 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 115
1,651 SR
1,722 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 183
1,539 SR
1,712 MMR
Lancelot
Lancelot
Gold II
 
Lancelot
Gold II
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum IV
 
Bacchus
Platinum IV
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond V
Goldenbabyjesus1
Rama
Diamond V
Level 157
God Stats
0W - 2L
1,533 SR
Queue Stats
224W - 218L
1,920 MMR
Solo
Aphrodite
Aphrodite
Platinum II
QUEEN_GRAnNy
Aphrodite
Platinum II
Level 200
God Stats
512W - 416L
1,671 SR
Queue Stats
797W - 769L
1,985 MMR
Solo
Hercules
Hercules
Gold II
Trompyy
Hercules
Gold II
Level 153
God Stats
5W - 8L
1,489 SR
Queue Stats
276W - 283L
1,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
7 / 3 / 1
8,310
693
13,533
12,591
5,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 1 / 5
7,417
618
2,441
7,822
3,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bakasura
MegaThaMan
Bakasura
14
3 / 0 / 0
7,072
589
4,572
11,762
5,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 0 / 1
7,421
618
5,044
3,763
1,259
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
phillydr
Bellona
14
1 / 1 / 1
7,711
643
7,240
10,243
5,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
MedusaAgniAh PuchAwilix

VS

Bans
KumbhakarnaArachneAo KuangThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 3 / 2
6,453
538
6,828
11,195
4,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
 
Bacchus
10
0 / 4 / 2
5,954
496
3,672
9,805
7,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 4 / 1
7,155
596
7,613
10,248
2,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
QUEEN_GRAnNy
Aphrodite
11
0 / 1 / 0
6,348
529
1,840
6,936
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hercules
Trompyy
Hercules
13
1 / 1 / 1
7,052
588
5,936
10,834
7,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
13
Kills
5
5
Deaths
13
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
3
1
2.5
L
Lancelot
 
Lancelot
2
3
2
1
L
Bacchus
 
Bacchus
0
4
2
0.25
L
2
4
1
0.63
W
2
1
5
4.5
W
Bakasura
MegaThaMan
Bakasura
3
0
0
3
L
Aphrodite
QUEEN_GRAnNy
Aphrodite
0
1
0
0
L
Hercules
Trompyy
Hercules
1
1
1
1.5
W
0
0
1
0.5
W
Bellona
phillydr
Bellona
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,830
Damage
25,889
46,181
Taken
49,018
20,820
Mitigated
23,582
21,926
Healing
17,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
13,533
7,419
0
6,483
12,591
5,079
152
1,702
10,889
0
69,922
L
Lancelot
 
Lancelot
6,828
1,364
0
2,303
11,195
4,182
0
770
10,043
0
49,791
L
Bacchus
 
Bacchus
3,672
420
0
2,338
9,805
7,139
0
1,765
7,704
16,607
304
L
7,613
5,045
0
2,781
10,248
2,583
0
1,014
9,094
0
52,398
W
2,441
421
1,707
2,341
7,822
3,899
232
604
7,218
17,747
0
W
Bakasura
MegaThaMan
Bakasura
4,572
2,883
0
6,609
11,762
5,108
0
1,504
10,258
0
50,259
L
Aphrodite
QUEEN_GRAnNy
Aphrodite
1,840
0
1,455
5,152
6,936
2,278
0
3,763
3,173
45,401
0
L
Hercules
Trompyy
Hercules
5,936
2,417
0
3,809
10,834
7,400
0
0
10,834
0
50,549
W
5,044
424
0
571
3,763
1,259
60
1,611
2,152
56,338
1,174
W
Bellona
phillydr
Bellona
7,240
4,171
0
4,215
10,243
5,475
0
0
9,862
0
54,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,931
Gold Earned
32,962
462
Minions Killed
412
0
Camps Cleared
0
1,278,073
Distance Traveled
1,293,321
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,310
693
106
9
0
216,482
1
L
Lancelot
6,453
538
83
7
0
327,235
0
L
Bacchus
5,954
496
29
2
0
261,446
7
L
Rama
7,155
596
93
8
0
213,526
1
W
Terra
7,417
618
31
3
0
296,592
6
W
Bakasura
7,072
589
99
8
0
326,207
0
L
Aphrodite
6,348
529
110
9
0
251,418
3
L
Hercules
7,052
588
97
8
0
239,696
3
W
Merlin
7,421
618
112
9
0
227,925
4
W
Bellona
7,711
643
114
10
0
210,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role