Player Matchup

Nu Wa
Nu Wa
ChelOver
Nu Wa
Level 181
God Stats
1W - 4L
1,173 SR
Queue Stats
163W - 153L
1,566 Elo+
Solo
Loki
Loki
Mr_Tea1308
Loki
Level 118
God Stats
4W - 6L
1,485 SR
Queue Stats
226W - 206L
1,470 Elo+
Solo
Apollo
Apollo
Pyrò
Apollo
Level 212
God Stats
2W - 2L
1,711 SR
Queue Stats
86W - 67L
1,585 Elo+
Solo
Sun Wukong
Sun Wukong
WarachiaDante
Sun Wukong
Level 83
God Stats
3W - 1L
1,751 SR
Queue Stats
73W - 54L
1,596 Elo+
Solo
Eset
Eset
lovexiatian
Eset
Level 166
God Stats
1W - 3L
1,346 SR
Queue Stats
323W - 330L
1,467 Elo+
Solo
Team Averages
Level 152
1,493 SR
1,537 Elo+

VS

Team Averages
Level 128
1,510 SR
1,482 Elo+
Hercules
Hercules
 
Hercules
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BI0HAZARD101
Zhong Kui
Level 124
God Stats
1W - 0L
1,465 SR
Queue Stats
61W - 63L
1,415 Elo+
Solo
Anubis
Anubis
Ähmed
Anubis
Level 142
God Stats
89W - 69L
1,585 SR
Queue Stats
618W - 567L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ChelOver
Nu Wa
10
0 / 2 / 0
5,016
456
4,251
5,306
2,584
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 5 / 2
4,928
448
2,820
8,290
2,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Apollo
Pyrò
Apollo
11
4 / 0 / 0
6,436
585
6,819
6,706
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
WarachiaDante
Sun Wukong
9
0 / 0 / 4
5,041
458
4,755
9,218
6,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 3 / 0
5,627
512
4,481
7,077
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
4 / 0 / 0
7,393
672
4,984
8,183
4,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
10
1 / 0 / 0
5,599
509
5,180
9,281
5,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
 
Hou Yi
10
0 / 4 / 1
5,382
489
4,483
8,015
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
BI0HAZARD101
Zhong Kui
11
1 / 0 / 3
6,804
619
2,670
5,297
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anubis
Ähmed
Anubis
13
4 / 0 / 2
7,086
644
7,408
6,913
3,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
4
Kills
10
10
Deaths
4
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
0
4
W
Cthulhu
 
Cthulhu
1
0
0
1
W
Hou Yi
 
Hou Yi
0
4
1
0.13
W
Zhong Kui
BI0HAZARD101
Zhong Kui
1
0
3
2.5
L
Nu Wa
ChelOver
Nu Wa
0
2
0
0
L
0
5
2
0.2
L
Apollo
Pyrò
Apollo
4
0
0
4
L
Sun Wukong
WarachiaDante
Sun Wukong
0
0
4
2
L
0
3
0
0
W
Anubis
Ähmed
Anubis
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,126
Damage
24,725
36,597
Taken
37,689
14,948
Mitigated
18,592
9,849
Healing
18,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,984
2,264
0
4,634
8,183
4,719
0
2,838
5,148
0
51,333
W
Cthulhu
 
Cthulhu
5,180
301
52
2,690
9,281
5,102
0
275
8,926
26,951
0
W
Hou Yi
 
Hou Yi
4,483
1,955
0
2,336
8,015
2,272
0
337
7,598
0
33,775
W
Zhong Kui
BI0HAZARD101
Zhong Kui
2,670
202
0
3,669
5,297
3,428
550
3,046
2,171
35,440
1,276
L
Nu Wa
ChelOver
Nu Wa
4,251
1,572
0
996
5,306
2,584
0
795
4,294
21,193
1,251
L
2,820
777
0
2,449
8,290
2,004
0
2,918
5,271
0
26,863
L
Apollo
Pyrò
Apollo
6,819
4,778
0
3,693
6,706
2,212
329
1,961
4,745
0
50,511
L
Sun Wukong
WarachiaDante
Sun Wukong
4,755
1,507
0
2,014
9,218
6,798
0
3,526
5,692
1,578
20,669
L
4,481
421
0
697
7,077
1,350
0
6,058
1,019
36,716
0
W
Anubis
Ähmed
Anubis
7,408
39
0
5,325
6,913
3,071
0
2,022
4,811
65,094
1,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,048
Gold Earned
32,264
289
Minions Killed
388
0
Camps Cleared
0
1,090,777
Distance Traveled
1,117,224
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,393
672
98
9
0
225,923
0
W
Cthulhu
5,599
509
50
5
0
240,806
5
W
Hou Yi
5,382
489
52
5
0
206,351
2
W
Zhong Kui
6,804
619
87
8
0
221,984
3
L
Nu Wa
5,016
456
43
4
0
185,174
0
L
Loki
4,928
448
52
5
0
235,775
1
L
Apollo
6,436
585
88
8
0
224,062
2
L
Sun Wukong
5,041
458
29
3
0
221,479
3
L
Eset
5,627
512
77
7
0
224,287
6
W
Anubis
7,086
644
101
9
0
222,160
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role