Player Matchup

Skadi
Skadi
CripilingDebt
Skadi
Level 140
God Stats
113W - 100L
1,579 SR
Queue Stats
867W - 820L
1,517 Elo+
Party 3
Nemesis
Nemesis
DjDeeego
Nemesis
Level 148
God Stats
3W - 2L
1,540 SR
Queue Stats
247W - 215L
1,551 Elo+
Party 1
Odin
Odin
ISLAND THE
Odin
Level 200
God Stats
11W - 9L
1,545 SR
Queue Stats
341W - 319L
1,563 Elo+
Solo
Ymir
Ymir
WhoeverIWantToB
Ymir
Level 166
God Stats
3W - 7L
1,251 SR
Queue Stats
932W - 877L
1,551 Elo+
Party 3
Hel
Hel
darkhunterasc
Hel
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
287W - 231L
1,597 Elo+
Party 1
Team Averages
Level 161
1,483 SR
1,556 Elo+

VS

Team Averages
Level 137
1,644 SR
1,516 Elo+
Cerberus
Cerberus
ArchoVID
Cerberus
Level 136
God Stats
7W - 13L
1,530 SR
Queue Stats
262W - 229L
1,486 Elo+
Party 2
Khepri
Khepri
DARKAVENGER1221
Khepri
Level 94
God Stats
0W - 2L
1,567 SR
Queue Stats
74W - 58L
1,528 Elo+
Party 2
Nu Wa
Nu Wa
Giiil
Nu Wa
Level 156
God Stats
2W - 1L
1,871 SR
Queue Stats
293W - 285L
1,499 Elo+
Party 4
Artemis
Artemis
GrumpyPanda420
Artemis
Level 155
God Stats
10W - 10L
1,670 SR
Queue Stats
140W - 102L
1,554 Elo+
Solo
Loki
Loki
MrNeme
Loki
Level 145
God Stats
49W - 36L
1,579 SR
Queue Stats
445W - 412L
1,515 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 0
9,099
535
6,679
7,541
2,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
DjDeeego
Nemesis
16
2 / 3 / 3
8,543
503
2,362
10,684
4,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
5 / 0 / 6
10,351
609
7,961
10,130
5,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 2 / 4
8,262
486
5,437
15,164
13,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 2 / 5
9,682
570
8,939
9,710
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArchoVID
Cerberus
7
0 / 1 / 0
5,798
341
921
3,721
1,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 6 / 0
5,894
347
3,614
10,938
8,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Giiil
Nu Wa
13
2 / 7 / 2
7,682
452
11,682
9,776
3,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 2 / 2
7,990
470
8,508
9,600
3,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Loki
MrNeme
Loki
15
6 / 1 / 3
8,878
522
6,108
9,839
3,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
17
Kills
10
10
Deaths
17
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ArchoVID
Cerberus
0
1
0
0
W
3
3
0
1
L
0
6
0
0
W
Nemesis
DjDeeego
Nemesis
2
3
3
1.17
L
Nu Wa
Giiil
Nu Wa
2
7
2
0.43
L
2
2
2
1.5
W
5
0
6
8
L
Loki
MrNeme
Loki
6
1
3
7.5
W
1
2
4
1.5
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,378
Damage
30,833
53,229
Taken
43,874
28,001
Mitigated
20,830
16,349
Healing
6,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ArchoVID
Cerberus
921
14
0
1,103
3,721
1,811
0
119
3,602
19,242
332
W
6,679
2,123
0
970
7,541
2,254
390
1,647
5,608
0
64,060
L
3,614
263
0
345
10,938
8,708
0
6,145
4,793
19,282
0
W
Nemesis
DjDeeego
Nemesis
2,362
852
0
1,287
10,684
4,223
0
1,642
8,791
0
76,804
L
Nu Wa
Giiil
Nu Wa
11,682
1,221
0
360
9,776
3,264
0
5,571
4,205
50,865
0
L
8,508
1,860
0
600
9,600
3,688
0
602
8,998
0
65,791
W
7,961
1,302
0
1,505
10,130
5,194
854
1,966
7,932
648
68,363
L
Loki
MrNeme
Loki
6,108
1,703
0
3,970
9,839
3,359
0
1,863
7,976
0
64,679
W
5,437
845
489
3,956
15,164
13,367
0
3,924
10,518
36,688
2,974
W
8,939
1,159
3,012
5,130
9,710
2,963
442
5,013
4,199
82,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,937
Gold Earned
36,242
551
Minions Killed
371
0
Camps Cleared
0
1,657,264
Distance Traveled
1,410,836
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,798
341
38
2
0
112,666
0
W
Skadi
9,099
535
107
6
0
288,015
4
L
Khepri
5,894
347
17
1
0
293,734
0
W
Nemesis
8,543
503
125
7
0
383,521
0
L
Nu Wa
7,682
452
98
6
0
302,282
1
L
Artemis
7,990
470
107
6
0
293,571
0
W
Odin
10,351
609
111
7
0
339,738
6
L
Loki
8,878
522
111
7
0
408,583
0
W
Ymir
8,262
486
51
3
0
298,505
4
W
Hel
9,682
570
157
9
0
347,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role