Player Matchup

Cthulhu
Cthulhu
MadaraUchiha1x
Cthulhu
Level 44
God Stats
15W - 17L
1,461 SR
Queue Stats
28W - 38L
1,361 Elo+
Solo
Anubis
Anubis
MrGrant123
Anubis
Level 121
God Stats
15W - 8L
1,571 SR
Queue Stats
87W - 67L
1,495 Elo+
Party 1
Neith
Neith
joshua2124
Neith
Level 159
God Stats
3W - 1L
1,648 SR
Queue Stats
101W - 93L
1,471 Elo+
Party 1
Team Averages
Level 108
1,560 SR
1,442 Elo+

VS

Team Averages
Level 86
1,593 SR
1,449 Elo+
Nemesis
Nemesis
Arthur master14
Nemesis
Level 109
God Stats
5W - 3L
1,910 SR
Queue Stats
207W - 205L
1,443 Elo+
Solo
Merlin
Merlin
Dr_Ruso
Merlin
Level 142
God Stats
6W - 5L
1,570 SR
Queue Stats
64W - 74L
1,426 Elo+
Party 2
Sun Wukong
Sun Wukong
blackswordman224
Sun Wukong
Level 6
God Stats
0W - 3L
1,298 SR
Queue Stats
2W - 3L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 10
8,796
880
8,325
8,794
6,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Anubis
MrGrant123
Anubis
14
5 / 3 / 8
9,016
902
11,454
7,706
3,987
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Neith
15
6 / 2 / 7
9,714
971
9,463
7,236
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 2
8,287
829
6,992
14,477
8,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Merlin
Dr_Ruso
Merlin
14
3 / 3 / 2
8,808
881
7,006
7,598
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
blackswordman224
Sun Wukong
12
0 / 6 / 3
7,161
716
3,345
12,349
6,216
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
14
Kills
6
6
Deaths
14
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
Merlin
Dr_Ruso
Merlin
3
3
2
1.33
W
3
1
10
8
W
Anubis
MrGrant123
Anubis
5
3
8
3
L
Sun Wukong
blackswordman224
Sun Wukong
0
6
3
0.25
W
Neith
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,242
Damage
17,343
23,736
Taken
34,424
13,393
Mitigated
17,515
7,688
Healing
5,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,992
1,840
0
3,423
14,477
8,932
0
7,870
6,370
0
20,713
L
Merlin
Dr_Ruso
Merlin
7,006
69
0
930
7,598
2,367
0
3,779
3,624
29,449
670
W
8,325
1,213
826
3,308
8,794
6,780
229
2,899
5,855
19,956
0
W
Anubis
MrGrant123
Anubis
11,454
586
0
2,661
7,706
3,987
449
1,350
6,345
29,593
175
L
Sun Wukong
blackswordman224
Sun Wukong
3,345
809
0
649
12,349
6,216
0
7,400
4,605
0
9,758
W
Neith
9,463
5,200
77
816
7,236
2,626
1,591
2,400
4,721
0
32,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,526
Gold Earned
24,256
115
Minions Killed
90
0
Camps Cleared
0
539,012
Distance Traveled
502,538
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,287
829
28
3
0
176,691
0
L
Merlin
8,808
881
50
5
0
170,296
0
W
Cthulhu
8,796
880
26
3
0
195,569
1
W
Anubis
9,016
902
36
4
0
173,140
0
L
Sun Wukong
7,161
716
12
1
0
155,551
2
W
Neith
9,714
971
53
5
0
170,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role