Player Matchup

Bacchus
Bacchus
AndresPorCes
Bacchus
Level 32
God Stats
0W - 3L
1,182 SR
Queue Stats
2W - 7L
1,285 Elo+
Party 1
Hera
Hera
LATULADETUMA
Hera
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,247 Elo+
Party 1
Fenrir
Fenrir
chang56789
Fenrir
Level 27
God Stats
0W - 2L
1,225 SR
Queue Stats
2W - 7L
1,285 Elo+
Party 1
Team Averages
Level 29
1,303 SR
1,272 Elo+

VS

Team Averages
Level 83
1,536 SR
1,418 Elo+
Bakasura
Bakasura
PrelawLattice42
Bakasura
Level 64
God Stats
14W - 8L
1,598 SR
Queue Stats
371W - 368L
1,406 Elo+
Solo
Horus
Horus
PriceIsRight320
Horus
Level 56
God Stats
4W - 3L
1,438 SR
Queue Stats
170W - 182L
1,437 Elo+
Solo
Baba Yaga
Baba Yaga
Rollinlex90
Baba Yaga
Level 128
God Stats
30W - 23L
1,573 SR
Queue Stats
342W - 374L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AndresPorCes
Bacchus
15
1 / 1 / 3
8,274
690
4,610
9,262
9,364
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 6 / 2
8,790
733
5,314
8,629
3,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
chang56789
Fenrir
13
0 / 5 / 4
7,840
653
6,299
12,378
8,387
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
7 / 2 / 3
10,968
914
11,041
9,455
4,547
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 2 / 10
9,670
806
6,350
11,173
6,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Baba Yaga
Rollinlex90
Baba Yaga
17
3 / 0 / 6
10,329
861
7,798
5,257
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
3
Kills
12
12
Deaths
4
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AndresPorCes
Bacchus
1
1
3
2.5
L
2
6
2
0.5
W
Bakasura
7
2
3
4.25
W
2
2
10
3.5
W
Baba Yaga
Rollinlex90
Baba Yaga
3
0
6
6
L
Fenrir
chang56789
Fenrir
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,223
Damage
25,189
30,269
Taken
25,885
20,822
Mitigated
13,667
1,839
Healing
7,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AndresPorCes
Bacchus
4,610
408
0
1,009
9,262
9,364
0
2,929
5,736
17,085
0
L
5,314
1,916
0
230
8,629
3,071
0
3,209
5,222
25,061
0
W
Bakasura
11,041
6,923
0
2,712
9,455
4,547
6
3,801
5,654
0
36,987
W
6,350
2,846
404
2,346
11,173
6,918
69
4,293
6,880
0
19,799
W
Baba Yaga
Rollinlex90
Baba Yaga
7,798
232
0
1,707
5,257
2,202
227
2,425
2,832
39,564
0
L
Fenrir
chang56789
Fenrir
6,299
1,606
0
600
12,378
8,387
0
1,758
8,782
0
16,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,904
Gold Earned
30,967
87
Minions Killed
164
0
Camps Cleared
0
614,750
Distance Traveled
686,708
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,274
690
32
3
0
207,403
0
L
Hera
8,790
733
32
3
0
186,754
0
W
Bakasura
10,968
914
63
5
0
249,835
0
W
Horus
9,670
806
34
3
0
209,783
2
W
Baba Yaga
10,329
861
67
6
0
227,090
1
L
Fenrir
7,840
653
23
2
0
220,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role