Player Matchup

Scylla
Scylla
 
Scylla
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
BlackGeminis122
Cerberus
Level 81
God Stats
9W - 2L
1,842 SR
Queue Stats
287W - 270L
1,553 Elo+
Solo
Chaac
Chaac
VeruSpiritus
Chaac
Level 110
God Stats
0W - 3L
1,805 SR
Queue Stats
52W - 43L
1,573 Elo+
Party 1
Izanami
Izanami
WhoeverIWantToB
Izanami
Level 166
God Stats
14W - 20L
1,466 SR
Queue Stats
780W - 716L
1,563 Elo+
Solo
Lancelot
Lancelot
zabne123
Lancelot
Level 142
God Stats
6W - 2L
1,964 SR
Queue Stats
289W - 279L
1,523 Elo+
Solo
Team Averages
Level 118
1,715 SR
1,542 Elo+

VS

Team Averages
Level 134
1,573 SR
1,507 Elo+
King Arthur
King Arthur
Atzel Mauricio
King Arthur
Level 68
God Stats
5W - 3L
1,688 SR
Queue Stats
176W - 182L
1,478 Elo+
Solo
Mercury
Mercury
FearmeFOOL
Mercury
Level 185
God Stats
6W - 7L
1,500 SR
Queue Stats
363W - 313L
1,522 Elo+
Party 2
Neith
Neith
KagetanexHiruko
Neith
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
338W - 302L
1,527 Elo+
Party 2
Ares
Ares
Krispy Ice101
Ares
Level 186
God Stats
5W - 5L
1,591 SR
Queue Stats
381W - 342L
1,505 Elo+
Party 2
Janus
Janus
xWolft120
Janus
Level 67
God Stats
23W - 24L
1,585 SR
Queue Stats
270W - 249L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
0 / 1 / 0
3,638
728
456
2,328
497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
2
0 / 1 / 0
2,637
527
472
1,647
651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 0 / 1
4,167
833
2,755
5,119
2,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 2 / 0
3,375
675
1,065
2,802
626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
zabne123
Lancelot
6
1 / 2 / 0
3,414
683
1,167
3,070
770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Atzel Mauricio
King Arthur
6
0 / 2 / 0
3,498
700
2,613
5,629
2,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
FearmeFOOL
Mercury
6
3 / 1 / 1
3,807
761
983
3,381
979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
2 / 0 / 2
3,864
773
2,102
1,716
359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
1 / 0 / 3
3,603
721
1,041
2,293
968
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
xWolft120
Janus
7
0 / 0 / 2
4,000
800
1,395
2,137
527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
3
Kills
6
6
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
0
0
W
King Arthur
Atzel Mauricio
King Arthur
0
2
0
0
L
Cerberus
0
1
0
0
W
Mercury
FearmeFOOL
Mercury
3
1
1
3.5
W
2
0
2
3
W
1
0
3
2.5
L
2
0
1
2.5
L
0
2
0
0
W
Janus
xWolft120
Janus
0
0
2
1
L
Lancelot
zabne123
Lancelot
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,915
Damage
8,134
14,966
Taken
15,156
5,484
Mitigated
5,674
4,938
Healing
4,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
456
0
0
750
2,328
497
0
971
1,195
15,073
0
W
King Arthur
Atzel Mauricio
King Arthur
2,613
563
0
1,450
5,629
2,841
0
0
5,629
0
16,549
L
Cerberus
472
23
0
436
1,647
651
0
578
1,069
1,636
0
W
Mercury
FearmeFOOL
Mercury
983
642
0
981
3,381
979
0
0
3,381
0
13,468
W
2,102
912
0
594
1,716
359
0
248
1,468
0
24,331
W
1,041
0
0
1,185
2,293
968
0
224
2,069
7,416
0
L
2,755
455
0
1,710
5,119
2,940
0
0
5,119
0
20,063
L
1,065
799
0
671
2,802
626
0
409
2,393
0
18,740
W
Janus
xWolft120
Janus
1,395
0
0
649
2,137
527
0
376
1,681
16,697
1,216
L
Lancelot
zabne123
Lancelot
1,167
0
0
1,371
3,070
770
0
215
2,815
0
13,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,231
Gold Earned
18,772
148
Minions Killed
149
0
Camps Cleared
0
465,281
Distance Traveled
566,198
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,638
728
47
9
0
117,432
0
W
King Arthur
3,498
700
28
6
0
116,818
0
L
Cerberus
2,637
527
3
1
0
32,053
0
W
Mercury
3,807
761
28
6
0
129,868
0
W
Neith
3,864
773
33
7
0
91,122
0
W
Ares
3,603
721
11
2
0
105,937
0
L
Chaac
4,167
833
36
7
0
104,932
0
L
Izanami
3,375
675
36
7
0
83,342
0
W
Janus
4,000
800
49
10
0
122,453
0
L
Lancelot
3,414
683
26
5
0
127,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role