Player Matchup

Sobek
Sobek
Astrazine
Sobek
Level 125
God Stats
7W - 4L
1,615 SR
Queue Stats
194W - 207L
1,507 Elo+
Party 1
Skadi
Skadi
Black9420
Skadi
Level 149
God Stats
11W - 6L
1,648 SR
Queue Stats
236W - 214L
1,569 Elo+
Solo
Nu Wa
Nu Wa
HexDarkrai
Nu Wa
Level 34
God Stats
12W - 4L
1,675 SR
Queue Stats
119W - 128L
1,455 Elo+
Party 1
Hun Batz
Hun Batz
Lord_Abaddon87
Hun Batz
Level 113
God Stats
1W - 0L
1,812 SR
Queue Stats
31W - 45L
1,461 Elo+
Party 1
Surtr
Surtr
biggie_chunks617
Surtr
Level 130
God Stats
2W - 3L
1,390 SR
Queue Stats
49W - 64L
1,499 Elo+
Party 1
Team Averages
Level 110
1,628 SR
1,498 Elo+

VS

Team Averages
Level 91
1,518 SR
1,511 Elo+
Anubis
Anubis
Adm Naughty
Anubis
Level 163
God Stats
13W - 15L
1,502 SR
Queue Stats
273W - 222L
1,521 Elo+
Solo
Janus
Janus
DeeleTxd
Janus
Level 46
God Stats
2W - 5L
1,392 SR
Queue Stats
56W - 43L
1,496 Elo+
Solo
Apollo
Apollo
King Trimba
Apollo
Level 129
God Stats
0W - 2L
1,343 SR
Queue Stats
130W - 136L
1,515 Elo+
Solo
Xing Tian
Xing Tian
Louisthagr8
Xing Tian
Level 66
God Stats
20W - 10L
1,675 SR
Queue Stats
125W - 102L
1,538 Elo+
Solo
Nemesis
Nemesis
YellowRequim
Nemesis
Level 52
God Stats
4W - 3L
1,680 SR
Queue Stats
104W - 111L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Astrazine
Sobek
8
2 / 0 / 6
5,430
543
2,282
6,402
3,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Black9420
Skadi
10
1 / 0 / 3
5,415
542
5,528
4,619
1,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
11
1 / 2 / 3
5,699
570
3,519
3,835
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
11
8 / 0 / 3
6,508
651
5,641
8,116
2,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 5 / 3
5,396
540
2,820
9,948
4,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
5 / 3 / 0
6,591
659
8,099
7,527
2,981
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Janus
DeeleTxd
Janus
9
1 / 2 / 0
5,221
522
1,434
3,309
809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
10
0 / 3 / 0
4,976
498
2,225
5,147
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Xing Tian
Louisthagr8
Xing Tian
10
0 / 1 / 0
4,661
466
3,078
7,423
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nemesis
YellowRequim
Nemesis
10
1 / 4 / 1
5,193
519
4,762
8,342
2,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
13
Kills
7
7
Deaths
13
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anubis
5
3
0
1.67
W
Sobek
Astrazine
Sobek
2
0
6
5
W
Skadi
Black9420
Skadi
1
0
3
2.5
L
Janus
DeeleTxd
Janus
1
2
0
0.5
W
Nu Wa
1
2
3
1.25
L
Apollo
0
3
0
0
W
Hun Batz
8
0
3
9.5
L
Xing Tian
Louisthagr8
Xing Tian
0
1
0
0
L
Nemesis
YellowRequim
Nemesis
1
4
1
0.38
W
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,790
Damage
19,598
32,920
Taken
31,748
12,701
Mitigated
11,069
7,471
Healing
8,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
8,099
453
0
3,806
7,527
2,981
0
1,185
6,244
43,337
2,085
W
Sobek
Astrazine
Sobek
2,282
162
0
2,206
6,402
3,773
0
1,710
4,432
8,787
0
W
Skadi
Black9420
Skadi
5,528
1,689
0
1,065
4,619
1,249
0
1,256
3,171
0
38,164
L
Janus
DeeleTxd
Janus
1,434
0
0
375
3,309
809
0
1,129
2,064
26,714
0
W
Nu Wa
3,519
389
0
571
3,835
924
232
1,110
2,567
35,173
1,039
L
Apollo
2,225
1,340
0
418
5,147
1,471
0
926
4,135
0
33,531
W
Hun Batz
5,641
1,397
0
1,650
8,116
2,233
0
1,959
6,071
0
37,867
L
Xing Tian
Louisthagr8
Xing Tian
3,078
466
144
1,069
7,423
3,416
0
1,158
6,179
18,277
0
L
Nemesis
YellowRequim
Nemesis
4,762
1,920
0
3,018
8,342
2,392
0
1,125
7,183
0
36,670
W
2,820
567
0
1,979
9,948
4,522
0
5,536
4,412
545
25,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,448
Gold Earned
26,642
242
Minions Killed
306
0
Camps Cleared
0
1,035,198
Distance Traveled
989,878
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,591
659
82
8
0
178,622
2
W
Sobek
5,430
543
7
1
0
226,806
4
W
Skadi
5,415
542
60
6
0
188,647
0
L
Janus
5,221
522
61
6
0
167,444
1
W
Nu Wa
5,699
570
69
7
0
196,056
0
L
Apollo
4,976
498
69
7
0
206,217
0
W
Hun Batz
6,508
651
59
6
0
241,237
0
L
Xing Tian
4,661
466
33
3
0
208,327
0
L
Nemesis
5,193
519
61
6
0
229,268
0
W
Surtr
5,396
540
47
5
0
182,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role