Player Matchup

Ymir
Ymir
Elprietoloco301
Ymir
Level 144
God Stats
87W - 78L
1,647 SR
Queue Stats
244W - 235L
1,591 Elo+
Solo
Ravana
Ravana
WarlockNorth
Ravana
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,511 Elo+
Party 2
Vulcan
Vulcan
gothedup
Vulcan
Level 105
God Stats
8W - 1L
1,854 SR
Queue Stats
95W - 103L
1,465 Elo+
Party 2
King Arthur
King Arthur
juanes0699
King Arthur
Level 145
God Stats
4W - 5L
1,314 SR
Queue Stats
81W - 85L
1,495 Elo+
Party 2
Artemis
Artemis
zLenka
Artemis
Level 129
God Stats
5W - 3L
1,834 SR
Queue Stats
113W - 121L
1,506 Elo+
Solo
Team Averages
Level 129
1,630 SR
1,513 Elo+

VS

Team Averages
Level 108
1,523 SR
1,534 Elo+
Nike
Nike
AllahOogway
Nike
Level 94
God Stats
3W - 2L
1,662 SR
Queue Stats
228W - 214L
1,508 Elo+
Solo
Rama
Rama
BigOunce75
Rama
Level 77
God Stats
1W - 4L
1,407 SR
Queue Stats
70W - 70L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
DVdragon
Cthulhu
Level 136
God Stats
0W - 2L
1,200 SR
Queue Stats
152W - 120L
1,593 Elo+
Solo
Nu Wa
Nu Wa
ll sento ll
Nu Wa
Level 128
God Stats
11W - 7L
1,646 SR
Queue Stats
146W - 160L
1,514 Elo+
Party 1
Ao Kuang
Ao Kuang
quarterZX
Ao Kuang
Level 107
God Stats
5W - 3L
1,700 SR
Queue Stats
134W - 124L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
7,272
559
4,788
9,468
5,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ravana
12
3 / 1 / 3
6,935
533
2,593
4,307
1,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
gothedup
Vulcan
12
4 / 1 / 5
7,593
584
14,023
7,690
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
juanes0699
King Arthur
13
4 / 0 / 1
8,063
620
4,877
10,424
7,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
zLenka
Artemis
13
0 / 1 / 0
7,180
552
5,349
8,612
2,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,695
438
2,727
7,666
2,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
0 / 0 / 1
6,844
526
3,696
7,600
2,572
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
DVdragon
Cthulhu
8
0 / 3 / 1
6,109
470
7,119
14,039
6,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 4 / 1
6,346
488
9,851
7,646
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
quarterZX
Ao Kuang
12
1 / 2 / 2
6,452
496
1,850
8,796
2,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
14
Kills
4
4
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
0
1
0.5
L
Cthulhu
DVdragon
Cthulhu
0
3
1
0.17
W
3
1
3
4.5
W
Ravana
3
1
3
4.5
W
Vulcan
gothedup
Vulcan
4
1
5
6.5
W
King Arthur
juanes0699
King Arthur
4
0
1
4.5
L
3
4
1
0.88
L
Ao Kuang
quarterZX
Ao Kuang
1
2
2
1
W
Artemis
zLenka
Artemis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,630
Damage
25,243
40,501
Taken
45,747
18,825
Mitigated
15,978
10,472
Healing
13,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,727
603
0
681
7,666
2,141
0
0
7,666
0
26,814
L
3,696
2,966
0
3,571
7,600
2,572
689
261
7,339
0
51,739
L
Cthulhu
DVdragon
Cthulhu
7,119
464
1,660
1,862
14,039
6,747
0
9,919
3,696
31,730
0
W
4,788
617
0
3,070
9,468
5,334
0
6,343
2,749
31,987
1,242
W
Ravana
2,593
614
0
398
4,307
1,390
0
1,718
2,347
0
45,700
W
Vulcan
gothedup
Vulcan
14,023
390
0
1,892
7,690
2,137
0
6,126
1,230
52,587
0
W
King Arthur
juanes0699
King Arthur
4,877
759
0
2,704
10,424
7,570
518
832
9,391
0
55,088
L
9,851
2,086
0
625
7,646
2,007
0
5,664
1,747
41,052
28
L
Ao Kuang
quarterZX
Ao Kuang
1,850
311
0
4,651
8,796
2,511
0
2,209
6,515
42,819
0
W
Artemis
zLenka
Artemis
5,349
1,761
0
2,408
8,612
2,394
0
2,484
5,964
0
53,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,043
Gold Earned
31,446
423
Minions Killed
350
0
Camps Cleared
0
1,384,257
Distance Traveled
1,182,749
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,695
438
63
5
0
138,585
1
L
Rama
6,844
526
108
8
0
242,625
4
L
Cthulhu
6,109
470
25
2
0
275,040
0
W
Ymir
7,272
559
38
3
0
268,620
4
W
Ravana
6,935
533
86
7
0
275,693
0
W
Vulcan
7,593
584
85
7
0
306,823
0
W
King Arthur
8,063
620
97
7
0
293,762
2
L
Nu Wa
6,346
488
65
5
0
222,180
2
L
Ao Kuang
6,452
496
89
7
0
304,319
4
W
Artemis
7,180
552
117
9
0
239,359
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role