Player Matchup

Horus
Horus
BlackCobra3000
Horus
Level 154
God Stats
1W - 3L
1,373 SR
Queue Stats
212W - 191L
1,479 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ElChimimiiii
Ah Muzen Cab
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,283 Elo+
Solo
Serqet
Serqet
him4real
Serqet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,264 Elo+
Solo
Geb
Geb
sl00pyjoe
Geb
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,372 Elo+
Solo
Ao Kuang
Ao Kuang
xRoscojefferyX
Ao Kuang
Level 142
God Stats
1W - 2L
1,521 SR
Queue Stats
258W - 247L
1,431 Elo+
Solo
Team Averages
Level 72
1,479 SR
1,366 Elo+

VS

Team Averages
Level 104
1,674 SR
1,464 Elo+
Chang'e
Chang'e
Basebooch9891
Chang'e
Level 70
God Stats
5W - 1L
1,895 SR
Queue Stats
541W - 518L
1,525 Elo+
Solo
Neith
Neith
CamusMagnus
Neith
Level 99
God Stats
2W - 1L
1,659 SR
Queue Stats
29W - 38L
1,452 Elo+
Solo
Arachne
Arachne
T Hellion T
Arachne
Level 41
God Stats
3W - 2L
1,401 SR
Queue Stats
134W - 146L
1,494 Elo+
Solo
Tiamat
Tiamat
dbelingar
Tiamat
Level 154
God Stats
13W - 5L
1,862 SR
Queue Stats
368W - 396L
1,473 Elo+
Solo
Chaac
Chaac
speed40000
Chaac
Level 154
God Stats
3W - 5L
1,552 SR
Queue Stats
212W - 226L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 6 / 6
10,079
504
14,618
35,577
38,086
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ah Muzen Cab
ElChimimiiii
Ah Muzen Cab
20
7 / 4 / 1
12,832
642
29,280
18,996
12,074
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
him4real
Serqet
5
0 / 0 / 1
8,093
405
0
0
0
20
3 / 4 / 4
10,983
549
20,920
29,975
49,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Ao Kuang
16
0 / 14 / 6
9,586
479
10,189
25,510
16,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
20
7 / 2 / 14
13,734
687
12,889
21,807
9,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
6 / 1 / 17
14,656
733
23,315
22,404
10,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
T Hellion T
Arachne
19
3 / 3 / 14
13,187
659
12,188
14,109
7,764
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Tiamat
dbelingar
Tiamat
20
1 / 2 / 16
13,167
658
20,955
14,896
10,190
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
20
11 / 4 / 11
14,317
716
31,415
31,157
46,867
Corrupted Bluestone

Corrupted Bluestone

+35
Physical Power
+100
Health
+20
Hp 5
+20
Mp 5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
100
10
Kills
28
28
Deaths
12
18
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Chang'e
7
2
14
7
L
0
6
6
0.5
W
6
1
17
14.5
L
Ah Muzen Cab
ElChimimiiii
Ah Muzen Cab
7
4
1
1.88
W
Arachne
T Hellion T
Arachne
3
3
14
3.33
W
Tiamat
dbelingar
Tiamat
1
2
16
4.5
L
Serqet
him4real
Serqet
0
0
1
0.5
L
3
4
4
1.25
W
Chaac
11
4
11
4.13
L
Ao Kuang
0
14
6
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,007
Damage
100,762
110,058
Taken
104,373
116,095
Mitigated
85,025
39,613
Healing
63,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
12,889
2,282
21,844
14,226
21,807
9,602
2,179
7,403
14,404
28,859
775
L
14,618
6,155
10,061
17,233
35,577
38,086
0
13,678
21,599
0
30,399
W
23,315
8,500
1,426
6,977
22,404
10,602
2,817
5,373
17,031
0
69,108
L
Ah Muzen Cab
ElChimimiiii
Ah Muzen Cab
29,280
10,573
0
2,326
18,996
12,074
0
4,703
14,293
0
72,367
W
Arachne
T Hellion T
Arachne
12,188
7,461
2,063
5,603
14,109
7,764
1,213
4,373
9,736
0
21,603
W
Tiamat
dbelingar
Tiamat
20,955
1,153
0
2,814
14,896
10,190
381
4,615
10,281
42,701
1,642
L
Serqet
him4real
Serqet
0
0
0
0
0
0
0
0
0
0
0
L
20,920
1,974
842
6,051
29,975
49,126
0
9,875
20,100
45,850
743
W
Chaac
31,415
3,170
1,103
7,333
31,157
46,867
171
8,606
22,551
0
52,331
L
Ao Kuang
10,189
2,228
962
2,138
25,510
16,809
0
4,354
21,156
18,630
692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,573
Gold Earned
69,061
185
Minions Killed
280
0
Camps Cleared
0
1,435,327
Distance Traveled
1,794,374
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,734
687
50
3
0
381,739
0
L
Horus
10,079
504
36
2
0
372,873
0
W
Neith
14,656
733
113
6
0
361,418
0
L
Ah Muzen Cab
12,832
642
88
4
0
353,721
0
W
Arachne
13,187
659
23
1
0
363,521
0
W
Tiamat
13,167
658
61
3
0
345,241
0
L
Serqet
8,093
405
0
0
0
0
0
L
Geb
10,983
549
46
2
0
414,901
0
W
Chaac
14,317
716
33
2
0
342,455
0
L
Ao Kuang
9,586
479
15
1
0
293,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role