Player Matchup

Gilgamesh
Gilgamesh
Bailito1
Gilgamesh
Level 144
God Stats
2W - 0L
1,846 SR
Queue Stats
2W - 0L
1,719 Elo+
Party 1
Hera
Hera
BussiBarrage
Hera
Level 124
God Stats
25W - 18L
1,626 SR
Queue Stats
250W - 258L
1,470 Elo+
Party 2
Bakasura
Bakasura
GHOSTRIDER8711
Bakasura
Level 121
God Stats
17W - 12L
1,707 SR
Queue Stats
196W - 176L
1,544 Elo+
Party 2
Surtr
Surtr
ikilllz---
Surtr
Level 68
God Stats
29W - 33L
1,526 SR
Queue Stats
237W - 210L
1,533 Elo+
Party 2
Rama
Rama
zombievirus56
Rama
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,719 Elo+
Party 1
Team Averages
Level 121
1,641 SR
1,597 Elo+

VS

Team Averages
Level 78
1,482 SR
1,524 Elo+
Fenrir
Fenrir
Bdawg559
Fenrir
Level 125
God Stats
8W - 5L
1,632 SR
Queue Stats
126W - 112L
1,582 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Beequackers
Ah Muzen Cab
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,371 Elo+
Party 3
Baron Samedi
Baron Samedi
NoobNugget096
Baron Samedi
Level 136
God Stats
65W - 65L
1,476 SR
Queue Stats
357W - 331L
1,537 Elo+
Solo
Yemoja
Yemoja
Razor4454
Yemoja
Level 3
God Stats
0W - 1L
1,303 SR
Queue Stats
1W - 3L
1,719 Elo+
Party 3
Cthulhu
Cthulhu
ShepyShep
Cthulhu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bailito1
Gilgamesh
12
3 / 0 / 0
7,861
655
5,019
8,079
6,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
0 / 2 / 4
6,569
547
3,717
5,379
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
14
7 / 3 / 2
7,735
645
5,909
11,046
5,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Surtr
12
2 / 2 / 4
7,348
612
3,273
8,945
5,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
6 / 3 / 4
7,257
605
8,964
8,611
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bdawg559
Fenrir
13
6 / 1 / 2
7,354
613
6,289
8,165
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Muzen Cab
Beequackers
Ah Muzen Cab
9
0 / 4 / 2
5,281
440
3,346
7,258
1,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
NoobNugget096
Baron Samedi
13
4 / 4 / 2
7,718
643
7,246
8,843
3,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Razor4454
Yemoja
10
0 / 5 / 4
6,066
506
2,148
7,928
3,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
ShepyShep
Cthulhu
9
0 / 4 / 1
5,498
458
3,671
7,676
6,933
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
18
Kills
10
10
Deaths
18
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bailito1
Gilgamesh
3
0
0
3
L
Fenrir
Bdawg559
Fenrir
6
1
2
7
L
Ah Muzen Cab
Beequackers
Ah Muzen Cab
0
4
2
0.25
W
0
2
4
1
W
Bakasura
7
3
2
2.67
L
Baron Samedi
NoobNugget096
Baron Samedi
4
4
2
1.25
L
Yemoja
Razor4454
Yemoja
0
5
4
0.4
L
Cthulhu
ShepyShep
Cthulhu
0
4
1
0.13
W
Surtr
2
2
4
2
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,882
Damage
22,700
42,060
Taken
39,870
21,180
Mitigated
19,149
12,802
Healing
11,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bailito1
Gilgamesh
5,019
1,722
0
1,121
8,079
6,758
0
2,975
5,104
0
45,731
L
Fenrir
Bdawg559
Fenrir
6,289
996
0
4,602
8,165
3,035
0
420
7,589
0
49,775
L
Ah Muzen Cab
Beequackers
Ah Muzen Cab
3,346
1,174
0
89
7,258
1,655
0
37
6,941
0
31,611
W
3,717
1,461
0
1,000
5,379
1,271
542
3,704
1,298
36,698
746
W
Bakasura
5,909
4,142
0
4,134
11,046
5,092
0
2,034
8,808
0
41,982
L
Baron Samedi
NoobNugget096
Baron Samedi
7,246
388
0
2,031
8,843
3,726
0
2,844
5,368
41,205
2,648
L
Yemoja
Razor4454
Yemoja
2,148
789
2,337
802
7,928
3,800
11
126
7,652
12,575
0
L
Cthulhu
ShepyShep
Cthulhu
3,671
315
0
1,997
7,676
6,933
0
173
6,900
27,891
1,037
W
Surtr
3,273
1,146
0
2,736
8,945
5,571
6
1,947
6,940
1,428
30,047
W
8,964
7,450
0
3,811
8,611
2,488
950
1,749
6,818
0
48,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,770
Gold Earned
31,917
376
Minions Killed
291
0
Camps Cleared
0
1,201,192
Distance Traveled
1,203,081
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,861
655
86
7
0
202,038
1
L
Fenrir
7,354
613
88
7
0
281,137
0
L
Ah Muzen Cab
5,281
440
58
5
0
243,213
0
W
Hera
6,569
547
77
6
0
232,976
0
W
Bakasura
7,735
645
89
7
0
295,228
0
L
Baron Samedi
7,718
643
91
8
0
221,220
4
L
Yemoja
6,066
506
10
1
0
219,130
0
L
Cthulhu
5,498
458
44
4
0
238,381
1
W
Surtr
7,348
612
59
5
0
262,350
0
W
Rama
7,257
605
65
5
0
208,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role