Player Matchup

Nike
Nike
 
Nike
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Booggle
Zeus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,515 Elo+
Solo
Izanami
Izanami
NINJABLADE NATE
Izanami
Level 126
God Stats
1W - 3L
1,464 SR
Queue Stats
150W - 157L
1,506 Elo+
Solo
Yemoja
Yemoja
SadPeaches
Yemoja
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
linkrocks86
Fenrir
Level 92
God Stats
10W - 11L
1,564 SR
Queue Stats
17W - 16L
1,516 Elo+
Solo
Team Averages
Level 106
1,506 SR
1,507 Elo+

VS

Team Averages
Level 106
1,521 SR
1,434 Elo+
Amaterasu
Amaterasu
B1G3LL10T
Amaterasu
Level 67
God Stats
17W - 18L
1,483 SR
Queue Stats
36W - 57L
1,357 Elo+
Party 1
Ymir
Ymir
ElgordoLuis
Ymir
Level 66
God Stats
2W - 2L
1,330 SR
Queue Stats
16W - 21L
1,371 Elo+
Party 1
Nemesis
Nemesis
Longueuil
Nemesis
Level 123
God Stats
2W - 0L
1,491 SR
Queue Stats
98W - 78L
1,506 Elo+
Solo
Medusa
Medusa
Masterhulio
Medusa
Level 146
God Stats
46W - 28L
1,674 SR
Queue Stats
172W - 160L
1,527 Elo+
Solo
Persephone
Persephone
XxKingDomainxX
Persephone
Level 126
God Stats
12W - 10L
1,630 SR
Queue Stats
473W - 494L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
7
1 / 2 / 0
3,979
663
3,415
4,788
2,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
Booggle
Zeus
7
2 / 5 / 0
4,212
702
2,113
4,086
681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 3 / 0
3,299
550
1,051
4,632
1,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yemoja
SadPeaches
Yemoja
6
0 / 1 / 0
3,575
596
1,271
4,097
2,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
2
0 / 1 / 0
2,831
472
274
1,401
351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
B1G3LL10T
Amaterasu
8
2 / 1 / 0
4,578
763
3,006
5,222
2,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

7
2 / 0 / 2
4,552
759
1,620
3,056
1,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
Longueuil
Nemesis
8
2 / 0 / 1
4,441
740
1,434
3,680
1,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
7
2 / 0 / 2
4,219
703
5,161
2,064
530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
XxKingDomainxX
Persephone
7
4 / 2 / 2
4,866
811
2,806
2,722
706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
3
Kills
12
12
Deaths
3
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
2
0
0.5
W
Amaterasu
B1G3LL10T
Amaterasu
2
1
0
2
L
Zeus
Booggle
Zeus
2
5
0
0.4
W
2
0
2
3
W
Nemesis
Longueuil
Nemesis
2
0
1
2.5
W
Medusa
2
0
2
3
L
0
3
0
0
L
Yemoja
SadPeaches
Yemoja
0
1
0
0
W
Persephone
XxKingDomainxX
Persephone
4
2
2
2.5
L
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,124
Damage
14,027
19,004
Taken
16,744
6,297
Mitigated
6,439
5,187
Healing
5,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
3,415
861
0
993
4,788
2,044
0
0
4,573
0
20,996
W
Amaterasu
B1G3LL10T
Amaterasu
3,006
1,350
0
2,664
5,222
2,283
0
0
5,222
0
24,046
L
Zeus
Booggle
Zeus
2,113
539
0
500
4,086
681
0
2,041
1,690
16,483
0
W
1,620
307
0
1,299
3,056
1,716
96
970
2,086
11,864
2,082
W
Nemesis
Longueuil
Nemesis
1,434
478
0
1,049
3,680
1,204
0
476
3,204
0
25,353
W
Medusa
5,161
1,737
0
500
2,064
530
0
301
1,763
0
26,724
L
1,051
777
0
1,008
4,632
1,080
0
891
3,741
0
18,415
L
Yemoja
SadPeaches
Yemoja
1,271
414
423
1,933
4,097
2,141
0
630
3,467
6,772
0
W
Persephone
XxKingDomainxX
Persephone
2,806
0
0
474
2,722
706
0
1,632
1,085
14,272
0
L
Fenrir
274
53
0
330
1,401
351
0
348
991
0
2,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,896
Gold Earned
22,656
121
Minions Killed
196
0
Camps Cleared
0
477,574
Distance Traveled
630,467
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
3,979
663
35
6
0
120,178
0
W
Amaterasu
4,578
763
45
8
0
117,656
0
L
Zeus
4,212
702
32
5
0
104,169
0
W
Ymir
4,552
759
25
4
0
122,428
0
W
Nemesis
4,441
740
60
10
0
148,508
2
W
Medusa
4,219
703
41
7
0
118,124
0
L
Izanami
3,299
550
38
6
0
113,031
0
L
Yemoja
3,575
596
9
2
0
99,567
0
W
Persephone
4,866
811
25
4
0
123,751
1
L
Fenrir
2,831
472
7
1
0
40,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role