Player Matchup

King Arthur
King Arthur
DankDongler
King Arthur
Level 106
God Stats
11W - 6L
1,632 SR
Queue Stats
81W - 89L
1,453 Elo+
Party 2
Tsukuyomi
Tsukuyomi
NUTERRINOGM
Tsukuyomi
Level 100
God Stats
7W - 0L
1,877 SR
Queue Stats
58W - 83L
1,318 Elo+
Party 2
Zeus
Zeus
Ziring Death
Zeus
Level 120
God Stats
2W - 2L
1,852 SR
Queue Stats
73W - 67L
1,547 Elo+
Party 2
Team Averages
Level 109
1,787 SR
1,439 Elo+

VS

Team Averages
Level 76
1,386 SR
1,445 Elo+
Sobek
Sobek
Elissa101
Sobek
Level 27
God Stats
0W - 3L
1,230 SR
Queue Stats
63W - 61L
1,485 Elo+
Party 1
Da Ji
Da Ji
RedBeam9
Da Ji
Level 73
God Stats
6W - 8L
1,429 SR
Queue Stats
85W - 108L
1,321 Elo+
Solo
Raijin
Raijin
Robomonky55
Raijin
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
197W - 190L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DankDongler
King Arthur
18
1 / 3 / 10
12,026
859
10,710
16,453
14,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Tsukuyomi
NUTERRINOGM
Tsukuyomi
19
6 / 3 / 4
12,240
874
9,914
10,265
3,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
6 / 2 / 6
13,591
971
18,637
5,911
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Elissa101
Sobek
15
0 / 5 / 5
9,436
674
2,112
17,587
19,017
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
RedBeam9
Da Ji
15
2 / 5 / 4
10,201
729
4,299
13,421
7,944
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
18
6 / 3 / 2
12,006
858
16,015
11,536
4,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
13
Kills
8
8
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DankDongler
King Arthur
1
3
10
2
L
Sobek
Elissa101
Sobek
0
5
5
0.5
W
Tsukuyomi
NUTERRINOGM
Tsukuyomi
6
3
4
2.67
L
Da Ji
RedBeam9
Da Ji
2
5
4
0.8
L
Raijin
6
3
2
2.33
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,261
Damage
22,426
32,629
Taken
42,544
19,623
Mitigated
31,693
6,039
Healing
2,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DankDongler
King Arthur
10,710
1,086
0
2,849
16,453
14,811
316
6,383
9,614
0
53,850
L
Sobek
Elissa101
Sobek
2,112
22
0
2,018
17,587
19,017
0
7,716
8,704
9,157
1,074
W
Tsukuyomi
NUTERRINOGM
Tsukuyomi
9,914
2,297
0
1,997
10,265
3,070
1,237
6,211
3,553
0
37,317
L
Da Ji
RedBeam9
Da Ji
4,299
856
0
263
13,421
7,944
0
4,420
8,388
0
17,173
L
Raijin
16,015
1,145
0
410
11,536
4,732
132
4,019
6,848
54,622
0
W
18,637
896
0
1,193
5,911
1,742
967
4,150
1,407
67,821
716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,857
Gold Earned
31,643
224
Minions Killed
148
0
Camps Cleared
0
836,724
Distance Traveled
692,015
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,026
859
74
5
0
271,481
0
L
Sobek
9,436
674
15
1
0
236,388
0
W
Tsukuyomi
12,240
874
44
3
0
303,519
0
L
Da Ji
10,201
729
22
2
0
222,342
0
L
Raijin
12,006
858
111
8
0
233,285
0
W
Zeus
13,591
971
106
8
0
261,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role