Player Matchup

Sobek
Sobek
Platinum III
 
Sobek
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum III
ChineseToast
Danzaburou
Platinum III
Level 158
God Stats
4W - 7L
1,178 SR
Queue Stats
215W - 208L
1,788 MMR
Solo
Cliodhna
Cliodhna
Platinum IV
HadansTuathaDe
Cliodhna
Platinum IV
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
285W - 276L
1,750 MMR
Solo
Chronos
Chronos
Gold I
Lakilin
Chronos
Gold I
Level 147
God Stats
10W - 9L
1,626 SR
Queue Stats
104W - 108L
1,751 MMR
Solo
Ix Chel
Ix Chel
Platinum III
tanobri
Ix Chel
Platinum III
Level 159
God Stats
8W - 8L
1,469 SR
Queue Stats
134W - 129L
1,785 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 161
1,455 SR
1,715 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,563 SR
1,661 MMR
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Platinum IV
 
Discordia
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum V
DaFriedBass
Sol
Platinum V
Level 192
God Stats
3W - 4L
1,705 SR
Queue Stats
134W - 140L
1,747 MMR
Solo
Chaac
Chaac
Platinum IV
Gnararevalar
Chaac
Platinum IV
Level 58
God Stats
70W - 64L
1,608 SR
Queue Stats
133W - 118L
1,766 MMR
Solo
Atlas
Atlas
Platinum IV
TwoCanT
Atlas
Platinum IV
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
362W - 355L
1,794 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 0 / 6
5,430
543
3,090
8,403
5,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
ChineseToast
Danzaburou
12
7 / 1 / 1
7,462
746
5,531
7,025
2,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
10
1 / 2 / 3
5,158
516
2,779
6,944
1,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chronos
Lakilin
Chronos
10
0 / 0 / 1
5,712
571
2,177
4,583
2,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ix Chel
tanobri
Ix Chel
11
4 / 0 / 0
6,378
638
3,720
5,898
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
BacchusAgniAthenaLancelot

VS

Bans
MedusaCthulhuThorCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 0 / 0
5,821
582
3,139
5,786
3,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
 
Discordia
7
0 / 3 / 0
4,656
466
2,001
3,245
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 4 / 0
5,279
528
4,539
5,702
1,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 2 / 1
5,306
531
4,645
7,152
2,206
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
TwoCanT
Atlas
9
0 / 3 / 2
5,213
521
3,112
9,417
5,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
2
3
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
6
3
L
Hercules
 
Hercules
0
0
0
0
L
Discordia
 
Discordia
0
3
0
0
W
Danzaburou
ChineseToast
Danzaburou
7
1
1
7.5
L
1
4
0
0.25
L
1
2
1
0.75
W
Cliodhna
1
2
3
1.25
W
Chronos
Lakilin
Chronos
0
0
1
0.5
L
Atlas
TwoCanT
Atlas
0
3
2
0.33
W
Ix Chel
tanobri
Ix Chel
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,297
Damage
17,436
32,853
Taken
31,302
14,258
Mitigated
13,518
15,846
Healing
8,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,090
280
0
4,333
8,403
5,964
0
3,074
5,297
12,957
1,504
L
Hercules
 
Hercules
3,139
532
0
2,407
5,786
3,761
0
1,393
4,393
0
35,848
L
Discordia
 
Discordia
2,001
0
0
463
3,245
780
0
1,348
1,677
20,393
0
W
Danzaburou
ChineseToast
Danzaburou
5,531
2,877
0
3,457
7,025
2,484
22
3,765
3,260
0
53,982
L
4,539
1,615
0
1,749
5,702
1,286
0
424
5,278
29,088
5,651
L
4,645
524
0
3,131
7,152
2,206
0
1,439
5,669
0
37,877
W
Cliodhna
2,779
750
0
3,404
6,944
1,759
0
246
6,654
0
34,620
W
Chronos
Lakilin
Chronos
2,177
1,025
0
1,972
4,583
2,326
0
330
4,179
30,307
5,930
L
Atlas
TwoCanT
Atlas
3,112
1,203
0
1,078
9,417
5,485
0
3,247
6,056
20,052
0
W
Ix Chel
tanobri
Ix Chel
3,720
497
352
2,328
5,898
1,725
352
1,908
3,714
37,289
908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,140
Gold Earned
26,275
327
Minions Killed
287
0
Camps Cleared
0
1,060,307
Distance Traveled
1,040,658
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,430
543
21
2
0
206,078
3
L
Hercules
5,821
582
75
8
0
196,258
0
L
Discordia
4,656
466
47
5
0
193,976
0
W
Danzaburou
7,462
746
89
9
0
193,428
1
L
Sol
5,279
528
77
8
0
191,260
0
L
Chaac
5,306
531
67
7
0
235,004
0
W
Cliodhna
5,158
516
64
6
0
253,235
1
W
Chronos
5,712
571
73
7
0
202,553
3
L
Atlas
5,213
521
21
2
0
224,160
3
W
Ix Chel
6,378
638
80
8
0
205,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role