Player Matchup

Cupid
Cupid
A TALL MEX1CAN
Cupid
Level 148
God Stats
1W - 5L
1,495 SR
Queue Stats
106W - 110L
1,465 Elo+
Party 2
King Arthur
King Arthur
CaptainCalories
King Arthur
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 60L
1,514 Elo+
Party 2
Arachne
Arachne
FR3SHFLAMING0
Arachne
Level 127
God Stats
46W - 31L
1,593 SR
Queue Stats
69W - 72L
1,498 Elo+
Party 2
Aphrodite
Aphrodite
NoNotMyEyes
Aphrodite
Level 121
God Stats
32W - 24L
1,550 SR
Queue Stats
116W - 100L
1,504 Elo+
Solo
Anubis
Anubis
PAPILORD 2913
Anubis
Level 69
God Stats
51W - 45L
1,525 SR
Queue Stats
140W - 143L
1,460 Elo+
Solo
Team Averages
Level 118
1,533 SR
1,488 Elo+

VS

Team Averages
Level 118
1,566 SR
1,437 Elo+
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AbleSee_
Izanami
Level 38
God Stats
49W - 44L
1,465 SR
Queue Stats
218W - 253L
1,425 Elo+
Party 1
Chernobog
Chernobog
XGingerMaster
Chernobog
Level 144
God Stats
17W - 7L
1,686 SR
Queue Stats
113W - 103L
1,442 Elo+
Solo
Vamana
Vamana
felixnoah
Vamana
Level 137
God Stats
8W - 3L
1,712 SR
Queue Stats
77W - 57L
1,514 Elo+
Party 1
Cerberus
Cerberus
nata-s11
Cerberus
Level 146
God Stats
7W - 3L
1,468 SR
Queue Stats
38W - 42L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
6,609
508
3,413
4,911
1,778
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

King Arthur
CaptainCalories
King Arthur
12
1 / 3 / 2
6,923
533
4,001
12,030
9,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
15
6 / 1 / 2
8,087
622
6,514
10,927
4,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Aphrodite
NoNotMyEyes
Aphrodite
9
0 / 1 / 0
6,107
470
1,776
5,451
2,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 5 / 2
7,555
581
4,670
8,432
2,879
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 4 / 1
8,330
641
5,713
6,899
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
AbleSee_
Izanami
12
0 / 2 / 3
7,334
564
5,622
6,607
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
XGingerMaster
Chernobog
12
1 / 0 / 1
6,676
514
3,265
4,531
1,451
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Vamana
felixnoah
Vamana
13
3 / 1 / 1
7,327
564
5,796
7,582
4,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
nata-s11
Cerberus
12
1 / 3 / 3
7,107
547
5,520
12,284
10,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
10
Kills
9
10
Deaths
10
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
4
1
1.13
L
1
0
1
1.5
W
Izanami
AbleSee_
Izanami
0
2
3
0.75
L
King Arthur
CaptainCalories
King Arthur
1
3
2
0.67
L
Arachne
6
1
2
7
L
Aphrodite
NoNotMyEyes
Aphrodite
0
1
0
0
L
2
5
2
0.6
W
Chernobog
XGingerMaster
Chernobog
1
0
1
1.5
W
Vamana
felixnoah
Vamana
3
1
1
3.5
W
Cerberus
nata-s11
Cerberus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,374
Damage
25,916
41,751
Taken
37,903
20,208
Mitigated
19,317
14,530
Healing
11,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,713
123
0
1,898
6,899
1,482
360
3,521
3,378
58,072
760
L
3,413
1,907
535
2,787
4,911
1,778
216
810
4,101
0
55,084
W
Izanami
AbleSee_
Izanami
5,622
4,050
0
1,731
6,607
2,127
389
0
6,607
0
48,322
L
King Arthur
CaptainCalories
King Arthur
4,001
208
0
1,902
12,030
9,114
0
322
11,708
0
36,020
L
Arachne
6,514
4,987
0
3,361
10,927
4,188
0
2,043
8,820
0
59,061
L
Aphrodite
NoNotMyEyes
Aphrodite
1,776
340
1,158
2,770
5,451
2,249
0
1,663
3,788
16,564
1,473
L
4,670
65
0
2,017
8,432
2,879
870
5,324
2,754
49,144
79
W
Chernobog
XGingerMaster
Chernobog
3,265
1,681
0
2,169
4,531
1,451
349
776
3,755
0
42,752
W
Vamana
felixnoah
Vamana
5,796
3,159
0
2,293
7,582
4,179
1,021
140
7,442
0
49,194
W
Cerberus
nata-s11
Cerberus
5,520
304
0
3,240
12,284
10,078
29
1,901
10,383
32,633
1,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,281
Gold Earned
36,774
381
Minions Killed
430
0
Camps Cleared
0
1,158,635
Distance Traveled
1,270,054
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,330
641
111
9
0
246,719
2
L
Cupid
6,609
508
98
8
0
220,571
0
W
Izanami
7,334
564
83
6
0
215,551
0
L
King Arthur
6,923
533
70
5
0
245,192
0
L
Arachne
8,087
622
93
7
0
288,782
0
L
Aphrodite
6,107
470
36
3
0
181,756
2
L
Anubis
7,555
581
84
6
0
222,334
0
W
Chernobog
6,676
514
94
7
0
265,158
3
W
Vamana
7,327
564
71
5
0
292,085
0
W
Cerberus
7,107
547
71
5
0
250,541
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role