Player Matchup

Hel
Hel
Panda0Whiskers
Hel
Level 102
God Stats
1W - 5L
1,119 SR
Queue Stats
5W - 9L
1,579 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RiddleWhiskers5
Ah Muzen Cab
Level 126
God Stats
4W - 2L
1,423 SR
Queue Stats
25W - 28L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
Stealyogirl5475
Cthulhu
Level 40
God Stats
7W - 6L
1,817 SR
Queue Stats
161W - 193L
1,411 Elo+
Solo
Team Averages
Level 89
1,453 SR
1,509 Elo+

VS

Team Averages
Level 78
1,579 SR
1,513 Elo+
Sun Wukong
Sun Wukong
Hellspawned210
Sun Wukong
Level 48
God Stats
2W - 1L
1,737 SR
Queue Stats
15W - 17L
1,494 Elo+
Solo
Thor
Thor
Julian34588
Thor
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 113L
1,525 Elo+
Solo
Tiamat
Tiamat
Nyarlathopep
Tiamat
Level 77
God Stats
1W - 5L
1,500 SR
Queue Stats
93W - 98L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 4
9,097
910
3,981
7,609
2,258
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
RiddleWhiskers5
Ah Muzen Cab
14
0 / 3 / 6
8,063
806
7,526
11,360
3,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 2 / 4
9,581
958
11,081
13,186
8,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hellspawned210
Sun Wukong
14
0 / 2 / 6
7,840
784
8,417
9,862
11,130
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
4 / 2 / 1
9,262
926
9,401
8,390
2,939
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
12
2 / 6 / 2
7,640
764
5,234
8,323
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
10
Kills
6
6
Deaths
10
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Hellspawned210
Sun Wukong
0
2
6
1.5
L
4
2
1
2.25
L
Tiamat
2
6
2
0.5
W
5
1
4
7
W
Ah Muzen Cab
RiddleWhiskers5
Ah Muzen Cab
0
3
6
1
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,588
Damage
23,052
32,155
Taken
26,575
14,441
Mitigated
18,281
15,328
Healing
2,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Hellspawned210
Sun Wukong
8,417
1,801
0
1,034
9,862
11,130
149
3,865
5,959
0
20,975
L
9,401
916
0
728
8,390
2,939
0
4,458
3,932
0
37,644
L
Tiamat
5,234
420
0
663
8,323
4,212
169
6,019
2,257
13,743
0
W
3,981
243
6,434
5,138
7,609
2,258
51
649
6,877
17,984
229
W
Ah Muzen Cab
RiddleWhiskers5
Ah Muzen Cab
7,526
2,573
0
1,142
11,360
3,988
1,114
1,264
10,062
0
33,922
W
11,081
1,056
133
2,481
13,186
8,195
99
3,350
9,772
35,439
1,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,741
Gold Earned
24,742
149
Minions Killed
107
0
Camps Cleared
0
570,363
Distance Traveled
529,786
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,840
784
22
2
0
186,470
0
L
Thor
9,262
926
59
6
0
170,106
0
L
Tiamat
7,640
764
26
3
0
173,210
0
W
Hel
9,097
910
39
4
0
190,323
0
W
Ah Muzen Cab
8,063
806
44
4
0
181,447
0
W
Cthulhu
9,581
958
66
7
0
198,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role