Player Matchup

Cthulhu
Cthulhu
JayFlodge335
Cthulhu
Level 107
God Stats
29W - 35L
1,490 SR
Queue Stats
169W - 178L
1,437 Elo+
Solo
Bastet
Bastet
Otto-Zone511
Bastet
Level 154
God Stats
6W - 7L
1,348 SR
Queue Stats
102W - 99L
1,506 Elo+
Party 2
Chaac
Chaac
Xeniths
Chaac
Level 122
God Stats
28W - 26L
1,553 SR
Queue Stats
110W - 99L
1,497 Elo+
Party 3
Tiamat
Tiamat
espartan9000
Tiamat
Level 176
God Stats
2W - 0L
1,776 SR
Queue Stats
113W - 99L
1,543 Elo+
Party 2
Medusa
Medusa
hubba bubba28
Medusa
Level 107
God Stats
57W - 50L
1,565 SR
Queue Stats
111W - 99L
1,495 Elo+
Party 3
Team Averages
Level 133
1,546 SR
1,495 Elo+

VS

Team Averages
Level 81
1,418 SR
1,460 Elo+
Atlas
Atlas
IlllguTsllli
Atlas
Level 98
God Stats
3W - 5L
1,561 SR
Queue Stats
20W - 24L
1,466 Elo+
Solo
Janus
Janus
PKJuanchox
Janus
Level 29
God Stats
6W - 10L
1,459 SR
Queue Stats
96W - 107L
1,464 Elo+
Party 1
Medusa
Medusa
andoedes_
Medusa
Level 109
God Stats
14W - 9L
1,469 SR
Queue Stats
283W - 366L
1,430 Elo+
Party 1
Hades
Hades
sebandres919
Hades
Level 122
God Stats
0W - 3L
1,109 SR
Queue Stats
186W - 224L
1,494 Elo+
Party 1
Zhong Kui
Zhong Kui
vBestVzla
Zhong Kui
Level 47
God Stats
10W - 13L
1,493 SR
Queue Stats
152W - 175L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JayFlodge335
Cthulhu
5
1 / 0 / 0
3,420
684
423
2,259
1,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
7
2 / 0 / 2
3,778
756
1,361
2,881
829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Xeniths
Chaac
6
1 / 0 / 1
3,723
745
1,346
3,230
1,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Tiamat
7
1 / 0 / 1
3,923
785
796
1,446
530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
1 / 1 / 1
3,798
760
1,539
1,966
487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,008
202
0
0
0
Janus
6
0 / 2 / 0
3,341
668
473
2,460
547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
andoedes_
Medusa
7
0 / 1 / 1
3,467
693
1,724
2,773
679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
1 / 1 / 0
3,631
726
597
1,954
491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
vBestVzla
Zhong Kui
6
0 / 2 / 0
3,442
688
1,616
3,362
1,796
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
1
1
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Cthulhu
JayFlodge335
Cthulhu
1
0
0
1
W
Bastet
2
0
2
3
L
Janus
0
2
0
0
W
Chaac
Xeniths
Chaac
1
0
1
1.5
L
Medusa
andoedes_
Medusa
0
1
1
0.5
W
Tiamat
1
0
1
1.5
W
1
1
1
1.5
L
1
1
0
1
L
Zhong Kui
vBestVzla
Zhong Kui
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,465
Damage
4,410
11,782
Taken
10,549
4,610
Mitigated
3,513
4,073
Healing
3,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
JayFlodge335
Cthulhu
423
4
0
865
2,259
1,163
0
112
2,147
10,726
0
W
Bastet
1,361
230
0
788
2,881
829
0
261
2,620
0
18,083
L
Janus
473
0
0
690
2,460
547
0
649
1,683
13,309
519
W
Chaac
Xeniths
Chaac
1,346
38
0
1,248
3,230
1,601
0
1,444
1,786
0
15,550
L
Medusa
andoedes_
Medusa
1,724
760
0
619
2,773
679
0
305
2,354
0
19,497
W
Tiamat
796
37
0
876
1,446
530
0
449
877
17,160
455
W
1,539
459
0
296
1,966
487
0
300
1,666
0
19,326
L
597
32
100
1,039
1,954
491
0
4
1,950
15,328
0
L
Zhong Kui
vBestVzla
Zhong Kui
1,616
308
0
1,423
3,362
1,796
0
0
3,362
15,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,642
Gold Earned
14,889
167
Minions Killed
139
0
Camps Cleared
0
518,488
Distance Traveled
409,349
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
1,008
202
0
0
0
0
0
W
Cthulhu
3,420
684
19
4
0
105,266
0
W
Bastet
3,778
756
30
6
0
128,717
0
L
Janus
3,341
668
30
6
0
98,995
2
W
Chaac
3,723
745
28
6
0
76,591
0
L
Medusa
3,467
693
25
5
0
114,819
0
W
Tiamat
3,923
785
48
10
0
105,949
0
W
Medusa
3,798
760
42
8
0
101,965
0
L
Hades
3,631
726
49
10
0
114,202
0
L
Zhong Kui
3,442
688
35
7
0
81,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role