Player Matchup

Loki
Loki
Dude4200
Loki
Level 78
God Stats
21W - 18L
1,527 SR
Queue Stats
216W - 228L
1,419 Elo+
Solo
Izanami
Izanami
INeedsABackPack
Izanami
Level 57
God Stats
6W - 6L
1,415 SR
Queue Stats
20W - 21L
1,380 Elo+
Solo
Zeus
Zeus
RealHectic
Zeus
Level 81
God Stats
65W - 59L
1,529 SR
Queue Stats
326W - 319L
1,398 Elo+
Solo
Ymir
Ymir
th31g34rh34d
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,390 Elo+
Party 1
Odin
Odin
xArgetlamx
Odin
Level 69
God Stats
0W - 5L
1,073 SR
Queue Stats
24W - 27L
1,457 Elo+
Party 1
Team Averages
Level 61
1,409 SR
1,409 Elo+

VS

Team Averages
Level 73
1,472 SR
1,418 Elo+
Bellona
Bellona
BeardedAngel315
Bellona
Level 120
God Stats
12W - 6L
1,753 SR
Queue Stats
388W - 365L
1,406 Elo+
Solo
Ullr
Ullr
Deaglezz6858
Ullr
Level 25
God Stats
1W - 1L
1,243 SR
Queue Stats
36W - 40L
1,410 Elo+
Party 2
Bakasura
Bakasura
GORILLA BUSTER
Bakasura
Level 108
God Stats
3W - 1L
1,669 SR
Queue Stats
100W - 91L
1,461 Elo+
Party 2
Atlas
Atlas
SirPancakus
Atlas
Level 31
God Stats
1W - 1L
1,255 SR
Queue Stats
6W - 6L
1,343 Elo+
Party 2
Zhong Kui
Zhong Kui
xKIDYOURGARBAGEx
Zhong Kui
Level 79
God Stats
5W - 6L
1,441 SR
Queue Stats
288W - 280L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
7
1 / 3 / 1
4,400
489
1,691
6,479
1,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
1 / 1 / 0
4,372
486
2,807
2,634
617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 0
5,611
623
2,390
720
181
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

6
0 / 5 / 0
3,630
403
876
7,724
4,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 2 / 0
4,378
486
3,083
6,142
4,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,693
633
3,407
7,661
6,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
4 / 1 / 3
5,119
569
4,635
4,217
1,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
7
2 / 2 / 3
4,601
511
2,339
5,990
1,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 1 / 3
4,730
526
2,366
4,989
2,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
10
1 / 0 / 0
5,086
565
535
4,543
2,723
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
4
Kills
10
11
Deaths
5
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
W
4
1
3
5.5
L
Loki
1
3
1
0.5
W
Bakasura
2
2
3
1.75
L
1
1
0
1
L
1
0
0
1
W
1
1
3
2.5
L
0
5
0
0
L
1
2
0
0.5
W
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,847
Damage
13,282
23,699
Taken
27,400
10,825
Mitigated
14,386
5,897
Healing
12,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,407
1,601
0
4,554
7,661
6,105
0
0
7,248
0
32,712
W
4,635
2,485
0
1,144
4,217
1,034
120
510
3,707
0
22,563
L
Loki
1,691
753
0
3,231
6,479
1,542
0
1,151
5,250
0
22,713
W
Bakasura
2,339
1,790
0
2,041
5,990
1,987
0
564
5,426
0
12,926
L
2,807
2,119
0
1,052
2,634
617
0
318
2,188
0
21,944
L
2,390
119
0
368
720
181
0
0
720
36,400
0
W
2,366
1,542
135
875
4,989
2,537
32
267
4,722
12,909
2,469
L
876
257
0
168
7,724
4,348
0
1,250
6,438
4,413
0
L
3,083
1,122
0
1,078
6,142
4,137
0
0
6,142
0
15,957
W
Zhong Kui
535
77
0
3,773
4,543
2,723
0
1,925
2,618
29,052
2,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,391
Gold Earned
25,229
186
Minions Killed
210
0
Camps Cleared
0
737,215
Distance Traveled
841,864
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,693
633
62
7
0
162,456
1
W
Ullr
5,119
569
31
3
0
150,610
0
L
Loki
4,400
489
36
4
0
163,760
0
W
Bakasura
4,601
511
39
4
0
193,859
0
L
Izanami
4,372
486
42
5
0
89,548
3
L
Zeus
5,611
623
75
8
0
174,268
0
W
Atlas
4,730
526
13
1
0
160,261
0
L
Ymir
3,630
403
6
1
0
130,676
0
L
Odin
4,378
486
27
3
0
178,963
0
W
Zhong Kui
5,086
565
65
7
0
174,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role