Player Matchup

Arachne
Arachne
Bronze I
LADY_PAUL
Arachne
Bronze I
Level 103
God Stats
4W - 2L
1,631 SR
Queue Stats
140W - 185L
425 MMR
Solo
Sylvanus
Sylvanus
Silver IV
godlySylvanus
Sylvanus
Silver IV
Level 89
God Stats
50W - 57L
1,481 SR
Queue Stats
63W - 86L
663 MMR
Solo
Cthulhu
Cthulhu
Bronze II
robkhaos
Cthulhu
Bronze II
Level 87
God Stats
17W - 21L
1,446 SR
Queue Stats
180W - 235L
335 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 93
1,519 SR
475 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,421 SR
486 MMR
Athena
Athena
Silver V
Clap-In-Spanish
Athena
Silver V
Level 118
God Stats
3W - 2L
1,516 SR
Queue Stats
107W - 180L
655 MMR
Solo
Janus
Janus
Bronze II
Rodblockk-Steppa
Janus
Bronze II
Level 89
God Stats
55W - 92L
1,348 SR
Queue Stats
296W - 409L
229 MMR
Solo
Apollo
Apollo
Bronze II
boliIIito
Apollo
Bronze II
Level 83
God Stats
2W - 2L
1,400 SR
Queue Stats
275W - 386L
574 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LADY_PAUL
Arachne
12
0 / 2 / 1
7,469
679
3,605
6,060
2,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
godlySylvanus
Sylvanus
14
1 / 5 / 2
8,397
763
4,979
13,601
13,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
robkhaos
Cthulhu
15
2 / 0 / 0
8,951
814
6,503
12,957
12,586
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ChaacVulcanMulanAchillesHorus

VS

Bans
BacchusKukulkanHadesHeraDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 5
9,324
848
8,584
9,352
9,743
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 0 / 4
9,270
843
7,695
5,267
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
boliIIito
Apollo
15
4 / 3 / 3
9,474
861
11,375
8,827
3,760
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
7
7
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Arachne
LADY_PAUL
Arachne
0
2
1
0.25
W
1
0
4
3
W
Apollo
boliIIito
Apollo
4
3
3
1.83
L
Sylvanus
godlySylvanus
Sylvanus
1
5
2
0.4
L
Cthulhu
robkhaos
Cthulhu
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,087
Damage
27,654
32,618
Taken
23,446
28,293
Mitigated
15,450
4,527
Healing
4,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,584
1,965
0
1,160
9,352
9,743
14
4,541
4,811
27,965
2,384
L
Arachne
LADY_PAUL
Arachne
3,605
2,087
0
1,338
6,060
2,609
0
3,343
2,680
0
14,872
W
7,695
240
0
1,484
5,267
1,947
0
1,739
3,528
41,033
0
W
Apollo
boliIIito
Apollo
11,375
7,120
0
1,889
8,827
3,760
0
4,355
4,472
0
35,942
L
Sylvanus
godlySylvanus
Sylvanus
4,979
610
1,119
2,070
13,601
13,098
0
6,197
7,262
20,878
6,696
L
Cthulhu
robkhaos
Cthulhu
6,503
304
0
0
12,957
12,586
0
6,145
6,757
26,914
765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,817
Gold Earned
28,068
117
Minions Killed
186
0
Camps Cleared
0
551,208
Distance Traveled
666,024
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,324
848
49
4
0
241,657
0
L
Arachne
7,469
679
19
2
0
158,272
0
W
Janus
9,270
843
77
7
0
238,742
3
W
Apollo
9,474
861
60
5
0
185,625
0
L
Sylvanus
8,397
763
48
4
0
172,385
0
L
Cthulhu
8,951
814
50
5
0
220,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role