Player Matchup

Artemis
Artemis
Gold I
Blankcoyote6218
Artemis
Gold I
Level 145
God Stats
5W - 3L
1,636 SR
Queue Stats
78W - 69L
1,642 MMR
Solo
Horus
Horus
Bronze V
Hexiiii
Horus
Bronze V
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,546 MMR
Solo
Ra
Ra
Gold II
SPEEDLESS306
Ra
Gold II
Level 119
God Stats
40W - 31L
1,651 SR
Queue Stats
409W - 409L
1,544 MMR
Solo
Loki
Loki
Gold II
Shawnnnnnnnnn
Loki
Gold II
Level 67
God Stats
2W - 4L
1,421 SR
Queue Stats
52W - 51L
1,637 MMR
Solo
Shiva
Shiva
Gold II
genio054fiero
Shiva
Gold II
Level 159
God Stats
97W - 71L
1,625 SR
Queue Stats
217W - 216L
1,566 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,567 SR
1,587 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,520 SR
1,580 MMR
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold III
JouunaC13
Vulcan
Gold III
Level 143
God Stats
1W - 2L
1,598 SR
Queue Stats
169W - 165L
1,617 MMR
Solo
Lancelot
Lancelot
Platinum V
Loruxy2
Lancelot
Platinum V
Level 157
God Stats
8W - 4L
1,745 SR
Queue Stats
158W - 158L
1,623 MMR
Solo
Scylla
Scylla
Gold III
Manlikepegasus9
Scylla
Gold III
Level 129
God Stats
0W - 6L
1,182 SR
Queue Stats
194W - 197L
1,608 MMR
Solo
Nike
Nike
Bronze III
Metomiam
Nike
Bronze III
Level 120
God Stats
0W - 1L
1,573 SR
Queue Stats
9W - 13L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,722
744
2,719
2,673
742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
Hexiiii
Horus
6
1 / 0 / 1
4,022
804
1,527
3,214
1,607
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 0
4,080
816
515
1,617
390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 0 / 0
3,393
679
204
3,107
679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 0 / 0
4,249
850
1,203
3,140
883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
ThanatosAwilixKing ArthurCthulhuNe Zha

VS

Bans
Chang'eAresHerculesAgniKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
5
0 / 1 / 0
2,982
596
968
3,306
962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
JouunaC13
Vulcan
7
0 / 0 / 0
3,364
673
1,073
2,319
546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
Loruxy2
Lancelot
1
0 / 0 / 0
1,011
202
0
0
0
4
0 / 1 / 0
2,948
590
1,603
2,355
370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
6
0 / 1 / 0
3,144
629
476
3,105
1,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
W
1
0
1
1.5
W
Horus
Hexiiii
Horus
1
0
1
1.5
L
Vulcan
JouunaC13
Vulcan
0
0
0
0
L
Lancelot
Loruxy2
Lancelot
0
0
0
0
L
0
1
0
0
L
Nike
0
1
0
0
W
0
0
0
0
W
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,168
Damage
4,120
13,751
Taken
11,085
4,301
Mitigated
2,912
8,250
Healing
3,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
968
44
0
799
3,306
962
0
0
3,306
0
10,769
W
2,719
1,007
0
1,262
2,673
742
0
628
2,045
0
22,663
W
Horus
Hexiiii
Horus
1,527
727
440
2,139
3,214
1,607
0
852
2,362
0
7,421
L
Vulcan
JouunaC13
Vulcan
1,073
49
0
1,190
2,319
546
0
367
1,804
16,605
0
L
Lancelot
Loruxy2
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
1,603
548
0
822
2,355
370
0
0
2,355
8,460
1,196
L
Nike
476
0
0
1,090
3,105
1,034
0
0
3,105
0
12,583
W
515
86
120
725
1,617
390
631
835
703
23,118
0
W
204
0
0
2,437
3,107
679
0
135
2,948
0
20,871
W
1,203
144
0
1,127
3,140
883
0
0
3,051
0
25,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,466
Gold Earned
13,449
218
Minions Killed
102
0
Camps Cleared
0
566,214
Distance Traveled
408,219
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
2,982
596
18
4
0
95,536
0
W
Artemis
3,722
744
45
9
0
88,556
0
W
Horus
4,022
804
15
3
0
116,471
1
L
Vulcan
3,364
673
45
9
0
110,918
0
L
Lancelot
1,011
202
0
0
0
0
0
L
Scylla
2,948
590
18
4
0
100,639
1
L
Nike
3,144
629
21
4
0
101,126
0
W
Ra
4,080
816
56
11
0
120,842
0
W
Loki
3,393
679
53
11
0
133,706
0
W
Shiva
4,249
850
49
10
0
106,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role